* expanding rupture procs
adds hydromagnetic traps for power production.
* Minor tweaks.
* Adds modular guns using research components.
* Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material.
* Un-zeros stock material radiation resistance.
* Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc.
* Map muckery?
* absolute pathing i guess?
* getting angry, travis.
* TRAVIS
STAHP
* I...
Comments? Lists? Who the hell knows.
* Chaning undislocate to relocate.
Have to use web browser for this one at the moment.
* Changes undislocate -> relocate
* Last file to change to relocate
* Changes it to the best medical term for the action.
* Reduce -> Relocate
Fixes loading of map templates, now loads it acutally in the center instead of to the upper-left of center.
Warns you if you try to load a submap which is larger than the current world size.
* Fixes#4632.
* 1:27 am coding best coding
* fixes a warning
* Removes the last of the gender macros. Gender is dead.
* gender II: the travis-ing
* linebreaks are dead too.
* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
Allows subspace radios (eg headsets) to have adhoc_fallback enabled on them, which allows them to turn into shortwaves until they reestablish telecomms. I'm doing this for exp/sar/pilot headsets on our server, you can too if you want. What else are those giant antennas for? Up to you. This doesn't change anything for you unless you enable adhoc_fallback on something, but you can use it if you want!
- Deck 3 Port Airlock fixed
- Vent added to cargo delivery office to fix over pressure
- Windoor in Robotics given proper access and named
- Parachute crate added to pilot areas
- Access around cargo made more consistent
- Fixed first deck starboard hallway area
- Pilots now have access to maintenance around the hangars
- More ATMs added
- Center door on bridge removed
- Open sign from Bar borrowed for cafeteria as well
- Critical addition, Dog bed in HoP office
- Fixed T-comms turrets yet again
- Adjustments to engine room allowing for a second set of TEGs to properly be set up (Thanks to Kerbal/Mazian). Also moved vent control to a different position to stop a certain headmin from repeatedly hitting it