Commit Graph

31579 Commits

Author SHA1 Message Date
Neerti
59784c7725 Ports TG's filter helpers, and expands on them. Integrates into the modifier system. 2020-07-20 10:59:20 -04:00
Neerti
1890248594 Adds status indicator visibility as a pref and finishes everything up. 2020-07-19 16:59:11 -04:00
Shadow Quill
a23b8a274b CheckTick 2020-07-19 15:57:41 -05:00
lbnesquik
3875a498a5 Increase mob default reload time from 1 second to 4 seconds.
This is to make it more visible whenever a mob actually reloads. Currently, a slight second of a break doesn't look like much on the opposing end.
The noise has been increased to 70 to make more likely someone actually hears it in the chaos.
2020-07-19 20:29:16 +02:00
lbnesquik
d8279c79a8 Relatively small changes to how damage affects mechs.
- Added a few comments there and there.
- Deleted some code that wasn't used for basically 9 years in some cases.
- Deleted some of my own code that wasn't supposed to be here.

- Made it so you can only suffer internal damage below 33% or 1 third of your total health.
- Increased the chance for internal damage from 20 to 25% when it does trigger.
- Added RNG to make sure some events didn't result in frequent internal damage.
- Added a variable threshold for internal damage. Currently 15 damage.
- Lowered minimum penetration values from 20 to 15.

This commit makes mechs more tanky when they are at above a decent level of health, but more vulnerable below it.
2020-07-19 19:22:36 +02:00
Neerti
94062a21bf Implements status effect icons for various statuses. Cleans up various variable accesses to use setters instead. 2020-07-18 12:53:32 -04:00
LunarFleet
f2ff58fe03 Comments and small change
Added better instructions in the form of comments at the bottom of the file, for those who read it in the future. Changed the - in splittext to | because many borg playeres use - in their names.
2020-07-17 00:05:37 -04:00
Rykka
2b8f7ccaad Add text2list, remove Virgo Recipes, Gets it to pass compile 2020-07-16 21:17:56 -04:00
Rykka
e56d0d7f1f Remove Alraune Check that would fail, as species doesn't exist here 2020-07-16 20:57:49 -04:00
Rykka
7c37997619 Aurora Commit 3 2020-07-16 20:55:23 -04:00
Rykka
aaf223b256 Aurora Commit 2 2020-07-16 20:52:28 -04:00
Rykka
74cde3b15b Aurora Cooking Port Commit 1 2020-07-16 20:50:11 -04:00
Atermonera
3218936ed3 Merge pull request #7339 from Rykka-Stormheart/shep-dev-pda-fix
Fix Janicart PDA bug from Aro's Rewrite of Janicarts.
2020-07-15 11:36:42 -07:00
Atermonera
70b1803378 Merge pull request #7338 from r4d6/patch-1
Fix Pink Slime Extract Description
2020-07-15 11:36:21 -07:00
Atermonera
ac3a39ed80 Merge pull request #7336 from Cerebulon/mouseSpeed
Mice Go Fast Again + Rat Sprites
2020-07-15 11:35:45 -07:00
Atermonera
16c217d271 Merge pull request #7335 from Cerebulon/blurSprites
Attempts to fix blurry icon scaling
2020-07-15 11:34:56 -07:00
Cerebulon
b3f9ecdc91 Reorganized Library Computer Menu (#7334) 2020-07-13 20:07:55 -07:00
Cerebulon
4474f3f713 Flavour Enhancement: Guns (#7333)
* Flavour Lore: Guns

* New guns/sprites, crates, etc.

