Commit Graph

8886 Commits

Author SHA1 Message Date
ericgfwong@hotmail.com
a3780d7021 Renamed Cargo radio to Supply radio
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5266 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-06 00:16:11 +00:00
ericgfwong@hotmail.com
f7abe34c72 Removed mining department radio frequency. Miners and Cargo techs will all be under the Cargo radio instead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5265 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 23:27:10 +00:00
petethegoat@gmail.com
3ac67f339a Fixed randomised appearances being batshit crazy.
Improved the janicart a bit. It should be less cursed now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5264 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 22:27:16 +00:00
ericgfwong@hotmail.com
0974845f8c Slight remapping of the mining dock to make it more compact and closer to cargo
Mining shuttle now stuns unbuckled carbon mobs for 3 ticks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5262 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 21:48:19 +00:00
giacomand@gmail.com
dc63fb4cd0 -Re-implemented fireballs to use dumbfire, so you don't choose a target but instead it just shoots in the direction of the user. Changed the cooldown back to 10.
-Forgot to add the staff of animation to the list of available spells. Fixes a runtime.
-Gave the clown the under-used water flower which squirts a unit of water.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5261 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 17:54:58 +00:00
d_h2005@yahoo.com
57d907f00e Agent cards can copy access levels off other IDs now, removing the need for traitors to carry around their old IDs if they want to get into their own departments - and allows them to copy the access of others subtly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5260 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 16:15:45 +00:00
aussprites
5f36fdcea7 added ..() to new(), thanks to Giacom for telling me why
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5258 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 18:38:03 +00:00
giacomand@gmail.com
7a24d16b03 -I forgot to put back the spawn()s when I was testing whether they were needed or not.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5257 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 17:01:34 +00:00
giacomand@gmail.com
fc90b08e1c -Changed the limits of the server room alarm to fix Issue 1143.
-Changed the singularity code a bit. Checking for the last movement had some problems, I changed it around. It fixed Issue 1121.
-In addition of this, the singularity will now move diagonally. It doesn't get stuck in the corners of the field now.
-Mimics which are structures, have density and anchored will be able to knockdown people and be twice as strong.
-Doubled the amount of times the staff of animation can fire before needing to recharge, since it had to shoot way more than the staff of change to be effective.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5256 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 16:55:04 +00:00
aussprites
1dd83e6803 >added defines to flora.dm
>added icon_states to ausflora.dmi
>added a tree to pinetrees.dmi
>centcom came by and decorated the trees in the bar and chapel

