# Conflicts:
#	icons/mob/clothing/feet.dmi
#	icons/mob/clothing/feet_digi.dmi
#	icons/mob/clothing/head.dmi
#	icons/mob/clothing/mask.dmi
#	icons/mob/clothing/mask_muzzled.dmi
#	icons/obj/clothing/hats.dmi
#	icons/obj/clothing/masks.dmi
#	icons/obj/items_and_weapons.dmi
This commit is contained in:
zerothebigboy
2021-06-09 17:40:28 -04:00
145 changed files with 1793 additions and 495 deletions

View File

@@ -499,10 +499,6 @@
/mob/living/simple_animal/hostile/alien,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/ruin/unpowered/xenonest)
"bD" = (
/obj/structure/alien/weeds,
/turf/template_noop,
/area/ruin/unpowered/xenonest)
"dE" = (
/obj/structure/alien/weeds,
/obj/structure/bed/nest,
@@ -1573,8 +1569,8 @@ aa
aa
aa
ac
bD
bD
ag
ag
aa
"}
(20,1,1) = {"
@@ -1625,7 +1621,7 @@ aa
aa
aa
ac
bD
ag
aa
"}
(21,1,1) = {"
@@ -1676,8 +1672,8 @@ ac
aa
aa
ac
bD
bD
ag
ag
"}
(22,1,1) = {"
ab
@@ -1727,8 +1723,8 @@ ac
ac
ac
aW
bD
bD
ag
ag
"}
(23,1,1) = {"
ab
@@ -1778,8 +1774,8 @@ ag
aw
ar
ag
bD
bD
ag
ag
"}
(24,1,1) = {"
ab
@@ -1829,8 +1825,8 @@ ag
aw
ar
ag
bD
bD
ag
ag
"}
(25,1,1) = {"
ab
@@ -1880,8 +1876,8 @@ ac
ac
ac
ac
bD
bD
ag
ag
"}
(26,1,1) = {"
ab

