atermonera
96c446eb33
Child organs can't robotize() if they're already robotic
2023-02-04 21:07:09 -08:00
Spookerton
82e47700de
Merge pull request #8911 from Seris02/robolimbsfix
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fixes robo limbs setting child limbs afterwards
2023-02-04 20:35:15 +00:00
Seris02
c57136b7d3
fixes robo limbs setting child limbs afterwards
2023-01-30 13:10:41 +08:00
MistakeNot4892
d2dffab508
Splitting drakes out into their own job, which replaces the joinable version.
2023-01-30 10:03:44 +11:00
Cerebulon
6c2c2fda3b
Remove reference to forum applications
2023-01-08 18:20:40 +00:00
Greenjoe12345
2903c367bd
Alternative communicator and cane sprites ( #8864 )
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* items
* adjustments
2023-01-02 18:19:43 -08:00
Cerebulon
70d3e185ed
Basic Uniform Polish: Cargo
2022-11-06 02:58:15 +00:00
spookerton
f432c68fc2
mix of old bay, vore, and tg io macros -> baylike
2022-11-03 12:38:03 +00:00
MistakeNot4892
6c00aedbd7
Repathed ponchos to accessory/storage.
2022-10-31 00:17:53 +11:00
Atermonera
f1fa299341
Merge pull request #8801 from Spookerton/spkrtn/cng/my-favorite-sin
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Added Slow Mover traits
2022-10-28 15:44:36 -08:00
Atermonera
540b5cf648
Merge pull request #8797 from Cerebulon/holloweeb
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Halloween Costumes
2022-10-28 15:36:36 -08:00
Atermonera
51a70ffa95
Merge pull request #8796 from Cerebulon/bloons
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Balloon Expansion (Inflation?)
2022-10-28 14:48:56 -08:00
spookerton
d306017543
Added Slow Mover traits
2022-10-26 16:24:48 +01:00
Cerebulon
e5f251b02c
Adds a bunch of halloween costumes, costumes in loadout, costume file sorting
2022-10-25 03:42:19 +01:00
Spookerton
eea7f4d73a
Merge pull request #8755 from Greenjoe12345/commphone
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Sleek Communicator
2022-10-24 22:32:18 +01:00
Cerebulon
ed841af4cf
Balloon Expansion (Inflation?)
2022-10-24 21:54:22 +01:00
Cerebulon
85ac489598
Fix medical utility uniform loadout selection and wallet colouring
2022-10-24 19:24:18 +01:00
Atermonera
712c59328f
Implements a path-based, player-specific whitelisting system ( #8725 )
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* Implements a path-based, player-specific whitelisting system
* Readds ported functions
* Local testing
* Copy-paste error
* VV modifications, player panel interface
* Testing admin operations
* data review
2022-10-22 11:34:19 -08:00
Spookerton
650ee09942
Merge pull request #8763 from Cerebulon/cighands
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Cig-related tweaks
2022-10-18 09:30:52 +01:00
Spookerton
5b18b888ca
Merge pull request #8761 from Cerebulon/briefcases
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A Short Investigation
2022-10-18 09:05:48 +01:00
Cerebulon
e7a9d286b9
Various cig-related tweaks
2022-10-18 00:34:55 +01:00
Cerebulon
f47a8fb555
A Short Investigation
2022-10-17 14:42:39 +01:00
Greenjoe12345
339ff459ca
commphone
2022-10-16 02:03:40 +01:00
spookerton
fea857238e
fix invalid left/right indices in character setup
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also refactors handlers for left/right hair, facial hair
adds handlers for left/right gradient, since they simply didn't have any at all
2022-10-15 15:38:29 +01:00
Cerebulon
0ac100f6ef
Fixes various reported bugs, more consistency
2022-10-10 19:43:27 +01:00
Cerebulon
805608c9f1
More tiny loadout fixes
2022-10-09 19:01:44 +01:00
Spookerton
327a7127d3
Merge pull request #8731 from Cerebulon/insulted
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Further loadout tweaks and fixes
2022-10-07 21:15:13 +01:00
Spookerton
d565a3d1f6
Merge pull request #8706 from Cerebulon/jumpsuitsCM
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A Jillion Jumpsuits
2022-10-07 21:14:46 +01:00
Spookerton
6e7ca95663
Merge pull request #8728 from Cerebulon/blazerbutton
