Evidence bags should no longer start empty.
Reduces maximum width for the inventory background slightly.
Makes a new, slimmer to close the inventory. This and the maximum width reduction mean the inventory should never overlap with other UI buttons.
Adds a verb used by humanoid mobs that have mechanical eyes, which allows them to pick a new color, and have it applied instantly.
Adds some helper functions, specifically hex2rgb(), to convert hexadecimal colors to a list of numbers for r, g, and b.
Manually ports https://github.com/Baystation12/Baystation12/pull/12614 's fix to not make examining trigger the autofire.
The toggle to shoot if the target talks on the radio defaults to off.
The aim intent icon now updates when clicked.
* Adds Departmental Ponchos
* Adds /roles to path in loadout
* Adds /roles to path for ponchos
* Added typesof(.../roles)
* Removes unneeded paranthesis
* Removes Armor Values
Removes armor values because fuck this shit, I just want this to get merged.
Lowers amount needed for building a reinforced wall from a girder from
four to two sheets.
Gets rid of rod products from dismantling a reinforced wall.
Adds one more extra step for undoing the deconstruction.
Can now resist out of handcuffs and buckle restraints. Fixes#12359.
No longer resist out of every possible type of restraint at the same time.
# Conflicts:
# code/modules/mob/living/carbon/resist.dm
Slowdown is now correctly applied for objects intended to have slowdown, for example Dufflebags and Arm Guards, as many more slots are checked for slowdown instead of just the suit and shoe slots. Slots checked are now suit, uniform, back, gloves, head, suit storage, and the left and right hands.
- Adds "Fix Atmospheric Problems" verb, that is accessible to server admins.
- This verb will perform full reset of atmosphere. Unlike reboot-zas this fixes any possible griefs or bugs, by completely purging all existing gases and resetting them to roundstart values.