Commit Graph
3041 Commits
Author SHA1 Message Date
Ccomp5950 ec7921909f NANOUI PDA
Creates NanoUI for the PDA and Syndicate Uplink.

New features:
	Crew manifest now sorted with department heads at the top.
	Can select individual conversations and delete individual conversations among PDA's
	Powernet Monitor much more simple now and easier to read.
	Janitorial supplies locator now includes Janicart.
	Items will actually refresh if you click "Refresh"

Some other changes:
	Captain's PDA cartridge now has all access (added janitor access and quartermaster access)
	With the conversation change I had to change how tnote (the variable that holds PDA messages works.
		Setup the message server to use the new methods.
	Removed procs that will no longer be used (UI generation procs from old UI methods)
	Commented everything the best I can.
	Created HORRIBLE, TERRIBLE lists.  But it's pretty much required because that's how nanoUI rolls.
	Created a variable on the uplink called NanoUI items, this list is created upon creation of the
		uplink.

	I included the functionality for Mimes and Clowns for our downstream servers that have those.
2013-12-22 06:18:39 -06:00
Zuhayr bb602139b0 Merge pull request #4074 from fauxki/dev
Centcom Update + Minor Updates
2013-12-20 10:35:57 -08:00
fauxki 247cae41a1 Adds in the red shoes I forgot to put into the closet that has all the colored shoes in it. 2013-12-20 01:29:13 -08:00
Asanadas 1ae17bb724 Merge pull request #4073 from Zuhayr/borertweaks
Borer tweaks/additions. Borers for the Borer God.
2013-12-19 18:17:44 -08:00
Zuhayr 11f8a5835f Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-12-19 00:01:12 +10:30
Mloc 19d33bc2ee Merge pull request #4065 from SkyMarshal/patch-4
Ghosts can see PDA messages.
2013-12-18 05:26:41 -08:00
Zuhayr 59f35ade32 Added borer checks to handheld and advanced scanners. 2013-12-18 15:05:32 +10:30
SkyMarshal 4e4ee34ec8 Herp derp 2013-12-17 20:24:00 -07:00
Zuhayr 924a7af50a Fixes #4034 2013-12-18 11:17:17 +10:30
Zuhayr 6984ba3fec Fixes #4040 2013-12-18 11:10:00 +10:30
Zuhayr 8d76690f44 Fixes #4042 2013-12-18 10:30:59 +10:30
Zuhayr 0695774d24 Fixes #4050 2013-12-18 01:04:52 +10:30
SkyMarshal e03f475b18 Ghosts can see PDA messages. 2013-12-16 20:48:00 -07:00
Mloc-Argent b175c6906b Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
Conflicts:
	html/changelog.html
2013-12-13 19:13:43 +00:00
Ccomp5950 fea1819260 Runtime fix: It was a bad idea to have this stuff in New()
So now it gives a default values and moves on.
2013-12-07 05:17:04 -06:00
Zuhayr 17380e308e Extra check in secure case interaction for aliens. 2013-12-05 22:04:11 +10:30
Zuhayr ced5cf2020 Actually fixes #4030, previous commit fixes #4014 2013-12-05 21:59:12 +10:30
Zuhayr a110cfaed7 Fixes #4030 2013-12-05 21:58:33 +10:30
Zuhayr b3c0079e18 Merge pull request #4004 from volas/master
Minor fixes
2013-12-05 02:56:06 -08:00
Zuhayr edabf18323 Merge pull request #4012 from N3X15/dna2
DNA2 - A recode of DNA
2013-12-05 02:39:55 -08:00
Ccomp5950 52d328623a Tanks will also keep up with who manipulated them last.
Tanks placed in canisters, scanned with PDA or other analysis tool will set the manipulated_by variable to whoever did so.

The idea is that this person is aware what's in the tank and will act accordingly when you press the internals HUD icon.

If the user was the last person to manipulate the tank (or it's not been manipulated) then the user is smart about selecting the proper tank.

If the user was not the last person to manipulate the tank then he is only checking the pressure gauge to see what tank is fullest that matches his species breath_type

If that tank has nasties in it, welp he is going to get a breathful of nasties.
2013-12-03 23:01:42 -06:00
Chinsky 0074452f29 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2013-12-03 19:42:17 +04:00
Ccomp5950 624068cc4f Emergency Insertion - Supermatter Manual.
/obj/item/weapon/book/manual/supermatter_engine
2013-12-01 19:31:25 -06:00
Rob Nelson 53c2aff420 DNA2 - A recode of DNA
DNA now stores blocks internally as numbers and only makes the uni_identity and struc_enzymes strings when something has changed. This is vastly more efficient.

In addition, the API for using it has been simplified. Common tasks, such as setting a sub-block, or getting a value from the block, are handled entirely by the DNA datum with simple, easy-to-use procs.