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Fixes blue blazer being double-listed in xenowear and requiring whitelist
2022-10-07 21:14:03 +01:00
Sypsoti
e212411b01
Merge pull request #8705 from Cerebulon/teamfortress2
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An Abundance of Hats
2022-10-07 14:26:44 -05:00
Cerebulon
345e4587d7
further tweaks and fixes
2022-10-06 10:45:12 +01:00
Cerebulon
537b0901b1
Actually for consistency it should be this
2022-10-04 13:53:08 +01:00
Cerebulon
57c386cb96
Apologies to some overlooked suits
2022-10-04 13:18:26 +01:00
Cerebulon
7e168edebf
blue blazer fix
2022-10-04 12:27:18 +01:00
Cerebulon
3748572e9e
Consolidates Loadout Lists ( #8714 )
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* Consolidates loadout listings significantly
* requested tweaks
* Requested tweaks II
2022-10-02 14:57:37 -08:00
Atermonera
b087dd00f6
Merge pull request #8722 from Spookerton/spkrtn/sys/sstyping
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Adds SSTyping
2022-10-02 10:16:01 -08:00
spookerton
6385d90efc
added sstyping
2022-10-02 16:15:56 +01:00
Cerebulon
63bcc560c3
Removes Taurs
2022-09-28 03:17:48 +01:00
Cerebulon
e2c5601095
ports many jumpsuits from CM
2022-09-25 07:42:58 +01:00
Cerebulon
1f7ca14b9c
corrects naming of government beret selection from a loadout rename PR
2022-09-24 02:08:58 +01:00
Cerebulon
77ade5d5d3
An Abundance of Hats
2022-09-23 13:30:56 +01:00
Frenjo
412572aa63
Fixes/standardises loadout option naming
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Renames almost every loadout option to the new "category, type" system.
2022-08-30 00:23:56 +01:00
Frenjo
a92c8bbc1a
Tweaks loadout part III
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Reduces the baseline loadout point cost of suits and overwear from 2 -> 1.
Increases the loadout point costs of the following items from 1 -> 2:
- Puffer Coat (all variants): (cold protection)
- Bomber Jacket (all variants): (cold protection)
- Hoodies (all variants): (cold protection)
- Labcoats (all variants): (bio protection)
- Winter Coats (all variants): (cold protection)
2022-08-28 22:29:41 +01:00
Frenjo
bed28dcd49
Resets phase pistol cost
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Resets the loadout point cost of phase pistols from 4 -> 5 after discussion with the person who originally set them to that value.
2022-08-28 21:47:54 +01:00
Frenjo
abb8fba933
Tweaks loadout part II
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Adds a loadout option for botanic leather gloves, costing 2 points.
Increases the point cost of toeless jackboot variants from 1 -> 2.
2022-08-28 20:02:48 +01:00
Frenjo
461651948f
Tweaks loadout part I
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Renames the "gloves, work" loadout option to "duty gloves" to more accurately reflect the item being selected and for consistency with the "duty boots".
Fixes a typo in the name of the "jackboots, thigh-length" loadout option.
Tweaks the loadout point costs of the following items:
- Phase Pistol: 5 -> 4 (for consistency with knives, phase is only useful against wildlife whereas knives affect all)
- Black Gloves: 1 -> 2 (for consistency with other functional gloves)
- Duty Gloves: 3 -> 2 (same as above)
- Jackboots (all variants): 1 -> 2 (for consistency with other functional item variants)
- Workboots (all variants): 1 -> 2 (same as above)
- Umbrella: 3 -> 1 (an umbrella is arguably the same amount of functional as a briefcase)
- Custom Laptop: 7 -> 5 (follows the custom tablet having the same cost as the advanced tablet, custom laptop has the same as the advanced laptop)
2022-08-28 19:48:01 +01:00
spookerton
e2b345a023
hides base Physical/Mental traits from prefs
2022-07-06 09:46:29 +01:00
MistakeNot4892
649671e63e
Skips traits that aren't implemented yet.
2022-06-22 21:59:45 +10:00
MistakeNot4892
8b8e1ecdf4
Added survivalist job, wilderness spawn and checkpoint spawn to Cynosure.
2022-06-15 21:44:02 +10:00
Greenjoe12345
1b9dfa42cb
fix relatively pathed type
2022-05-12 00:18:13 +01:00