View File

@@ -23919,11 +23919,11 @@
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/reagent_dispensers/fueltank,
/turf/open/floor/plating,
/area/maintenance/port)
"bfe" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
/obj/structure/reagent_dispensers/watertank,
/turf/open/floor/plating,
/area/maintenance/port)
"bff" = (
@@ -27606,13 +27606,13 @@
/obj/structure/sign/warning/radiation/rad_area{
pixel_x = 32
},
/obj/structure/cable{
icon_state = "0-2"
},
/obj/structure/cable{
icon_state = "0-8"
},
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/cable{
icon_state = "1-8"
},
/turf/open/floor/plating,
/area/engineering/gravity_generator)
"bnX" = (
@@ -40890,8 +40890,8 @@
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bTT" = (
/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
dir = 8
/obj/machinery/atmospherics/pipe/manifold/general/visible{
dir = 1
},
/obj/machinery/meter,
/turf/open/floor/plasteel,
@@ -56045,7 +56045,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/structure/reagent_dispensers/fueltank,
/obj/structure/reagent_dispensers/watertank,
/turf/open/floor/plating,
/area/maintenance/port)
"jyO" = (
@@ -56262,6 +56262,7 @@
/obj/structure/cable{
icon_state = "1-2"
},
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/turf/open/floor/plasteel,
/area/engineering/engine_smes)
"jLv" = (
@@ -56574,7 +56575,7 @@
dir = 6
},
/obj/structure/cable{
icon_state = "0-8"
icon_state = "0-2"
},
/turf/open/floor/plasteel,
/area/engineering/gravity_generator)
@@ -57372,6 +57373,7 @@
/area/service/bar)
"moS" = (
/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible,
/obj/machinery/meter,
/turf/open/floor/plasteel,
/area/engineering/atmos)
"mps" = (
@@ -57535,6 +57537,19 @@
/obj/structure/falsewall,
/turf/open/floor/plating,
/area/security/prison)
"mJf" = (
/obj/structure/cable{
icon_state = "0-8"
},
/obj/structure/cable{
icon_state = "0-4"
},
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/cable{
icon_state = "1-4"
},
/turf/open/floor/plating,
/area/engineering/gravity_generator)
"mJo" = (
/obj/structure/door_assembly/door_assembly_mai,
/obj/item/electronics/airlock,
@@ -57576,9 +57591,6 @@
name = "Gravity Generator";
req_access_txt = "11"
},
/obj/structure/cable{
icon_state = "1-8"
},
/turf/open/floor/plasteel/dark,
/area/engineering/gravity_generator)
"mOG" = (
@@ -58245,9 +58257,6 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/light{
dir = 4;
light_color = "#c1caff"
@@ -60541,6 +60550,9 @@
/obj/structure/cable{
icon_state = "1-2"
},
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
/turf/open/floor/plasteel,
/area/engineering/gravity_generator)
"tJS" = (
@@ -60771,10 +60783,10 @@
/turf/open/floor/plating,
/area/maintenance/port/fore)
"ugu" = (
/obj/structure/cable{
icon_state = "1-4"
},
/obj/effect/turf_decal/stripes/line,
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plasteel,
/area/engineering/gravity_generator)
"uhm" = (
@@ -61143,10 +61155,6 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 5
},
/obj/structure/cable{
icon_state = "0-8"
},
/obj/machinery/power/terminal,
/turf/closed/wall/r_wall,
/area/engineering/gravity_generator)
"uRn" = (
@@ -61353,11 +61361,10 @@
/turf/open/floor/plating,
/area/maintenance/port)
"vob" = (
/obj/structure/cable{
icon_state = "1-4"
},
/obj/machinery/atmospherics/pipe/simple/yellow/visible,
/obj/machinery/meter,
/turf/open/floor/plasteel,
/area/engineering/gravity_generator)
/area/engineering/atmos)
"voW" = (
/obj/structure/pool/Lboard,
/turf/open/pool,
@@ -61563,10 +61570,13 @@
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"vFr" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line,
/obj/machinery/power/terminal{
dir = 4
},
/obj/structure/cable{
icon_state = "0-8"
},
/turf/open/floor/plasteel,
/area/engineering/gravity_generator)
"vGn" = (
@@ -62192,9 +62202,6 @@
/turf/open/floor/carpet/royalblue,
/area/maintenance/starboard/aft)
"xgC" = (
/obj/structure/cable{
icon_state = "0-4"
},
/obj/machinery/power/apc{
areastring = "/area/engineering/gravity_generator";
dir = 8;
@@ -62208,13 +62215,13 @@
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable{
icon_state = "0-2"
},
/obj/machinery/light{
dir = 8;
light_color = "#e8eaff"
},
/obj/structure/cable{
icon_state = "0-2"
},
/turf/open/floor/plasteel,
/area/engineering/gravity_generator)
"xgF" = (
@@ -62224,13 +62231,10 @@
},
/area/maintenance/bar)
"xhS" = (
/obj/structure/cable{
icon_state = "2-4"
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line,
/obj/structure/cable{
icon_state = "1-4"
},
/turf/open/floor/plasteel,
/area/engineering/gravity_generator)
"xhV" = (
@@ -81880,7 +81884,7 @@ aQN
aQN
aZA
aPA
aWv
jxF
aYb
aZE
aZE
@@ -82651,7 +82655,7 @@ aQW
aQW
xDM
aPA
jxF
aWv
aYb
aZE
bjp
@@ -85028,7 +85032,7 @@ btG
rXl
xgC
ugu
bnV
mJf
bph
bih
big
@@ -85283,7 +85287,7 @@ xTy
xTy
tJK
xTy
vob
xTy
xhS
mOB
bph
@@ -86189,7 +86193,7 @@ aaa
aaa
gXs
gXs
aaH
gXs
abc
abu
abu
@@ -87072,11 +87076,11 @@ bCq
bSs
ceY
ccw
ccw
cjJ
cnR
cgT
cjJ
ccw
cjJ
ccw
ccw
ccw
@@ -96303,7 +96307,7 @@ bPc
bQs
cez
ceA
daq
bTT
bUN
bOd
bOd
@@ -97335,9 +97339,9 @@ moS
kGv
bUS
cCE
bTT
bUS
bXU
bUS
vob
bUS
bXU
bUS

