Zuhayr
4e85c5f387
Dev merge.
2015-05-12 23:33:29 +09:30
Zuhayr
9896bb4a9c
Cleanup of custom item icons.
2015-05-12 23:21:23 +09:30
PsiOmegaDelta
57b5d43b4e
Merge pull request #9218 from Zuhayr/hailers
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Allows hailer messages to be altered.
2015-05-12 15:00:36 +02:00
Zuhayr
49930fe55d
Debugging!
2015-05-12 21:30:06 +09:30
PsiOmega
b52cf35680
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/projectiles/projectile.dm
2015-05-12 13:40:47 +02:00
Zuhayr
2222445eb3
Merge pull request #9166 from MrSnapwalk/AI-and-pAI-sprites
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Adds 7 new AI core sprites and adds new pAI card sprites.
2015-05-12 21:01:30 +09:30
Chinsky
e9cc39039c
Merge pull request #8946 from Zuhayr/miningstuff
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Wall refactor/mining changes.
2015-05-12 13:13:31 +03:00
Zuhayr
b15ff78302
Merge pull request #9130 from mwerezak/device-powercell
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Adjusts charge cost for energy type guns
2015-05-12 18:11:39 +09:30
Zuhayr
084b2f7825
Merge pull request #9220 from comma/pruttyshiny
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Useless lights galore
2015-05-12 17:30:38 +09:30
Chinsky
3b3f23e502
Useless lights galore, adding small/colorful lights:
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Lamps (old-looking ones), flares now have different color from usual flashlight.
Lit cigs give 0.25 power light - just enough to stand out in full darkness.
Candles are colored too.
Different colors for different camera consoles instead of SUPER RED for everyone.
2015-05-12 10:23:24 +03:00
Zuhayr
27f03d557f
Allows hailer messages to be altered.
2015-05-12 16:42:43 +09:30
Zuhayr
f76a1d2024
Removed custom item defines, refactored mech kits.
2015-05-12 15:49:56 +09:30
Zuhayr
c06323ef7a
Merge pull request #9199 from Techhead0/voidmachine-englishlists
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Changes machine frames and voidsuits to use proc/english_list() and removes frame_desc
2015-05-12 14:20:37 +09:30
Techhead0
0d9a482be8
Removes frame_desc from circuitboards.
2015-05-12 00:09:51 -04:00
Zuhayr
3184f157e9
qdel
2015-05-12 13:12:58 +09:30
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
ccomp5950
569e785014
Holodeck items no longer spam admin attack logs.
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/obj/items now has no_attack_log variable if set to 1, it won't log.
All holodeck items and lasertag weapons have no_attack_log set.
<3 Mangled
2015-05-11 22:11:46 -04:00
Zuhayr
4cf296a6c9
First pass on custom item cleanup/refactor.
2015-05-12 10:53:16 +09:30
Zuhayr
e28acd5045
Dev merge.
2015-05-11 18:45:14 +09:30
PsiOmega
d14904e1d6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/game/response_team.dm
code/modules/hydroponics/spreading/spreading.dm
code/modules/mob/dead/observer/observer.dm
2015-05-11 09:28:59 +02:00
PsiOmega
d1eae14343
Fixes #9183
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Very critical. No lewdness allowed.
2015-05-11 09:08:27 +02:00
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
Mloc
e602a7e286
remove the sub-area system
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Removes area/list/related and area/master.
They were only used by the old lighting subarea system.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 17:06:29 +01:00
PsiOmega
9d883ea914
Corrects implanter attack log.
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The contents of the implant was reported in the attacker/victim log but not the admin log.
2015-05-10 15:11:37 +02:00
MrSnapwalk
34eb2872b6
Makes the code compile by adding a comma and removing some unused lines.
2015-05-10 02:03:28 -05:00
MrSnapwalk
89aa07fdf9
Adds new pAI sprites by WalterJe, adds a few more emotions (neutral, silly, :^), smirk, exclamation points, and question mark). Adjusts Tudoreleuu's custom item sprite to fit the new screen sprites.
2015-05-10 00:40:13 -05:00
PsiOmega
b98461c2af
Station alarm monitor changes.
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Replaces a couple of station alarm monitors with variants that display all alerts; fire, atmospherics, power, camera and motion rather than just the first 3.
Adds a basic station alarm monitor on the engineering outpost.
2015-05-08 11:22:29 +02:00
PsiOmega
7cbd72d1be
Cleanup.
