Commit Graph

7962 Commits

Author SHA1 Message Date
Cael_Aislinn
d1cf168480 Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress 2012-12-15 00:39:07 +10:00
Cael_Aislinn
df37dd4e75 significantlyt sped up temperature and pressure equalization when merging zones or hull breaches
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-15 00:36:39 +10:00
cib
f664e7c99d Fixes issue #2033 2012-12-11 12:07:11 +01:00
cib
c4e9afe0ae Fix issue #2048
Disables random space ninja spawns.
2012-12-11 11:57:22 +01:00
Cael_Aislinn
d6a1bade5b Merge branch 'features' into work_in_progress 2012-12-11 12:39:22 +10:00
Cael_Aislinn
21c9f55654 Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress 2012-12-11 12:38:58 +10:00
Mloc
9d60a87ee4 Merge pull request #2020 from GauHelldragon/master
Service Borg Upgrade
2012-12-10 08:44:33 -08:00
Mloc
c758a1aa94 Merge pull request #2022 from CIB/master
Airtank stuff
2012-12-10 08:40:52 -08:00
cib
fd4a3576d4 Fix to the improved player notes list. 2012-12-09 21:00:36 +04:00
cib
e7a54f6644 Merge branch 'master' of github.com:CIB/Baystation12 2012-12-09 19:07:49 +04:00
cib
c56974f2e8 Fixes issue #2043
Player notes list now has a better organized interface, which should prevent BYOND overloading and dying a gruesome death.
2012-12-09 16:04:43 +01:00
cib
a911d5de43 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-12-09 15:34:15 +01:00
cib
173236acf0 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-12-09 17:22:43 +04:00
Chinsky
2c34bd2db0 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-12-06 18:24:05 +04:00
Chinsky
d567d88749 Fixed issue with severed heads not being visible 2012-12-06 18:20:56 +04:00
cib
30f5b2077c Merge branch 'master' of github.com:CIB/Baystation12 2012-12-06 18:16:38 +04:00
cib
0201e83fcb Merge branch 'master' of github.com:CIB/Baystation12 2012-12-06 15:15:25 +01:00
cib
6ab420237b Attack log will now store type path for bullets. 2012-12-06 15:14:17 +01:00
cib
ecb12fb4db Merge branch 'master' of git://github.com/comma/Baystation12 2012-12-06 16:50:28 +04:00
Cael_Aislinn
1a998e804d cleaned up and commented airflow code, fixed a bug in airflow where items airflow'd items could move other things around, removed myself from admins (it is such a dreadful bother to have to re-add myself all the time, I don't know how anyone could stand it)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-04 18:18:38 +10:00
Jim "Apples"
84bcc87e45 Merge pull request #2027 from SweeperM/master
Fixes to lighting
2012-12-03 03:09:02 -08:00
Cael_Aislinn
f7d41058ed Merge branch 'work_in_progress' of github.com:caelaislinn/Baystation12 into features 2012-12-03 18:56:16 +10:00
Cael_Aislinn
39f07d50bf Merge https://github.com/Baystation12/Baystation12 into features 2012-12-03 18:54:21 +10:00
Cael_Aislinn
cc2771d4d5 thrown facehuggers only have a 25% chance of hitting now, and they have a chance to miss when leaping normally
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:58:58 +10:00
Cael_Aislinn
ee04fd9f1e significantly reduced alien disarm-stun time (from 10-15 seconds to 0.5-3 seconds), reduced stun chance, added a 25% chance to stun the alien, reduced alien heal rate on weeds from 5 to 1 (they still heal toxin damage at a rate of 5)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:54:29 +10:00
Cael_Aislinn
d09d7bf313 changed alien neurotoxin to bio type projectile (which means it's stopped by protective gear like biosuits), fixed a runtime
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:50:57 +10:00
Cael_Aislinn
6d1ea0548d Merge branch 'master' of https://github.com/Baystation12/Baystation12 into work_in_progress
Conflicts:
	code/modules/customitems/item_defines.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 13:08:47 +10:00
Chinsky
f0ac799952 Merge branch 'bandages' 2012-12-02 21:17:11 +04:00
Cael_Aislinn
d55170ab97 fixed an extra line added
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-03 01:04:14 +10:00
cib
77943e04f3 Balance fix to random blob event.
It now lasts 20 minutes instead of 5, and accordingly each blob
advancements happens every 30 seconds instead of every 7 seconds. This
means more time to respond to the blob, but overally the blob can still
be just as harmful if nothing is done about it.
2012-12-02 13:58:57 +01:00
cib
bce8c4cfee Merge github.com:Baystation12/Baystation12 2012-12-02 13:36:10 +01:00
Chinsky
507dc0c496 Better feedback messages and ability to target groin, hands and feet. 2012-12-02 16:30:24 +04:00
Chinsky
66d0f554f6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-12-02 00:14:03 +04:00
Chinsky
0a9b6f6bbe Removed armor suit from Captain's spawn gear 2012-12-02 00:03:30 +04:00
Chinsky
0b614a488c Made bandages stop bleeding when applied, not waiting until next 20-tick organ update cycle. 2012-12-02 00:02:43 +04:00
Chinsky
ab440fbf7d Fixed compile error in custom items.
Made rigs protect against radiation again.
2012-12-01 18:35:27 +04:00
Cael_Aislinn
3b6c00eae5 made space ninja a toggleable client option
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:07:18 +10:00
Cael_Aislinn
c8f603cebd WIP stuff for skin styles sprite accessory
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:07:02 +10:00
Cael_Aislinn
7e3f58cea2 CPR optimisations, made hypospray visible on the map
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:06:19 +10:00
Cael_Aislinn
9391d55e6e compile fix
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:05:05 +10:00
Cael_Aislinn
2f7baa26f8 antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 17:49:34 +10:00
Chinsky
85c2af3871 Started cleanup of medical stacks code.
Removed silly way to get targeted organ.
Removed child organs being affected sometimes.
2012-12-01 09:04:20 +04:00
SweeperM
5c9738aab6 added requested changes 2012-12-01 03:49:41 +00:00
SweeperM
b8a12b0b52 Fixes to lighting
-Fixed #2005 (for sure!)
-Fixed the stacking of brightness. Now the most bright item turned ON will be the one where the user gets its luminosity of.
-Cleaned the code a bit. Now only one var controls the on/off switch of light, and another holds the value of brightness when on.
2012-11-29 23:01:51 +00:00
GauHelldragon
01828f8a02 Added more comments 2012-11-29 12:21:38 -08:00
GauHelldragon
06ae2ded6f Change - Robotray only picks up food/drinks/condiments 2012-11-29 12:10:30 -08:00
MrYeti
1c3d72e471 Added My own Custom item and Misterbook's pipe spawning in his backpack.
Also deleted some stuff that were requested for deletion.
2012-11-28 16:38:40 -05:00
GauHelldragon
17440ff756 Fixed blood regen bug
Nutriment is stored in reagents. Vessel is only for blood.
2012-11-28 12:37:27 -08:00
GauHelldragon
2c47afc22e Roboitems - Printing Pen
Allows service borg to rename paper. Click on pen to toggle between writing and renaming mode.
2012-11-28 03:03:20 -08:00
cib
e11bab8ed7 Balancing emergency air tanks.
- Reduced volume by 33%, since testing revealed they currently last nearly 10 minutes
- Made *everyone* spawn with emergency air tanks, as opposed to random jobs like lawyer etc.
2012-11-28 02:32:04 +01:00