View File

@@ -72141,24 +72141,6 @@
/obj/machinery/atmospherics/pipe/simple/general/visible,
/turf/open/floor/plasteel,
/area/engineering/atmos)
"exg" = (
/obj/structure/chair/office/light{
dir = 8
},
/obj/structure/cable/white{
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel{
heat_capacity = 1e+006
},
/area/command/heads_quarters/ce)
"exo" = (
/obj/effect/turf_decal/stripes/line{
dir = 1
@@ -79857,20 +79839,6 @@
},
/turf/open/floor/plasteel/dark,
/area/service/library)
"hkJ" = (
/obj/structure/cable/white{
icon_state = "1-2"
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/turf/open/floor/plasteel{
heat_capacity = 1e+006
},
/area/command/heads_quarters/ce)
"hkK" = (
/obj/structure/table/reinforced,
/obj/item/electronics/firelock,
@@ -86455,6 +86423,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/cable/white{
icon_state = "4-8"
},
/turf/open/floor/plasteel{
heat_capacity = 1e+006
},
@@ -91661,6 +91632,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/cable/white{
icon_state = "4-8"
},
/turf/open/floor/plasteel/dark,
/area/command/heads_quarters/ce)
"laA" = (
@@ -92991,9 +92965,6 @@
/area/engineering/break_room)
"lCx" = (
/obj/structure/table/reinforced,
/obj/structure/cable/white{
icon_state = "1-2"
},
/obj/item/clipboard,
/obj/item/toy/figure/ce,
/obj/effect/turf_decal/tile/neutral{
@@ -93526,9 +93497,6 @@
/area/service/abandoned_gambling_den)
"lLv" = (
/obj/structure/table/reinforced,
/obj/structure/cable/white{
icon_state = "2-4"
},
/obj/item/folder/blue{
pixel_x = 3;
pixel_y = 3
@@ -94394,9 +94362,6 @@
/obj/item/gps/engineering{
gpstag = "CE0"
},
/obj/machinery/newscaster{
pixel_y = 32
},
/obj/structure/disposalpipe/segment{
dir = 4
},
@@ -94410,6 +94375,15 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/power/apc{
areastring = "/area/command/heads_quarters/ce";
dir = 1;
name = "Chief Engineer's APC";
pixel_y = 30
},
/obj/structure/cable/white{
icon_state = "0-2"
},
/turf/open/floor/plasteel/dark,
/area/command/heads_quarters/ce)
"mcu" = (
@@ -109351,25 +109325,6 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel,
/area/service/hydroponics)
"rts" = (
/obj/structure/cable/white,
/obj/machinery/power/apc{
areastring = "/area/command/heads_quarters/ce";
name = "Chief Engineer's APC";
pixel_y = -26
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel/dark,
/area/command/heads_quarters/ce)
"rtx" = (
/obj/structure/table/wood,
/obj/item/storage/briefcase{
@@ -116201,6 +116156,19 @@
/obj/effect/turf_decal/delivery,
/turf/open/floor/plasteel,
/area/engineering/storage/tech)
"tGF" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/cable/white{
icon_state = "1-4"
},
/turf/open/floor/plasteel,
/area/command/heads_quarters/ce)
"tGL" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 4
@@ -117812,9 +117780,6 @@
/obj/structure/cable/white{
icon_state = "1-2"
},
/obj/structure/cable/white{
icon_state = "1-8"
},
/obj/machinery/light{
dir = 4
},
@@ -117829,6 +117794,10 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/airalarm{
dir = 8;
pixel_x = 24
},
/turf/open/floor/plasteel/dark,
/area/command/heads_quarters/ce)
"uiv" = (
@@ -121250,9 +121219,6 @@
/area/service/chapel/office)
"vBq" = (
/obj/structure/table/reinforced,
/obj/structure/cable/white{
icon_state = "1-2"
},
/obj/item/cartridge/engineering{
pixel_x = 6
},
@@ -122264,6 +122230,22 @@
/obj/effect/spawner/lootdrop/keg,
/turf/open/floor/plating,
/area/service/abandoned_gambling_den)
"vXq" = (
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/firealarm{
pixel_y = -28
},
/turf/open/floor/plasteel/dark,
/area/command/heads_quarters/ce)
"vXw" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
@@ -124083,10 +124065,6 @@
/obj/item/cartridge/atmos,
/obj/item/cartridge/atmos,
/obj/item/cartridge/atmos,
/obj/machinery/airalarm{
dir = 1;
pixel_y = -22
},
/obj/item/stamp/ce,
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -151712,13 +151690,13 @@ mMB
pRP
kkO
mcs
mHG
tGF
xKr
lLv
lCx
vBq
hkJ
rts
ikP
vXq
qjg
ine
vJe
@@ -151971,7 +151949,7 @@ kkO
nZq
jpC
ivQ
exg
tbI
tbI
ilG
hbc
@@ -152485,7 +152463,7 @@ kkO
jKf
prr
qPW
xSN
kkO
sSa
jry
pTd

View File

@@ -53189,7 +53189,10 @@
/turf/open/floor/plasteel,
/area/engineering/atmos)
"fVD" = (
/obj/machinery/pool/drain,
/obj/machinery/pool/drain{
drain_suck_range = 2;
item_suction_range = 1
},
/turf/open/pool,
/area/commons/fitness/pool)
"fVX" = (
@@ -67711,6 +67714,9 @@
pixel_y = 24
},
/obj/machinery/computer/atmos_control,
/obj/machinery/atmospherics/pipe/simple/orange/hidden{
dir = 4
},
/turf/open/floor/plasteel/checker,
/area/engineering/atmos)
"oOi" = (