Centcom Report
Have a merry griffmas and a happy new round.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5255 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 14:23:00 +00:00
giacomand@gmail.com
45d98a271e -Fixes Issue 1142. Thanks to carn for the solution to the issue. The tags were being cut off and there were multiple areas of the same tag, so when locating with the tag it gave out unpredictable results.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5254 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 11:10:43 +00:00
Cael_Aislinn
1a998e804d cleaned up and commented airflow code, fixed a bug in airflow where items airflow'd items could move other things around, removed myself from admins (it is such a dreadful bother to have to re-add myself all the time, I don't know how anyone could stand it)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-04 18:18:38 +10:00
Jim "Apples"
84bcc87e45 Merge pull request #2027 from SweeperM/master
Fixes to lighting
2012-12-03 03:09:02 -08:00
Cael_Aislinn
f7d41058ed Merge branch 'work_in_progress' of github.com:caelaislinn/Baystation12 into features 2012-12-03 18:56:16 +10:00
Cael_Aislinn
39f07d50bf Merge https://github.com/Baystation12/Baystation12 into features 2012-12-03 18:54:21 +10:00
Cael_Aislinn
cc2771d4d5 thrown facehuggers only have a 25% chance of hitting now, and they have a chance to miss when leaping normally
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:58:58 +10:00
Cael_Aislinn
ee04fd9f1e significantly reduced alien disarm-stun time (from 10-15 seconds to 0.5-3 seconds), reduced stun chance, added a 25% chance to stun the alien, reduced alien heal rate on weeds from 5 to 1 (they still heal toxin damage at a rate of 5)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:54:29 +10:00
Cael_Aislinn
d09d7bf313 changed alien neurotoxin to bio type projectile (which means it's stopped by protective gear like biosuits), fixed a runtime
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:50:57 +10:00
Cael_Aislinn
6d1ea0548d Merge branch 'master' of https://github.com/Baystation12/Baystation12 into work_in_progress
Conflicts:
	code/modules/customitems/item_defines.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:08:47 +10:00
johnsonmt88@gmail.com
35cb1b2530 Removed storage.dm from defines and moved the storage item defines to the location of their respective procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5252 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 19:00:33 +00:00
Chinsky
f0ac799952 Merge branch 'bandages' 2012-12-02 21:17:11 +04:00
Cael_Aislinn
d55170ab97 fixed an extra line added
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 01:04:14 +10:00
petethegoat@gmail.com
1cb3959037 Moved janicart into structures, and fixed some issues with it. You can now hook a trashbag onto it.
Recoloured the purple softcap to actually match the janitor's jumpsuit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5250 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 14:48:57 +00:00
cib
77943e04f3 Balance fix to random blob event.
It now lasts 20 minutes instead of 5, and accordingly each blob
advancements happens every 30 seconds instead of every 7 seconds. This
means more time to respond to the blob, but overally the blob can still
be just as harmful if nothing is done about it.
2012-12-02 13:58:57 +01:00
cib
bce8c4cfee Merge github.com:Baystation12/Baystation12 2012-12-02 13:36:10 +01:00
Chinsky
507dc0c496 Better feedback messages and ability to target groin, hands and feet. 2012-12-02 16:30:24 +04:00
giacomand@gmail.com
85ea98f131 -Mimics will attack other mimics which are created with a different staff.
-Fixed the AI eye falsesafe from not working.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5249 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 11:13:00 +00:00
aranclanos@hotmail.com
4f010d9730 Fixes issue 1138 - Stashing lockers on crates.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5248 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 08:01:12 +00:00
giacomand@gmail.com
9941bb8587 Added mimics! There's the classic crate (chest) mimic which waits until somebody is close before trying to attack them. You can fill him with loot by putting items on him on your map. This was done by changing the base initialize proc to an /atom/movable and then instead of looping through the world for objects, instead loop for atom movables.
The next type of mimic is for the staff of animation! They will copy the icon of the object they're copying and will set themselves stats based on the object too. They will not attack the bearer of the staff which made them animated.

Added the option to get the staff on the wizard's spell book.

Added a "friends" var to hostile mobs. It will make the simple animal ignore friends when choosing targets.

Changed the statues from /obj/effect/showcase to /obj/structure/showcase.

Added a new variable to projectiles, "shot_from" is the gun that shot the projectile. It's used to determine what staff animated the mob and it will then add that staff, so it can ignore it when choosing targets.

