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The default falloff value for sounds is 0.5 (lower means quieter). There was only 3 things ingame with a sound falloff of a whole whopping 5 (10x) These things were explosions, telepads, and instruments. One had a volume of 25%, another one had a volume based on distance threshold, and you can probably guess which one of the bunch had a hardcoded 100% volume.
13 KiB
13 KiB