View File

@@ -10755,6 +10755,11 @@
name = "Port Solar APC";
pixel_y = 23
},
/obj/machinery/camera{
c_tag = "Port Bow Solar";
dir = 9;
name = "solar camera"
},
/turf/open/floor/plating,
/area/maintenance/solars/port)
"ayD" = (
@@ -37823,6 +37828,10 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/item/radio/intercom{
pixel_x = 30;
pixel_y = -2
},
/turf/open/floor/plasteel,
/area/science/mixing)
"bHI" = (
@@ -40841,7 +40850,7 @@
/turf/open/floor/engine/vacuum,
/area/science/mixing)
"bOu" = (
/obj/machinery/atmospherics/components/unary/outlet_injector/on{
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/toxins_mixing_input{
dir = 4
},
/turf/open/floor/plating/airless,
@@ -52321,7 +52330,6 @@
/area/service/library)
"czp" = (
/obj/structure/table/wood,
/obj/item/disk/nuclear/fake,
/obj/item/barcodescanner,
/turf/open/floor/plasteel/dark,
/area/service/library)
@@ -57379,6 +57387,11 @@
name = "Starboard Solar APC";
pixel_x = -25
},
/obj/machinery/camera{
c_tag = "Starboard Solar";
dir = 10;
name = "solar camera"
},
/turf/open/floor/plating,
/area/maintenance/solars/starboard)
"mwg" = (

View File

@@ -53,6 +53,7 @@
#define GELADIKINESIS /datum/mutation/human/geladikinesis
#define CRYOKINESIS /datum/mutation/human/cryokinesis
#define SPIDER_WEB /datum/mutation/human/webbing
#define CLUWNEMUT /datum/mutation/human/cluwne
#define UI_CHANGED "ui changed"
#define UE_CHANGED "ue changed"

View File

@@ -56,8 +56,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define UNUSED_RESERVATION_TURF_1 (1<<1)
/// If a turf can be made dirty at roundstart. This is also used in areas.
#define CAN_BE_DIRTY_1 (1<<2)
/// If blood cultists can draw runes or build structures on this turf
#define CULT_PERMITTED_1 (1<<3)
/// Blocks lava rivers being generated on the turf
#define NO_LAVA_GEN_1 (1<<6)
/// Blocks ruins spawning on the turf
@@ -92,6 +90,8 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define ABDUCTOR_PROOF (1<<11)
/// If an area should be hidden from power consoles, power/atmosphere alerts, etc.
#define NO_ALERTS (1<<12)
/// If blood cultists can draw runes or build structures on this AREA.
#define CULT_PERMITTED (1<<13)
/*
These defines are used specifically with the atom/pass_flags bitmask

View File

@@ -82,6 +82,7 @@
#define ADMIN_PUNISHMENT_PICKLE "Pickle-ify"
#define ADMIN_PUNISHMENT_FRY "Fry"
#define ADMIN_PUNISHMENT_PERFORATE ":B:erforate"
#define ADMIN_PUNISHMENT_CLUWNE "Cluwne"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2

View File

@@ -160,7 +160,7 @@
#define ATMOS_TANK_PLASMA "plasma=70000;TEMP=293.15"
#define ATMOS_TANK_O2 "o2=100000;TEMP=293.15"
#define ATMOS_TANK_N2 "n2=100000;TEMP=293.15"
#define ATMOS_TANK_AIRMIX "o2=2644;n2=10580;TEMP=293.15"
#define ATMOS_TANK_AIRMIX "o2=2811;n2=10583;TEMP=293.15"
//LAVALAND
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland

View File

@@ -158,7 +158,7 @@
/// how long they're staggered for
#define SHOVE_STAGGER_DURATION 35
/// how long they're off balance for
#define SHOVE_OFFBALANCE_DURATION 30
#define SHOVE_OFFBALANCE_DURATION 3 SECONDS
//Embedded objects

View File

@@ -23,6 +23,14 @@
#define WINDOW_IN_FRAME 1
#define WINDOW_SCREWED_TO_FRAME 2
//reinforced plasma window construction states
#define PRWINDOW_FRAME_BOLTED 3
#define PRWINDOW_BARS_CUT 4
#define PRWINDOW_POPPED 5
#define PRWINDOW_BOLTS_OUT 6
#define PRWINDOW_BOLTS_HEATED 7
#define PRWINDOW_SECURE 8
//airlock assembly construction states
#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1

View File

@@ -15,7 +15,7 @@ GLOBAL_LIST_INIT(bitfields, list(
"ABDUCTOR_PROOF" = ABDUCTOR_PROOF,
"BLOBS_ALLOWED" = BLOBS_ALLOWED,
"BLOCK_SUICIDE" = BLOCK_SUICIDE,
// "CULT_PERMITTED" = CULT_PERMITTED,
"CULT_PERMITTED" = CULT_PERMITTED,
"FLORA_ALLOWED" = FLORA_ALLOWED,
"HIDDEN_AREA" = HIDDEN_AREA,
"MEGAFAUNA_SPAWN_ALLOWED" = MEGAFAUNA_SPAWN_ALLOWED,

