-For some whatever reason the things had absolutely no function other than toggling a single pAI specific var that had no code whatsoever connected to it.
* Fixes text indicator. Works on getting the chat bar to work.
* Getting the text bar to show the typing indicator proved to be impossible.
Seeing as it was cut out 3 years ago for being absolutely broke, I snipped it out of the code.
* Makes the indicator work better
Changes how lighting is applied to the Surface.
The current method works by making every tile glow in a specific color and intensity. The issue is that when it is time to change the color/intensity, it can take the light controller a considerable amount of time for it to update every tile (estimated to be around 14,000 tiles), which can take a minute or two for the lighting controller to finish.
New method is to have a special light source for the surface, with different properties to the 'regular' light source that most things use for making light. The special version doesn't care about line of sight or lighting falloff. This special light source is applied to a series of invisible 'sun' objects that get generated as the planetary controller gets created. When the lights need to change, the lighting controller has to change a much smaller group of objects instead of literally every outdoor tile.
Drone subtype added that is slower than the regular type, so that fleeing is an option now.
All drones on surface POIs have been replaced by this subtype.
Fixes power issues in several POIs.
Makes POI SMESes more robust and start full.
APCs in POIs will no longer send an alert to the station.
Fixes missing area in bonfire POI.
Tweaks name and desc of big stompy drone mechas.
* adds temple and ritual POIs
as well as ever-burning candles, a candleabra, and a neat red crystal that looks like supermatter but isn't
* fixes all cases of 'candelabra' spelling
i am a dunce
* fixes main map changes
i don't even know what i fuckin did to this thing??? ?? ??? ???
* removes unnecessary light() proc
* Makes teshari hide work (+1 squashed commits)
Squashed commits:
[93fd7b7] Makes teshari hide function correctly oncemore.
* Changes the stun check to a method that actually works.
* boop~
*(If something happens to apply plane_holder to mob before login)
Yeah a feature somewhere down there relied on the mob getting its plane_holder before client (and thus making the only vis_enabled init right here that required the lack of plane_holder on login completely unobtainable) and I was vaguely told to fix this here instead of fixing the forementioned downstream feature.
Adjusts numbers on shield generators, so that they can protect the station with roughly similar amounts of power they would need on the old map, before multiZ.
Cleans up a bit of initialization code for shield gens.