Added a wander var for simple animals, turning it to 0 will stop the simple animal from moving when idle.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5246 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 04:38:43 +00:00
baloh.matevz@gmail.com
79f9733f4a - Fixed the updated permission panel to work with the database system.
- Added lights and power to oldstation for whatever reason.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5245 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 23:32:22 +00:00
giacomand@gmail.com
1f7fc25d77 -Fixed PDAs randomly sending gibberish.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5244 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 21:13:58 +00:00
Chinsky
66d0f554f6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-12-02 00:14:03 +04:00
Chinsky
0a9b6f6bbe Removed armor suit from Captain's spawn gear 2012-12-02 00:03:30 +04:00
Chinsky
0b614a488c Made bandages stop bleeding when applied, not waiting until next 20-tick organ update cycle. 2012-12-02 00:02:43 +04:00
Chinsky
ab440fbf7d Fixed compile error in custom items.
Made rigs protect against radiation again.
2012-12-01 18:35:27 +04:00
Cael_Aislinn
3b6c00eae5 made space ninja a toggleable client option
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:07:18 +10:00
Cael_Aislinn
c8f603cebd WIP stuff for skin styles sprite accessory
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:07:02 +10:00
Cael_Aislinn
7e3f58cea2 CPR optimisations, made hypospray visible on the map
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:06:19 +10:00
Cael_Aislinn
9391d55e6e compile fix
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:05:05 +10:00
Cael_Aislinn
2f7baa26f8 antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 17:49:34 +10:00
giacomand@gmail.com
cd4cec9714 -Made the glass research airlocks fireproof.
-Replaced the regular glass airlocks in the mixing room with research glass airlocks. You won't need a firesuit to make bombs now.
-Added some extra shutters for research's lockdown.
-Moved the research lockdown button to the RD's office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5242 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 06:29:31 +00:00
Chinsky
85c2af3871 Started cleanup of medical stacks code.
Removed silly way to get targeted organ.
Removed child organs being affected sometimes.
2012-12-01 09:04:20 +04:00
SweeperM
5c9738aab6 added requested changes 2012-12-01 03:49:41 +00:00
Chinsky
c13ddeeb9f Merge branch 'master' into surgery
Conflicts:
	code/datums/organs/organ_external.dm
2012-12-01 07:16:40 +04:00
Chinsky
2e2c1e8c4c Merge branch 'master' into crates 2012-12-01 07:14:31 +04:00
ericgfwong@hotmail.com
e550f54ad3 Readded gloves to the lockers in atmos, mining, cargo, and robotics.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5240 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 01:42:10 +00:00
ericgfwong@hotmail.com
4dab53f771 Replaced janitor's latex gloves with black ones
Removed ALL gloves from Robotics, Atmos, Mining, and Cargo
Updated my journal

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5239 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 01:21:17 +00:00
ericgfwong@hotmail.com
136800a071 Swapped the locations of the Vault and Tech Storage.
Cargo Techs, Miners, and Roboticists no longer start with gloves. Instead, a limited number of gloves have been added to each of their departments.

Shuttle Brig now requires Holding Cell access
Janitor given a pair of latex gloves
Red pen added to Warden's office by request


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5238 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 01:03:15 +00:00
johnsonmt88@gmail.com
dc599e776b Added emp_act() to some machines.
- Cell charger: Now calls battery emp_act() as well.

- Security Barrier: Now has a chance to toggle the lock.

- Flasher (portable and wall mounted machines, not the item): Now has a chance to flash.

- Wall-Mounted Sparker: Creates sparks.

- Light switch: Toggles the lights when emp'd (not that it'll matter since the lights will probably all have gone out anyway.)

- Weapon Recharger: Calls the energy gun's battery's emp_act() for guns and in the case of stun batons, it sets their charges to 0.

- Cyborg Recharge Station: Cyborgs now get ejected, then emp'd. There would probably be issues with emping the cyborg inside the machine, like being trapped forever or something.

- Sleeper: Eject's the patient. I kind of wish I could make it inject random chems, but it wants a usr and I'm not inclined to start mucking with sleeper code just for this.

- Space Heater: Calls the emp_act() for the battery inside the heater.

- Status Display: Causes the blue screen of death.

- Portable Atmos Pumps: Randomly changes the pressure, has a chance to flip the direction and turn the machine on/off.

- Portable Atmos Scrubber: Has a chance to toggle the machine on/off.

- Arcade Machine: Spits out some random prizes.

- Medical record computer: Runs through the medical records and has a chance to scramble the name, age, sex, blood type, physical or mental state of patients as well as a small chance to delete entries entirely.

- Security record computer: Runs through the security records and has a chance to scramble the name, age, sex, criminal status, physical or mental state of entries as well as a small chance to delete entries entirely.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5237 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 00:45:32 +00:00
d_h2005@yahoo.com
ed2aa3d785 Moves slime sprites into their own file, adds sprites for slime expressions :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5236 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 00:39:31 +00:00