View File

@@ -176,6 +176,11 @@
scheduled_destruction = world.time + (lifespan - CHAT_MESSAGE_EOL_FADE)
enter_subsystem()
var/mob/living/silicon/robot/R = target
if(iscyborg(R))
if(R.module.dogborg == TRUE || R.dogborg == TRUE) //I hate whoever that thought that putting two types of dogborg that don't even sync up properly was good
message.pixel_x = 16
/**
* Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion
* Arguments:

View File

@@ -0,0 +1,57 @@
/datum/mutation/human/cluwne
name = "Cluwne"
quality = NEGATIVE
locked = TRUE
text_gain_indication = "<span class='danger'>You feel like your brain is tearing itself apart.</span>"
/datum/mutation/human/cluwne/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.dna.add_mutation(CLOWNMUT)
owner.dna.add_mutation(EPILEPSY)
owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, 199, 199)
var/mob/living/carbon/human/H = owner
if(!istype(H.wear_mask, /obj/item/clothing/mask/gas/cluwne))
if(!H.dropItemToGround(H.wear_mask))
qdel(H.wear_mask)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/cluwne(H), SLOT_WEAR_MASK)
if(!istype(H.w_uniform, /obj/item/clothing/under/cluwne))
if(!H.dropItemToGround(H.w_uniform))
qdel(H.w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/under/cluwne(H), SLOT_W_UNIFORM)
if(!istype(H.shoes, /obj/item/clothing/shoes/clown_shoes/cluwne))
if(!H.dropItemToGround(H.shoes))
qdel(H.shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes/cluwne(H), SLOT_SHOES)
owner.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/white(owner), SLOT_GLOVES) // this is purely for cosmetic purposes incase they aren't wearing anything in that slot
owner.equip_to_slot_or_del(new /obj/item/storage/backpack/clown(owner), SLOT_BACK) // ditto
/datum/mutation/human/cluwne/on_life(mob/living/carbon/human/owner)
if((prob(15) && owner.IsUnconscious()))
owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, 199, 199) // there I changed it to setBrainLoss
switch(rand(1, 6))
if(1)
owner.say("HONK")
if(2 to 5)
owner.emote("scream")
if(6)
owner.Stun(1)
owner.Knockdown(20)
owner.Jitter(500)
/datum/mutation/human/cluwne/on_losing(mob/living/carbon/human/owner)
owner.adjust_fire_stacks(1)
owner.IgniteMob()
owner.dna.add_mutation(CLUWNEMUT)
/mob/living/carbon/human/proc/cluwneify()
dna.add_mutation(CLUWNEMUT)
emote("scream")
regenerate_icons()
visible_message("<span class='danger'>[src]'s body glows green, the glow dissipating only to leave behind a cluwne formerly known as [src]!</span>", \
"<span class='danger'>Your brain feels like it's being torn apart, there is only the honkmother now.</span>")
flash_act()

View File

@@ -209,7 +209,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Generic Maintenance"
// ambience_index = AMBIENCE_MAINT
ambientsounds = MAINTENANCE
area_flags = BLOBS_ALLOWED | UNIQUE_AREA
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
// airlock_wires = /datum/wires/airlock/maint
sound_environment = SOUND_AREA_TUNNEL_ENCLOSED
@@ -294,7 +294,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/maintenance/department/science/xenobiology
name = "Xenobiology Maintenance"
icon_state = "xenomaint"
area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA | XENOBIOLOGY_COMPATIBLE
area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA | XENOBIOLOGY_COMPATIBLE | CULT_PERMITTED
//Maintenance - Generic
@@ -598,11 +598,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/commons
name = "Crew Quarters"
sound_environment = SOUND_AREA_STANDARD_STATION
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
/area/commons/dorms
name = "Dormitories"
icon_state = "dorms"
area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA
/area/commons/dorms/barracks
name = "Sleep Barracks"
@@ -899,7 +899,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
// mood_bonus = 5
// mood_message = "<span class='nicegreen'>I love being in the library!</span>\n"
// mood_trait = TRAIT_INTROVERT
flags_1 = CULT_PERMITTED_1
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
sound_environment = SOUND_AREA_LARGE_SOFTFLOOR
/area/service/library/lounge
@@ -926,7 +926,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/service/library/abandoned
name = "Abandoned Library"
icon_state = "abandoned_library"
flags_1 = CULT_PERMITTED_1
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/service/chapel
@@ -973,8 +972,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/service/janitor
name = "Custodial Closet"
icon_state = "janitor"
flags_1 = CULT_PERMITTED_1
sound_environment = SOUND_AREA_SMALL_ENCLOSED
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
/area/service/janitor/aux
name = "Auxiliary Custodial Closet"
@@ -1027,7 +1026,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/engineering/atmos
name = "Atmospherics"
icon_state = "atmos"
flags_1 = CULT_PERMITTED_1
/area/engineering/atmos/upper
name = "Upper Atmospherics"
@@ -1035,7 +1033,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/engineering/atmospherics_engine
name = "Atmospherics Engine"
icon_state = "atmos_engine"
area_flags = BLOBS_ALLOWED | UNIQUE_AREA
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
/area/engineering/lobby
name = "Engineering Lobby"
@@ -1044,7 +1042,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/engineering/supermatter
name = "Supermatter Engine"
icon_state = "engine_sm"
area_flags = BLOBS_ALLOWED | UNIQUE_AREA
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engineering/break_room
@@ -1084,7 +1082,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/engineering/storage/tcomms
name = "Telecomms Storage"
icon_state = "tcom"
area_flags = BLOBS_ALLOWED | UNIQUE_AREA
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
clockwork_warp_allowed = FALSE
//Engineering - Construction
@@ -1314,7 +1312,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/medical/virology
name = "Virology"
icon_state = "virology"
flags_1 = CULT_PERMITTED_1
/area/medical/morgue
name = "Morgue"
@@ -1608,7 +1605,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/science/test_area
name = "Toxins Test Area"
icon_state = "tox_test"
area_flags = BLOBS_ALLOWED | UNIQUE_AREA
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
/area/science/mixing
name = "Toxins Mixing Lab"
@@ -1617,7 +1614,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/science/mixing/chamber
name = "Toxins Mixing Chamber"
icon_state = "tox_mix_chamber"
area_flags = BLOBS_ALLOWED | UNIQUE_AREA
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
/area/science/misc_lab
name = "Testing Lab"

