This PR lets you tip over medbots which prevents them from moving or healing, and they'll slowly get more and more distressed and desperate asking for help from people around them. After a few minutes (currently moments, but can be tweaked), if no one helps right them, they'll manage to right themselves up and snitch on whoever tipped them over to medical so the psychologist can keep an eye on them.
This is to make it more visible whenever a mob actually reloads. Currently, a slight second of a break doesn't look like much on the opposing end.
The noise has been increased to 70 to make more likely someone actually hears it in the chaos.
- Added a few comments there and there.
- Deleted some code that wasn't used for basically 9 years in some cases.
- Deleted some of my own code that wasn't supposed to be here.
- Made it so you can only suffer internal damage below 33% or 1 third of your total health.
- Increased the chance for internal damage from 20 to 25% when it does trigger.
- Added RNG to make sure some events didn't result in frequent internal damage.
- Added a variable threshold for internal damage. Currently 15 damage.
- Lowered minimum penetration values from 20 to 15.
This commit makes mechs more tanky when they are at above a decent level of health, but more vulnerable below it.
Added better instructions in the form of comments at the bottom of the file, for those who read it in the future. Changed the - in splittext to | because many borg playeres use - in their names.
Upstream port of https://github.com/VOREStation/VOREStation/pull/8404
Fixes create_NanoUI_values() crashing before it returns the data, thus crashing everything else, because reagents was `null`, as a result of Aro's redoing of the janitor carts to not have a bucket by default.
* Indent some comments for ease of read
* Edit the armor values to be more readable, also add radiactive and bio checks.
* Add damage threshold and penetration thresholds.
If you do not enough damage, it will simply bounce off consistently. Something that does 1 damage to a person would be so ridiculously nothing to a mech that it shouldn't achieve anything.
- If you throw a pebble at a mech, it will probably do nothing unless decently good as a weapon.
Additionally, your armor reduces the effectiveness of most attacks without a minimum of armor piercing.
- A flat hit with an hammer might be damaging to a squishy human, but it would probably not be all that effective against armored outerskin. The damage will be reduced to 2/3 or x0.66 to remark on this.
* Add a couple example values to the ripley and durand.
* Move the value by which failed penetrations damage is reduced to. God this is a mouthful to say out loud.
* Change the damage message from 'no denting' to 'bounces off'
* Fix an indentation error
* Small variable tweak.
* Add some work for random mechs
- Add a few variants of worn down, slightly busted mechs, this is specifically intended for mech bay later on.
- Add a random spawner with pretty much every mecho inside of it.
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* Several mecho things:
- Add a comment to mecha.dm
- Add a forgotten comma
- Delete the vague attempt at a marauder cleared thing.
- Correctly change max health on the gygax
* Make it so the Marauder/old doesn't spawn with stuff
* Add a weaker list of mechs without phazon & marauder