Commit Graph

27896 Commits

Author SHA1 Message Date
Anewbe
a80f9d345e Merge pull request #4746 from Cyantime/defibruntime
Fix paddle runtime
2018-02-07 23:34:44 -06:00
Anewbe
ce92a992ca Merge pull request #4747 from Woodratt/02062018_MapfixesShuttleupgrde
Shuttle Upgrades and Map Fixes
2018-02-07 23:33:33 -06:00
Leshana
4c910f0f2e Port cycle_to_external_air mode for airlock controllers.
* Adds a flag to controllers that instructs the airlock program to always purge between IN/OUT and also to pump air to "outside" instead of tanks when purging to go OUT.
* Tweak the way the airlock fudges target pressures so it more reliably operates when trying to pump down to vacuum.
* Adds an exterior airlock sensor that reads the air pressure in *front* of it, so it can be mounted on a shuttle but measure air outside the shuttle.
2018-02-07 17:32:15 -05:00
Hubblenaut
9db9681663 Cycling Airlocks Tweak
When cycling into a direction the airlock has already reached the target
pressure for, doing so will only toggle the doors.
2018-02-07 17:31:56 -05:00
Cyantime
b31a108083 Reduces armor values on the vey-med voidsuit 2018-02-07 17:07:06 -05:00
Leshana
f741bba7cb Fix IDs so they do not instantiate every job datum on New
Every ID was instantiatating and deleting a copy of *every* job datum in its New().  Thats silly.  Switch to initialize so job_master is available.
2018-02-07 16:38:37 -05:00
atermonera
05fe601430 Ethylredox removes alcohol 2018-02-07 13:17:00 -08:00
Anewbe
442b5cbdf6 Comments out the automatic firemode code (#4748) 2018-02-07 09:59:42 -08:00
Neerti
54d7537f9c Merge pull request #4738 from Anewbe/hypospray_changes
Hyposprays and autoinjectors have a delay when used on a target that is not in help intent
2018-02-07 04:49:04 -05:00
Woodratt
7ee2b5266a Shuttle Upgrades and Map Fixes
- Upgrades the shuttles with enviroment sensors and the ability to see if the rear hatch is open.
- Gun cabinets station side in the hangar control rooms. Explorer, Pilot, Armory Access.
- Surgery room redesign, replaced closets with wall closets.
- Multiple other smaller map bug fixes.
2018-02-06 22:58:44 -08:00
Anewbe
8dcaeed33d Merge pull request #4728 from Cyantime/patch-1
Attacked mobs will always target attacker
2018-02-06 23:59:23 -06:00
Neerti
2cb7aab49c Merge pull request #4733 from Anewbe/budget_insulated
Budget Insulated Gloves tweaks
2018-02-07 00:52:56 -05:00
Burrito-Justice
e813ce4666 Updates all medical sprites to Bluebay (#4712)
* Updates all medical sprites to bluebay

* Forgot Odysseus w h o o p s

* heck forgot to change thing
2018-02-06 23:11:09 -06:00
Andromeda-K22
58cf8000ba Automatic firemode for guns (#4730)
* New gun firemode: automatic

Full-auto destruction at the tip of your fingers! If you're an admin. Switch the automatic var to 1 to make any gun automatic.

This code is largely donated by Mport and the SS:CM project. Relevant modifcations are located in automatic.dm, special.dm, and automagical.dm

* Removes '/blue's

* Removes a block of pseudocode.

* Welp. Missed some things.