View File

@@ -13,7 +13,7 @@
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
invisibility = INVISIBILITY_LIGHTING
var/area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA
var/area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
var/fire = null
///Whether there is an atmos alarm in this area

View File

@@ -11,7 +11,7 @@
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
area_flags = VALID_TERRITORY | UNIQUE_AREA | NOTELEPORT
area_flags = UNIQUE_AREA | NOTELEPORT
flags_1 = NONE
/area/centcom/control

View File

@@ -3,7 +3,6 @@
icon_state = "Holodeck"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
flags_1 = NONE
area_flags = VALID_TERRITORY | UNIQUE_AREA
sound_environment = SOUND_ENVIRONMENT_PADDED_CELL
var/obj/machinery/computer/holodeck/linked
@@ -87,9 +86,6 @@
/area/holodeck/rec_center/lounge
name = "Holodeck - Lounge"
/area/holodeck/rec_center/medical
name = "Holodeck - Emergency Medical"
/area/holodeck/rec_center/pet_lounge
name = "Holodeck - Pet Park"
@@ -128,6 +124,10 @@
name = "Holodeck - Holdout Bunker"
restricted = 1
/area/holodeck/rec_center/medical
name = "Holodeck - Emergency Medical"
restricted = 1
/area/holodeck/rec_center/anthophila
name = "Holodeck - Anthophila"
restricted = 1

View File

@@ -157,10 +157,10 @@
/area/shuttle/escape
name = "Emergency Shuttle"
area_flags = BLOBS_ALLOWED
area_flags = BLOBS_ALLOWED | CULT_PERMITTED
// area_limited_icon_smoothing = /area/shuttle/escape
canSmoothWithAreas = /area/shuttle/escape
flags_1 = CAN_BE_DIRTY_1 // | CULT_PERMITTED_1
flags_1 = CAN_BE_DIRTY_1
/area/shuttle/escape/backup
name = "Backup Emergency Shuttle"

View File

@@ -579,7 +579,7 @@
//TODO: Better floating
/atom/movable/proc/float(on, throw_override)
if(throwing || !throw_override)
if(throwing && !throw_override)
return
if(on && !(movement_type & FLOATING))
animate(src, pixel_y = 2, time = 10, loop = -1, flags = ANIMATION_RELATIVE)

View File

@@ -18,6 +18,8 @@ GLOBAL_LIST_INIT(meteorsB, list(/obj/effect/meteor/meaty=5, /obj/effect/meteor/m
GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
GLOBAL_LIST_INIT(meteorsCat, list(/obj/effect/meteor/cat)) //for cat meteors
///////////////////////////////
//Meteor spawning global procs
@@ -345,6 +347,17 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
..()
if(prob(20))
explosion(src.loc,2,4,6,8)
/obj/effect/meteor/cat
name = "space cat"
icon_state = "catmeteor"
desc = "Meow."
hits = 1
heavy = FALSE
meteorsound = 'sound/effects/meow1.ogg'
meteordrop = list(/mob/living/simple_animal/pet/cat/space)
threat = 0
dropamt = 1
//////////////////////////
//Spookoween meteors