* couple o oversights fixed

* couple o oversights fixed

* final tweekz
2020-07-13 20:04:59 -07:00
Kates
124ac24257 Make the quick create less less ugly & re-add proper mecha after their last item path change. (#7327) 2020-07-13 19:26:01 -07:00
Shadow-Quill
3a31174c0c Removes Punpun's sensors (#7332) 2020-07-13 19:24:45 -07:00
Rykka
ebbfc92a95 Fix Janicart PDA bug from Aro's Rewrite of Janicarts.
Upstream port of https://github.com/VOREStation/VOREStation/pull/8404

Fixes create_NanoUI_values() crashing before it returns the data, thus crashing everything else, because reagents was `null`, as a result of Aro's redoing of the janitor carts to not have a bucket by default.
2020-07-13 20:57:06 -04:00
r4d6
719d21594f Fix Pink Slime Extract Description 2020-07-13 14:08:50 -04:00
Killian
66cc3568d5 pain_mod implementation (#7330) 2020-07-13 09:08:25 -07:00
Cerebulon
71ac04fd58 Mice fast again + Rat Sprites 2020-07-13 06:11:20 +01:00
Cerebulon
3d7493b4e1 Attempts to fix blurry icon scaling 2020-07-13 05:06:49 +01:00
Atermonera
5943f5c7b8 Merge pull request #7328 from lbnesquik/Kot_Vending_tweak
Move the vending machines into a separate file.
2020-07-10 19:40:55 -07:00
ShadowLarkens
bed20beb98 Update to fix things after PolarisSS13/Polaris#7326 & update nanomap again 2020-07-09 23:04:12 -07:00
ShadowLarkens
75d0325ff2 Final adjustments to the crew monitor, calling this good and happy. 2020-07-09 22:06:24 -07:00
ShadowLarkens
67d88ed16f Make TGUINanoMap actually somewhat as good as old NanoMap 2020-07-09 22:06:24 -07:00
ShadowLarkens
9879c6744a Minor fix for not repeating checks that default state already does 2020-07-09 22:06:24 -07:00
ShadowLarkens
c06a2d2cef TGUI v3.0
This ports TGUI, and makes the old nano crew monitor and the disposal
bins use it as first examples.
2020-07-09 22:06:23 -07:00
Kates
a1aada03f1 Add Mechs damage & penetration thresholds along with other improvements. (#7316)
* Indent some comments for ease of read

* Edit the armor values to be more readable, also add radiactive and bio checks.

* Add damage threshold and penetration thresholds.
If you do not enough damage, it will simply bounce off consistently. Something that does 1 damage to a person would be so ridiculously nothing to a mech that it shouldn't achieve anything.
- If you throw a pebble at a mech, it will probably do nothing unless decently good as a weapon.
Additionally, your armor reduces the effectiveness of most attacks without a minimum of armor piercing.
- A flat hit with an hammer might be damaging to a squishy human, but it would probably not be all that effective against armored outerskin. The damage will be reduced to 2/3 or x0.66 to remark on this.

* Add a couple example values to the ripley and durand.

* Move the value by which failed penetrations damage is reduced to. God this is a mouthful to say out loud.

* Change the damage message from 'no denting' to 'bounces off'

* Fix an indentation error

* Small variable tweak.
2020-07-09 16:37:01 -07:00
Atermonera
d5c6caf66c Merge pull request #7326 from Neerti/arrival_announcement_fix
Arrivals Shuttle Message Fix
2020-07-09 15:28:22 -07:00
Atermonera
03553bff9c Merge pull request #7325 from Mechoid/FixTheStunShotsAgain
Fix runtime in projectile.dm, 664.
2020-07-09 15:26:22 -07:00
Kates
5d10e60c88 Add a random mech spawner (Not mapped in yet) (#7324)
* Add some work for random mechs
- Add a few variants of worn down, slightly busted mechs, this is specifically intended for mech bay later on.
- Add a random spawner with pretty much every mecho inside of it.
-

* Several mecho things:
- Add a comment to mecha.dm
- Add a forgotten comma
- Delete the vague attempt at a marauder cleared thing.
- Correctly change max health on the gygax

