Commit Graph

79 Commits

Author SHA1 Message Date
Killian
d64326509f Streamlined Voidsuits Upgrade (#7300)
* veymed voidsuits upgrade

* unathi streamlined suit polish

* link to #7301

removes the specific checks from SSU.dm and adds no_cycle

* teshari subtype
2020-07-08 18:20:14 -07:00
Killian
fa96bf3483 no_cycle logic 2020-06-25 11:43:37 +01:00
Killian
99523da4f7 Vintage Voidsuits Expansion (#7266)
* Vintage Voidsuits Expansion

* Update suit_storage_unit.dm

* small desc updates

* variant/cycler tweaks
2020-06-06 11:40:20 -07:00
Killian
5505a61adf [Project] Vintage Voidsuits (#7152)
* event set wip

* Update polaris.dme

* event suits ui set complete

* all onmob states imported

* comments on suit perks/balance

* minor suit pixel fixes

tails are fiddly yo

* minor taj suit polish

* set up suit-slot permitted item lists

* resolve dmi conflicts
2020-05-22 17:35:58 -07:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Killian
58ac25157b Security Voidsuit Overhaul Redux (#6985)
* security voidsuit overhaul redux

* svo2 - small desc update

* update inhands for secEVA suits
2020-04-19 13:20:39 -07:00
listerla
ce910f0fa0 Adds Irrlicht's 'soft' shroud (#6545)
* Adds Irrlicht's soft Shroud

* fixes
2019-12-05 15:28:06 -08:00
Cerebulon
8b4b52acc6 Xenoarcheaology Tweaks 2019-07-11 05:22:34 +01:00
mistyLuminescence
209cb3624c Big Bugfix Bonanza (#6170)
* Big Bugfix Bonanza

* changelog

* deunifies the Unity

* fixes changelog

* 60 is bigger than 50
2019-05-23 09:58:29 -07:00
Heroman3003
8ea3a0f589 Allows voidsuits to be modified in hands 2019-04-17 11:46:06 +10:00
InterroLouis
8e51c81313 Update void.dm 2019-04-01 04:00:07 -04:00
elgeonmb
56d97da26e adds new shroud 2019-02-13 15:29:16 -08:00
elgeonmb
3e9624caa9 Adds the Zaddat Race + Modifies pressure damage calculations (#5869)
* Redoes the suit-wearing bugs, renaming them to the Zaddat.

(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)

* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites

adds three new accessories of dubious stylistic value for the gaudy-ass suit people

* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags

* gives zad a larynx

* gives Zaddat assisted languages

* zad sprites now have weird growths

* activate starvation mode

* mask is now red-faced so as not to give the zaddat skin cancer

* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them

* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild

* adds zad hypos to the fitness vendor

* new purple zaddat icons (untested, probably fine)

* appeases anewbe

* something bad has happened

* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier

* adds changelog

* Update zaddat.yml

* appeases anewbe
2019-02-06 23:34:21 -06:00
atermonera
8df0f8cc75 Tweaks values, reduces oxyloss while in soft vacuum or protection 2018-12-20 21:38:34 -08:00
atermonera
aa411a4eb8 Atmos suit protection matches CE suit protection 2018-12-11 23:07:25 -08:00
Woodratt
9f24c4eba2 Rig and Spacesuit additions
- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.
2018-09-18 00:35:06 -07:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Cerebulon
b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00
Cyantime
b31a108083 Reduces armor values on the vey-med voidsuit 2018-02-07 17:07:06 -05:00
Burrito-Justice
e813ce4666 Updates all medical sprites to Bluebay (#4712)
* Updates all medical sprites to bluebay

* Forgot Odysseus w h o o p s

* heck forgot to change thing
2018-02-06 23:11:09 -06:00
mistyLuminescence
efd19633d1 Fixes indentation and suit storage objects 2017-11-07 23:08:53 +00:00
mistyLuminescence
5a05a51904 Adjusts streamlined (Vey-Med) med voidsuits 2017-11-07 21:58:13 +00:00
Mechoid
d81b1b2cba Merge pull request #4108 from Anewbe/more_dangerous_voidsuits
Voidsuits breach more easily
2017-11-03 08:47:27 -07:00
Mechoid
d0d7f17b08 Allows the Flamethrower and Fireaxe to be held in the firebug suit's storage. 2017-10-20 14:44:32 -07:00
Mechoid
1770d1ef76 Adds the Mercenary Fire-fighter suit. 2017-10-20 12:43:19 -07:00
Anewbe
85274d501c Voidsuits breach more easily 2017-10-19 02:40:33 -05:00
Anewbe
ba353abb7f Merc Prommies should be able to wear their space suits. 2017-09-18 19:49:53 -05:00
Anewbe
1a7d47fc6b Merge pull request #3676 from Neerti/8/3/2017_tool_update
Updates Tools
2017-08-04 14:05:06 -05:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Anewbe
fdfec79e6c Tweaks prometheans 2017-07-29 20:14:20 -05:00
woodratt
454e6870d9 1.6.3 Ports of Bay's suit clothing
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
redstryker
dbe19bdbd3 Emergency Medical Response Voidsuit 2016-10-09 14:55:53 -04:00
redstryker
1f3a601075 Crowd Control Voidsuits and Bugfix 2016-10-04 21:19:58 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
redstryker
dfb9bd6461 Biohazard Voidsuit 2016-09-09 16:49:48 -04:00
redstryker
4e33e82714 Construction Voidsuits 2016-09-08 19:31:47 -04:00
redstryker
a5376e4428 HAZMAT Suits 2016-09-05 21:19:00 -04:00
Anewbe
10952fed0c Tweaks Sec Voidsuit values 2016-08-29 00:42:07 -05:00
SinTwo
b4bb348e01 clothing mob sprites fix 2016-07-23 23:49:57 -04:00
SinTwo
7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Zuhayr
6281516826 Generalizes the accessory system to work for suits. 2016-05-27 23:01:47 +01:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Hubblenaut
4e072f8b9e Adds object sprites for teshari voidsuits 2016-04-28 16:01:42 +02:00
Datraen
13db5ee7f7 Resolves a missing implementation of the new item removal proc. 2016-04-25 21:43:12 -04:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti
960a64e760 Allows suit cooling units to be attached to voidsuits. 2016-02-04 12:38:20 -05:00
SinTwo
897e6c8382 Fixes some clothes. 2015-12-07 22:49:32 -05:00
SinTwo
c9db7fdab1 Fixes Voidsuit Helmets 2015-12-03 12:48:53 -05:00
SinTwo
8c816a9f28 Helmets 2015-11-08 18:10:34 -05:00