View File

@@ -688,7 +688,7 @@
else
. += "It looks very robust."
if(hasSiliconAccessInArea(user) && (!stat & BROKEN))
if(hasSiliconAccessInArea(user) && !(stat & BROKEN))
. += "<span class='notice'>Shift-click [src] to [ density ? "open" : "close"] it.</span>"
. += "<span class='notice'>Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts.</span>"
. += "<span class='notice'>Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it.</span>"

View File

@@ -341,6 +341,9 @@
return TRUE
. = ..()
/obj/structure/foamedmetal/resin/BlockSuperconductivity()
return TRUE
#undef ALUMINUM_FOAM
#undef IRON_FOAM
#undef RESIN_FOAM

View File

@@ -378,6 +378,12 @@
icon_state = "shieldsparkles"
duration = 6
/obj/effect/temp_visual/impact_effect/judgement_cut
name = "judgement cut impact"
icon = 'icons/effects/effects.dmi'
icon_state = "impact_judgement"
duration = 6
/obj/effect/temp_visual/heart
name = "heart"
icon = 'icons/mob/animal.dmi'
@@ -535,3 +541,7 @@
/obj/effect/temp_visual/slime_puddle/reverse
icon_state = "from_puddle"
duration = 7
/obj/effect/temp_visual/gib_animation
icon = 'icons/mob/mob.dmi'
duration = 15

View File

@@ -77,8 +77,11 @@
return
if(!iscarbon(target))
return
if(!(target?.client?.prefs?.cit_toggles & MEDIHOUND_SLEEPER))
to_chat(user, "<span class='warning'>The user has opted out of the use of your [src].")
return
var/voracious = TRUE
if(!target.client || !(target.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
if(target.buckled)
to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src].</span>")

View File

@@ -381,8 +381,8 @@ GENETICS SCANNER
else if (S.mutantstomach != initial(S.mutantstomach))
mutant = TRUE
msg += "\t<span class='info'>Reported Species: [H.dna.custom_species ? H.dna.custom_species : S.name]</span>\n"
msg += "\t<span class='info'>Base Species: [S.name]</span>\n"
msg += "\t<span class='info'>Reported Species: [H.spec_trait_examine_font()][H.dna.custom_species ? H.dna.custom_species : S.name]</font></span>\n"
msg += "\t<span class='info'>Base Species: [H.spec_trait_examine_font()][S.name]</font></span>\n"
if(mutant)
msg += "\t<span class='info'>Subject has mutations present.</span>\n"
msg += "\t<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>\n"

View File

@@ -383,7 +383,7 @@
. = ..()
/obj/item/stack/medical/mesh/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!is_open & user.get_inactive_held_item() == src)
if(!is_open && (user.get_inactive_held_item() == src))
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
return
. = ..()

View File

@@ -593,7 +593,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
return
var/turf/T = get_turf(user) //we may have moved. adjust as needed...
var/area/A = get_area(user)
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !(A.flags_1 & CULT_PERMITTED_1)))
if((!is_station_level(T.z) && !is_mining_level(T.z)) || !(A?.area_flags & CULT_PERMITTED))
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
return FALSE
return ..()

View File

@@ -127,7 +127,7 @@
to_chat(user, "<span class='danger'>Throwing [pushed_mob] onto the table might hurt them!</span>")
return
var/added_passtable = FALSE
if(!pushed_mob.pass_flags & PASSTABLE)
if(!(pushed_mob.pass_flags & PASSTABLE))
added_passtable = TRUE
pushed_mob.pass_flags |= PASSTABLE
pushed_mob.Move(src.loc)

