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* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho. * Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
26 lines
551 B
Plaintext
26 lines
551 B
Plaintext
//grass
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/obj/structure/flora/grass
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name = "grass"
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icon = 'icons/obj/flora/snowflora.dmi'
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anchored = 1
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/obj/structure/flora/grass/brown
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icon_state = "snowgrass1bb"
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/obj/structure/flora/grass/brown/New()
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..()
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icon_state = "snowgrass[rand(1, 3)]bb"
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/obj/structure/flora/grass/green
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icon_state = "snowgrass1gb"
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/obj/structure/flora/grass/green/New()
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..()
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icon_state = "snowgrass[rand(1, 3)]gb"
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/obj/structure/flora/grass/both
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icon_state = "snowgrassall1"
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/obj/structure/flora/grass/both/New()
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..()
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icon_state = "snowgrassall[rand(1, 3)]" |