* atmospheric retention fields
* arf updates
* Update atm_ret_field.dm
* Update circuits.dm
thought I got this one but oops
* Update polaris.dme
totally didn't forget to uncheck testmap
* Update atm_ret_field.dm
* fix a runtime, add examplemap demo area
* get_tool_quality has numerical meaning
* Basic tools set tool quality
* Toolspeed is replaced by tool quality checks
* Addresses assorted results from live test
* Extra cleanup
* Begins work on the Industrial expansion, ft hidden Lore
* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.
Fix Fix.
* Reset map to master.
* Add copper to Robotics, R&D, Engineering, and EVA.
* Begins work on internal exosuit components, similar to Borgs.
* Large volume of work on exosuit components, Durand is tweaked to be higher cost in time and resources, since it requires AP to damage, without ions or explosives.
* Component Sprites
* Actually implement component repair, I knew I missed something.
* Magic numbers, properly typed lists, and indentations oh my
* Changeling
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
Fixes power cells and device cells not having the empty-charge icon when made.
Tweaks the protolathe so all items that come with power cells start empty (such as energy weapons)
* Starts work on the Medical Expansion.
* Further Work
* Save Everything!
* Large volume of things.
* Log of Change
* I'm an idiot.
* Kidney assisted sprites. They didn't exist, for some reason.
* Fixfix
* Fixfix
* Update encased.dm
* Update glass.dm
* Update Chemistry-Reagents.dm
I am once more an idiot.
* Split augs.
* Fixfix
Put Misty as author in changelog since I'm only removing the comments.
Notes for balancing decisions:
Chassis costs 2 sheets of phoron (and some steel)
All gygax parts that go on only cost steel/glass
Instead of the gygax's diamond armor plating, it uses 5 plasteel
The "targetting" board costs the same as a standard board (glass and acid)
* Adds Material Scanner to Protolathe
Adds the optical material scanner to the protolathe (the ones miners get).
Costs 50 steel and 50 glass (same as all the other HUDs)
Required tech is 3 magnet and 3 engineering (same as on the HUD)
Also adjusts the meson design so it actually uses its parent code like the other HUDs
* Changes sorting string
* Serenity
* travis
* adminspawn
* I greatly appreciate all detailed and informative feedback provided. Per request, the Serenity is currently adminspawn-only; a new PR will be made in two weeks to add it to Robotics and resolve any issues encountered during the testing period.
* Comments out circuit for two-week testing period
* Research QoL changes
* Reverts changes relating to blanket print times and Protolathe storage
* Actually changes the design print time.
Why do you hate me github.
* Fixes an enter key error caused by the editor.
* Actually does all of the things I needed to do like a smart person
Which apparently I am not.
* Fixes a newline
Because goddamn it the online editor hates me too.