* Make it so the Marauder/old doesn't spawn with stuff

* Add a weaker list of mechs without phazon & marauder
2020-07-09 15:13:16 -07:00
Schnayy
9b5c2222a8 Merge pull request #6799 from Cerebulon/booksprites
New book sprites + inhands
2020-07-09 16:32:01 -05:00
lbnesquik
b7f37815a1 Move the vending machines into a seperate file. That thing was like 500 lines too long. 2020-07-09 22:31:36 +02:00
Kates
b763e8acd0 Mech tweak - Break move_inside() into a verb & proc. (#7323) 2020-07-08 18:22:50 -07:00
Kates
c66b9584e3 Add a forgotten strafing() call. (#7322) 2020-07-08 18:21:48 -07:00
Killian
a60a0ab21b Update robotics.dm (#7321) 2020-07-08 18:20:55 -07:00
Killian
d64326509f Streamlined Voidsuits Upgrade (#7300)
* veymed voidsuits upgrade

* unathi streamlined suit polish

* link to #7301

removes the specific checks from SSU.dm and adds no_cycle

* teshari subtype
2020-07-08 18:20:14 -07:00
Neerti
91402f4f50 Should fix a few bugs and also get us a step closer to overmap. 2020-07-07 09:30:12 -04:00
Leshana
6dabed403f Fix indentation syntax error. (#7320)
Bad extra indent causes compile failures on strict DM compilers.  Breaks linting.
2020-07-06 23:41:15 -07:00
Mechoid
9670de91dc Fix, AGAIN, the runtime in projectile.dm, 664. Stunrounds actually poof when needing to. 2020-07-06 23:38:48 -07:00
Atermonera
65a0d269f1 Merge pull request #7307 from Verkister/patch-40
Makes mob/obj/turf spawn windows pop up in proper size
2020-07-05 11:03:23 -07:00
Verkister
4c5352c170 Fixes prommies passively chonking it up (#7292)
* Fixes prommies passively chonking it up

Fixes prommies passively gaining nutrition on every tick to reach the maxcap within minutes by just standing around regardless if they're even standing on dirt or even standing on a turf at all.

* Update prometheans.dm

* Update prometheans.dm
2020-07-04 02:33:54 -07:00
Layne
21d0112661 ice cream 2: electric boogaloo (#7319) 2020-07-03 21:35:30 -07:00
Atermonera
8b3bdd0863 Merge pull request #7268 from VOREStation/Arokha/baylockers
Ports Bay's lockers/cabinets/crates/etc
2020-07-03 16:09:06 -07:00
Kates
ce9ceb46e9 Add clickable action buttons from /TG/, rework a lot of backend and other improvements. (#7315)
* Fix a typo in a verb.

* Add straffing to mechs. This took my entire morning goddamnit.
You now have a straffing verb. Very convenient to shoot while firing back.
Thanks to @drexample even if i didn't use all that much of the original code i stole.

* Change straffing to strafing.

* Correct an oversight.

* Add a variable that determines whether or not you are in a mech or fighter at the moment.

* Rework a lot of mech code backend and add clickable buttons.
- Gygax overload, Durand defence mode, phazon phase, marauder smoke, zoom and thrusters have been made into modular things. Just put the 'smoke_possible' var to get those actions.
- Move most abilities that aren't for default mechs to 'Mecha_actions.dm' for less huge of a file. Marauder abilities to be moved shortly.
- Lot of verbs have been broken into procs such as toggle_lights() now being a verb refering to a lights() proc for easier work later on.
- Delete some movement code duplications.
- Changed the smoke system to be more up to date, inspiration taken from the cooking machines.

* Space out some things for ease for reading.

* Improve the damage readout for mechs on examine

* Improve speed boost code to an easier to modify version.

* Deleting a couple few forgotten debug messages.
2020-07-03 15:28:08 -07:00
Layne
4d70bd70e5 ice cream (#7313) 2020-07-01 15:54:16 -07:00