Tested on local server, but may need balancing and additional look-over since the code is from our server (/vg/) and I likely broke or forgot something.
2013-12-01 00:04:27 -08:00
volas e33490d80a Fixes: AI won't steal fax, and mice won't flip tables anymore. 2013-11-30 23:54:06 +04:00
Chinsky 027b0d8ec6 Merge branch 'master' into dev-freeze
Conflicts:
	html/changelog.html
2013-11-30 05:16:49 +04:00
Chinsky 5b168c8e4b Merge branch 'dev-freeze' into dev
Conflicts:
	icons/obj/ammo.dmi
2013-11-30 05:15:22 +04:00
Chinsky 5d3e712d64 Merge branch 'master' into dev-freeze
Conflicts:
	html/changelog.html
2013-11-30 05:11:36 +04:00
Chinsky b4baf60414 Merge pull request #3989 from Ccomp5950/syndicate_id_fix
Hotfix for Syndicate ID's not being able to be assigned names / job
2013-11-29 17:05:16 -08:00
Ccomp5950 675f46fb80 Oops, Typo. What a difference that exclamation point can make. 2013-11-29 15:26:45 -06:00
Ccomp5950 05492cc921 Created a check to see if there is a registered user of the syndicate card,
if there isn't it assignes the first person who tries to change their name with it as the registered user.
2013-11-29 15:07:39 -06:00
Ccomp5950 287860b377 Force name update on new() of syndicate ID cards
Will make sure there is no null names making players unclickable as well as making syndicate cards work
2013-11-28 20:52:38 -06:00
Ccomp5950 497c111796 Bugfix: Hyposprays now fit in medical belts.
Problem:  Person fixing bug #2006 was a bit too specific about type of autoinjectors able to fit in belt.

Solution:  Be less specific.  Now hyposprays fit in belts.
2013-11-28 19:25:43 -06:00
Ccomp5950 1f76f4cfd0 Hotfix for Syndicate ID's not being able to be assigned names / occupations. 2013-11-28 18:43:46 -06:00
Chinsky 83d1924b83 Commiting SueTheCake's detective things.
-New set of clothes spawning in the closet.
-Replacement of revolver by semiauto gun, with update to autolathe recipies.
2013-11-27 04:10:06 +04:00
Mloc 503302dae5 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/game/objects/items/weapons/implants/implant.dm
	code/modules/reagents/Chemistry-Machinery.dm
2013-11-24 23:37:09 +00:00
Nanai a8f1ee6c91 Girder health/laserkill fix
Allows girders to be broken by repeated laser shots to stop abuse against laserfire. Also, for actually being able to lase through walls if they're open.

Resolves issue #3796
2013-11-23 18:50:15 -05:00
Jeremy Liberman 7e22046b1e Add Cash Bag. Works like Plant Bag but for cash/coins 2013-11-23 17:22:01 -06:00
Zuhayr 185c83b287 Fixes #3642 2013-11-24 09:22:50 +10:30
Nanai 5484163efe Implant mode changability, explosive variable fix
Fixed and upgraded as per Ravensdale's request in #3966
2013-11-23 06:55:12 -05:00
Zuhayr bfc5a61da1 Fixes #3966 2013-11-23 20:33:58 +10:30
Zuhayr f359919623 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze 2013-11-23 13:21:11 +10:30
Ccomp5950 bcbf02e809 Changed admin message to use the proc that formats for easy Admin-PM of the baddie.
Thanks Kilakk for pointing it out.
2013-11-22 18:36:20 -06:00
Zuhayr b2ca9f9ccb Added icon_override var to obj/item. When worn, items with icon_override set will use this DMI instead of the hardcoded clothing DMI to determine on-mob sprite. 2013-11-22 22:51:55 +10:30
Zuhayr ae0605db42 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze 2013-11-22 22:18:44 +10:30
Ccomp5950 3ae79d1e91 Admin request: Added admin logging to Detomatix cartridge explosions instead of just admin_messages. 2013-11-21 18:37:23 -06:00
Chinsky c50c401a85 Walking on tile makes it dirty. Takes 40 times for mob to enter tile for dirt overlay to appear.
Mopping resets dirtiness level.
2013-11-21 13:46:16 +04:00
Ccomp5950 7d545437a3 Spelling mistake.
Commit_Count++
2013-11-20 17:49:11 -06:00
Ccomp5950 d1ca50f384 Bugfix: Yeah variables are case sensitive.
Lesson learned:  Always compile before commit, unless attempting to pad your commit count.
2013-11-20 17:24:39 -06:00
Ccomp5950 34fb26a649 Ravensdale request:
Detomax cartridge use will not create an admin message saying the name/key of the antag that tried to blow up the target, and if it was successful or not.
2013-11-20 17:11:21 -06:00