2015-05-07 09:09:12 +02:00
PsiOmega
10edb06036
Do not copy-paste code.
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Do not copy-paste code.
2015-05-07 08:43:24 +02:00
PsiOmega
9e4dacc765
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/game/machinery/machinery.dm
code/game/objects/items/weapons/storage/misc.dm
code/game/response_team.dm
html/changelogs/HarpyEagle-NeckgrabFix.yml
2015-05-07 08:14:57 +02:00
mwerezak
3e1e137cec
Adds device powercells
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Adds a type of smaller power cell for powering devices. Not used by much
at the moment, but it's one step closer to a more coherent picture of
power cells.
2015-05-06 23:41:57 -04:00
Chinsky
d1b4289b74
Merge pull request #9118 from PsiOmegaDelta/HaltSecurity
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Fixes #9065 .
2015-05-06 17:25:11 +03:00
PsiOmega
4af458ef6c
Fixes #9065 .
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Central Command ids now at least makes security equipment respect you.
2015-05-06 15:23:44 +02:00
PsiOmega
767c6a151b
Fixes #9107 .
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The empty donut box no longer uses a non-existing item state.
2015-05-06 15:06:19 +02:00
PsiOmega
e9b32cf26e
Ensures drained_this_tick is actually set.
2015-05-06 12:30:05 +02:00
PsiOmega
72ffea6fd3
Attempts to ensure the powersink remains processed correctly, moves processing disconnection into Destroy().
2015-05-06 12:25:50 +02:00
PsiOmega
78a9a43de6
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/controllers/master_controller.dm
code/game/objects/items/devices/powersink.dm
2015-05-06 12:19:50 +02:00
Atlantiscze
91e3ced65e
Powersink Fix
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- Fixes powersinks lasting for infinite duration before exploding.
- Minor adjustment to powersink drain rates. Powersink now drains up to 1.5MW instead of 1MW. It also attempts to drain up to 5kW instead of 2kW from each APC, unless powernet supplies enough power. They can still be overpowered by pumping more than 1.5MW into the grid, which is possible if you either install more coils into main SMES, or use the solars. Even 1MW of default SMES is enough to slow the drain effect considerably, espicially if you can isolate it with breakers.
- Fixes "APC Flickering" issues caused by powersinks. Powersinks are now processed immediately after powernets, which ensures they are first to take power from that powernet. This is unfortunately necessary as APCs would take power first, which is not desired.
- Minor refactor while i was at it - absolute paths, span classes, visible_message() instead of for cycle. No gameplay effect.
2015-05-05 18:49:11 +02:00
PsiOmega
1c38be5cfd
Crayons are now children of pens.
2015-05-05 08:41:24 +02:00
PsiOmega
151c5204ee
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/modules/projectiles/gun.dm
html/changelogs/RavingManiac-master.yml
2015-05-05 08:11:28 +02:00
Ccomp5950
4a7d970bce
Merge pull request #9090 from Kelenius/ofLogsAndTypos
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Fixes a few log-destroying lines
2015-05-04 15:30:13 -04:00
Kelenius
33dde892e2
Fixes a few log-destroying lines
2015-05-04 21:33:30 +03:00
Chinsky
8294f02c1b
Merge pull request #9072 from PsiOmegaDelta/BrokenGrills
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Grilles and rod tweaks.
2015-05-04 21:25:24 +03:00
Chinsky
3f03fea06e
Merge pull request #9074 from RavingManiac/dev-2
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Explosion tweaks and fixes
2015-05-04 21:25:12 +03:00
PsiOmega
1edb39b556
Merge remote-tracking branch 'upstream/dev' into BrokenGrills
2015-05-04 14:58:24 +02:00
PsiOmega
6658f52ced
Merge remote-tracking branch 'upstream/master' into dev
2015-05-04 14:56:15 +02:00
PsiOmegaDelta
d86dd60c63
Merge pull request #9064 from Loganbacca/smokeFix
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Chem smoke fadeOut sanity checks
2015-05-04 14:52:33 +02:00
RavingManiac
97adee16db
Recursive explosion resistance values for walls, space tiles, grilles and airlocks tweaked
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Lattices now spawn properly when a floor tile is destroyed by an explosion. Probabilities involved tweaked
2015-05-03 21:53:02 +10:00
PsiOmega
3866fda394
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/ZAS/Turf.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living.dm
code/modules/recycling/sortingmachinery.dm
2015-05-02 21:50:11 +02:00