* Automatic removed from the Suppression gun, as requested by @Anewbe in #4730

* Requested changes.
2018-02-06 22:57:53 -06:00
Cyantime
5816d717f7 Fix paddle runtime 2018-02-06 23:57:44 -05:00
Anewbe
d4a1abbcf2 Merge pull request #4734 from VOREStation/vplk-turret-control
Turret controls can reference their control area by path
2018-02-06 22:57:27 -06:00
Cerebulon
e7bab878ba Capped antibiotic resistance at 90% and at-generation maximum to 70, other requested changes already implemented. 2018-02-07 04:06:13 +00:00
Cerebulon
d592d1fc17 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into virologyfixes 2018-02-07 03:40:06 +00:00
Anewbe
a234890b76 Merge pull request #4735 from elgeonmb/patch-3
moves us out of the kara system, pt 1
2018-02-06 21:08:12 -06:00
Anewbe
0d7fc11540 Merge pull request #4736 from elgeonmb/patch-4
moves us out of kara, pt 2
2018-02-06 21:07:56 -06:00
Anewbe
e40600c1e5 Merge pull request #4729 from VOREStation/vplk-ss-xenoarch
Move Xenoarcheology globals and initialization into a subsystem
2018-02-06 16:09:33 -06:00
Anewbe
e565108ce7 Hyposprays and autoinjectors have a delay when used on a target that is not in help intent 2018-02-06 13:35:30 -06:00
Neerti
3fd1571a4b Merge pull request #4724 from Anewbe/ghettoChutes
Fixes ghetto chutes
2018-02-06 14:14:30 -05:00
Neerti
8f0cb65b4f Merge pull request #4732 from elgeonmb/patch-2
very small grammar fix
2018-02-06 14:13:04 -05:00
Neerti
b8aa3ec0fc Merge pull request #4742 from MarinaGryphon/landing-fix
Fixes #4740.
2018-02-06 14:11:32 -05:00
Neerti
563d62d663 Merge pull request #4731 from Anewbe/phase_pistol
Phase pistol
2018-02-06 14:06:17 -05:00
Marina Gryphon
42e896da0d Should fix #4740. 2018-02-06 11:28:26 -06:00
Marina Gryphon
cb3a058aa3 Closing parenthesis. 2018-02-06 11:10:28 -06:00
Marina Gryphon
3b6830de50 Should compile now, oops. 2018-02-06 11:08:04 -06:00
Marina Gryphon
6a3e2fd239 Clarifies comments, reduces line change. 2018-02-06 10:53:20 -06:00
Marina Gryphon
1a005898a0 Makes sure that Z-shadows get updated on move_contents_to being called. Fixes #4669. 2018-02-06 10:51:32 -06:00
elgeonmb
b0fd486e27 moves us out of kara, pt 2 2018-02-05 23:22:45 -08:00
elgeonmb
66c36b6beb moves us out of the kara system, pt 1 2018-02-05 23:21:20 -08:00
Leshana
3bd471dc82 Turret controls can reference their control area by path 2018-02-06 02:00:14 -05:00
Anewbe
223de61bd4 Glove nerfs and tweaks 2018-02-06 00:45:43 -06:00
elgeonmb
f352cf2ccc very small grammar fix
it's -> it is, it has
its -> belonging to it, of it
2018-02-05 22:42:11 -08:00
Leshana
676efe73e5 Move Xenoarcheology globals and initialization into a subsystem
* Move the global spawning_turfs lists from master_controller into SSxenoarch.  Rename all references.
* Move the call to SetupXenoarch from master_controller.setup() to SSxenoarch.Initialize()  Put SSxenoarch init order near the end to match current behavior.
2018-02-06 01:08:10 -05:00
Anewbe
f56597efed Merge pull request #4727 from VOREStation/vplk-bitfields
Code fix for stat_entry on NO_FIRE subsystems
2018-02-05 22:46:25 -06:00
Neerti
828b594701 Merge pull request #4716 from VOREStation/vplk-ss-atoms-shuttles
Atom Initializing and Shuttles Subsystem + CALLBACK
2018-02-05 23:39:47 -05:00
mistyLuminescence
d04faba6c4 Machetes now fit on belts (#4725)
* Knives and machetes now fit on belts

* just machetes
2018-02-05 22:29:37 -06:00
Anewbe
441bb3430e Corrects some small mistakes 2018-02-05 19:34:33 -06:00
Cyantime
46f9b36400 Attacked mobs will always target attacker 2018-02-05 19:12:45 -05:00
Anewbe
c30d1ca57b Tweaks the Explorer suit 2018-02-05 18:01:11 -06:00
Anewbe
52398aa0cf Adds Phase Pistols 2018-02-05 17:53:12 -06:00
Leshana
2c90995dcc Let objects register to be informed when shuttles have been setup.
* Switch /obj/shuttle_connector to use it instead of the icky process hack.
2018-02-05 15:50:15 -05:00
Leshana
95b9e67660 Ports callback datum from TG
* A callback datum system was created, a common framework that handles all of the nuts and bolts so anyone can implement callbacks easily without worrying about how to invoke procs.
* Adapted from tgstation/tgstation#22476 by MrStonedOne
2018-02-05 15:50:14 -05:00
Leshana
8bec38ee00 Implement SSshuttles subsystem
* Replaces the shuttle_controller and shuttle process with the shuttles subsystem.  Instead of docking ports being initialized by the game ticker, its part of the StonedMC Master init order.
* The main advantage of this is control over the initialization order, as well as letting Master be aware of CPU we're using up with shuttle processing.
* By being part of the Master init order, we reduce the uncertainty about "are objects initialized yet?" which is nice, since shuttle docks break if machines aren't finished initializing!
2018-02-05 15:50:14 -05:00
Leshana
a33792e5e5 Make scheduler and Master init order predictable and make unit tests wait until init is done before starting. 2018-02-05 15:50:13 -05:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana
44dc4b7286 Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
2018-02-05 15:50:06 -05:00