Cael_Aislinn
d1cf168480
Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress
2012-12-15 00:39:07 +10:00
Cael_Aislinn
df37dd4e75
significantlyt sped up temperature and pressure equalization when merging zones or hull breaches
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-15 00:36:39 +10:00
cib
f664e7c99d
Fixes issue #2033
2012-12-11 12:07:11 +01:00
cib
c4e9afe0ae
Fix issue #2048
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Disables random space ninja spawns.
2012-12-11 11:57:22 +01:00
Cael_Aislinn
d6a1bade5b
Merge branch 'features' into work_in_progress
2012-12-11 12:39:22 +10:00
Cael_Aislinn
21c9f55654
Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress
2012-12-11 12:38:58 +10:00
Mloc
9d60a87ee4
Merge pull request #2020 from GauHelldragon/master
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Service Borg Upgrade
2012-12-10 08:44:33 -08:00
Mloc
c758a1aa94
Merge pull request #2022 from CIB/master
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Airtank stuff
2012-12-10 08:40:52 -08:00
cib
fd4a3576d4
Fix to the improved player notes list.
2012-12-09 21:00:36 +04:00
cib
e7a54f6644
Merge branch 'master' of github.com:CIB/Baystation12
2012-12-09 19:07:49 +04:00
cib
c56974f2e8
Fixes issue #2043
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Player notes list now has a better organized interface, which should prevent BYOND overloading and dying a gruesome death.
2012-12-09 16:04:43 +01:00
cib
a911d5de43
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-12-09 15:34:15 +01:00
cib
173236acf0
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-12-09 17:22:43 +04:00
Chinsky
2c34bd2db0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-12-06 18:24:05 +04:00
Chinsky
d567d88749
Fixed issue with severed heads not being visible
2012-12-06 18:20:56 +04:00
cib
30f5b2077c
Merge branch 'master' of github.com:CIB/Baystation12
2012-12-06 18:16:38 +04:00
cib
0201e83fcb
Merge branch 'master' of github.com:CIB/Baystation12
2012-12-06 15:15:25 +01:00
cib
6ab420237b
Attack log will now store type path for bullets.
2012-12-06 15:14:17 +01:00
cib
ecb12fb4db
Merge branch 'master' of git://github.com/comma/Baystation12
2012-12-06 16:50:28 +04:00
Cael_Aislinn
1a998e804d
cleaned up and commented airflow code, fixed a bug in airflow where items airflow'd items could move other things around, removed myself from admins (it is such a dreadful bother to have to re-add myself all the time, I don't know how anyone could stand it)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-04 18:18:38 +10:00
Jim "Apples"
84bcc87e45
Merge pull request #2027 from SweeperM/master
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Fixes to lighting
2012-12-03 03:09:02 -08:00
Cael_Aislinn
f7d41058ed
Merge branch 'work_in_progress' of github.com:caelaislinn/Baystation12 into features
2012-12-03 18:56:16 +10:00
Cael_Aislinn
39f07d50bf
Merge https://github.com/Baystation12/Baystation12 into features
2012-12-03 18:54:21 +10:00
Cael_Aislinn
cc2771d4d5
thrown facehuggers only have a 25% chance of hitting now, and they have a chance to miss when leaping normally
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 13:58:58 +10:00
Cael_Aislinn
ee04fd9f1e
significantly reduced alien disarm-stun time (from 10-15 seconds to 0.5-3 seconds), reduced stun chance, added a 25% chance to stun the alien, reduced alien heal rate on weeds from 5 to 1 (they still heal toxin damage at a rate of 5)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 13:54:29 +10:00
Cael_Aislinn
d09d7bf313
changed alien neurotoxin to bio type projectile (which means it's stopped by protective gear like biosuits), fixed a runtime
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 13:50:57 +10:00
Cael_Aislinn
6d1ea0548d
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into work_in_progress
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Conflicts:
code/modules/customitems/item_defines.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 13:08:47 +10:00
Chinsky
f0ac799952
Merge branch 'bandages'
2012-12-02 21:17:11 +04:00
Cael_Aislinn
d55170ab97
fixed an extra line added
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 01:04:14 +10:00
cib
77943e04f3
Balance fix to random blob event.
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It now lasts 20 minutes instead of 5, and accordingly each blob
advancements happens every 30 seconds instead of every 7 seconds. This
means more time to respond to the blob, but overally the blob can still
be just as harmful if nothing is done about it.
2012-12-02 13:58:57 +01:00
cib
bce8c4cfee
Merge github.com:Baystation12/Baystation12
2012-12-02 13:36:10 +01:00
Chinsky
507dc0c496
Better feedback messages and ability to target groin, hands and feet.
2012-12-02 16:30:24 +04:00
Chinsky
66d0f554f6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-12-02 00:14:03 +04:00
Chinsky
0a9b6f6bbe
Removed armor suit from Captain's spawn gear
2012-12-02 00:03:30 +04:00
Chinsky
0b614a488c
Made bandages stop bleeding when applied, not waiting until next 20-tick organ update cycle.
2012-12-02 00:02:43 +04:00
Chinsky
ab440fbf7d
Fixed compile error in custom items.
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Made rigs protect against radiation again.
2012-12-01 18:35:27 +04:00
Cael_Aislinn
3b6c00eae5
made space ninja a toggleable client option
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-01 18:07:18 +10:00
Cael_Aislinn
c8f603cebd
WIP stuff for skin styles sprite accessory
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-01 18:07:02 +10:00
Cael_Aislinn
7e3f58cea2
CPR optimisations, made hypospray visible on the map
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-01 18:06:19 +10:00
Cael_Aislinn
9391d55e6e
compile fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-01 18:05:05 +10:00
Cael_Aislinn
2f7baa26f8
antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-01 17:49:34 +10:00
Chinsky
85c2af3871
Started cleanup of medical stacks code.
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Removed silly way to get targeted organ.
Removed child organs being affected sometimes.
2012-12-01 09:04:20 +04:00
SweeperM
5c9738aab6
added requested changes
2012-12-01 03:49:41 +00:00
SweeperM
b8a12b0b52
Fixes to lighting
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-Fixed #2005 (for sure!)
-Fixed the stacking of brightness. Now the most bright item turned ON will be the one where the user gets its luminosity of.
-Cleaned the code a bit. Now only one var controls the on/off switch of light, and another holds the value of brightness when on.
2012-11-29 23:01:51 +00:00
GauHelldragon
01828f8a02
Added more comments
2012-11-29 12:21:38 -08:00
GauHelldragon
06ae2ded6f
Change - Robotray only picks up food/drinks/condiments
2012-11-29 12:10:30 -08:00
MrYeti
1c3d72e471
Added My own Custom item and Misterbook's pipe spawning in his backpack.
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Also deleted some stuff that were requested for deletion.
2012-11-28 16:38:40 -05:00
GauHelldragon
17440ff756
Fixed blood regen bug
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Nutriment is stored in reagents. Vessel is only for blood.
2012-11-28 12:37:27 -08:00
GauHelldragon
2c47afc22e
Roboitems - Printing Pen
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Allows service borg to rename paper. Click on pen to toggle between writing and renaming mode.
2012-11-28 03:03:20 -08:00
cib
e11bab8ed7
Balancing emergency air tanks.
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- Reduced volume by 33%, since testing revealed they currently last nearly 10 minutes
- Made *everyone* spawn with emergency air tanks, as opposed to random jobs like lawyer etc.
2012-11-28 02:32:04 +01:00