View File

@@ -21,6 +21,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
var/ini_dir = null
var/state = WINDOW_OUT_OF_FRAME
var/reinf = FALSE
var/extra_reinforced = FALSE
var/heat_resistance = 800
var/decon_speed = 30
var/wtype = "glass"
@@ -65,6 +66,20 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
. += "<span class='notice'>The window is out of the frame, but could be <i>pried</i> in. It is <b>screwed</b> to the floor.</span>"
else if(!anchored)
. += "<span class='notice'>The window is <i>unscrewed</i> from the floor, and could be deconstructed by <b>wrenching</b>.</span>"
switch(state)
if(PRWINDOW_SECURE)
if(extra_reinforced)
. += "It's been screwed in with one way screws, you'd need to <b>heat their solder cover</b> to have any chance of backing them out."
else
. += "It's been screwed in with solid screws, you'd need to <b>screw them</b> out to unsecure the window."
if(PRWINDOW_BOLTS_HEATED)
. += "The solder cover melts away, and you'll likely be able to <b>unscrew them</b> now."
if(PRWINDOW_BOLTS_OUT)
. += "The screws have been removed, revealing a small gap you could fit a <b>prying tool</b> in."
if(PRWINDOW_POPPED)
. += "The main plate of the window has popped out of the frame, exposing some bars that look like they can be <b>cut</b>."
if(PRWINDOW_BARS_CUT)
. += "The main pane can be easily moved out of the way to reveal some <b>bolts</b> holding the frame in."
else
if(anchored)
. += "<span class='notice'>The window is <b>screwed</b> to the floor.</span>"
@@ -75,8 +90,13 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
. = ..()
if(direct)
setDir(direct)
if(reinf && anchored)
if(extra_reinforced && anchored)
state = PRWINDOW_SECURE
else if(reinf && anchored)
state = WINDOW_SCREWED_TO_FRAME
if(mapload && electrochromatic_id && electrochromatic_id[1] == "!")
electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
@@ -230,29 +250,26 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
make_electrochromatic(K.id)
qdel(K)
if(!(flags_1&NODECONSTRUCT_1))
if(!(flags_1 & NODECONSTRUCT_1) && !(state >= PRWINDOW_FRAME_BOLTED))
if(I.tool_behaviour == TOOL_SCREWDRIVER)
I.play_tool_sound(src, 75)
if(reinf)
if(state == WINDOW_SCREWED_TO_FRAME || state == WINDOW_IN_FRAME)
to_chat(user, "<span class='notice'>You begin to [state == WINDOW_SCREWED_TO_FRAME ? "unscrew the window from":"screw the window to"] the frame...</span>")
if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
if(state == WINDOW_SCREWED_TO_FRAME || state == WINDOW_IN_FRAME && anchored)
to_chat(user, "<span class='notice'>You begin to [state == WINDOW_SCREWED_TO_FRAME ? "unscrew the window from":"screw the window to"] the frame...</span>")
if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
if(extra_reinforced && state == WINDOW_IN_FRAME)
state = PRWINDOW_SECURE
else
state = (state == WINDOW_IN_FRAME ? WINDOW_SCREWED_TO_FRAME : WINDOW_IN_FRAME)
to_chat(user, "<span class='notice'>You [state == WINDOW_IN_FRAME ? "unfasten the window from":"fasten the window to"] the frame.</span>")
else if(state == WINDOW_OUT_OF_FRAME)
to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the frame from":"screw the frame to"] the floor...</span>")
if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
setAnchored(!anchored)
to_chat(user, "<span class='notice'>You [anchored ? "fasten the frame to":"unfasten the frame from"] the floor.</span>")
else //if we're not reinforced, we don't need to check or update state
to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the window from":"screw the window to"] the floor...</span>")
if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
to_chat(user, "<span class='notice'>You [state == WINDOW_IN_FRAME ? "unfasten the window from":"fasten the window to"] the frame.</span>")
else if(state == WINDOW_OUT_OF_FRAME)
to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the frame from":"screw the frame to"] the floor...</span>")
if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
setAnchored(!anchored)
to_chat(user, "<span class='notice'>You [anchored ? "fasten the window to":"unfasten the window from"] the floor.</span>")
to_chat(user, "<span class='notice'>You [anchored ? "fasten the frame to":"unfasten the frame from"] the floor.</span>")
return
else if(I.tool_behaviour == TOOL_CROWBAR && reinf && (state == WINDOW_OUT_OF_FRAME || state == WINDOW_IN_FRAME))
else if(I.tool_behaviour == TOOL_CROWBAR && reinf && (state == WINDOW_OUT_OF_FRAME || state == WINDOW_IN_FRAME) && anchored)
to_chat(user, "<span class='notice'>You begin to lever the window [state == WINDOW_OUT_OF_FRAME ? "into":"out of"] the frame...</span>")
I.play_tool_sound(src, 75)
if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
@@ -270,8 +287,67 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
to_chat(user, "<span class='notice'>You successfully disassemble [src].</span>")
qdel(src)
return
if(!reinf || !anchored)
return ..()
switch(state)
if(PRWINDOW_SECURE)
if(extra_reinforced)
if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HARM)
user.visible_message("<span class='notice'>[user] holds \the [I] to the security screws on \the [src]...</span>",
"<span class='notice'>You begin heating the security screws on \the [src]...</span>")
if(I.use_tool(src, user, 180, volume = 100))
to_chat(user, "<span class='notice'>The security bolts are glowing white hot and look ready to be removed.</span>")
state = PRWINDOW_BOLTS_HEATED
addtimer(CALLBACK(src, .proc/cool_bolts), 300)
return
else
if(I.tool_behaviour == TOOL_SCREWDRIVER)
user.visible_message("<span class='notice'>[user] digs into the screws and starts removing them...</span>",
"<span class='notice'>You dig into the screws hard and they start turning...</span>")
if(I.use_tool(src, user, 80, volume = 50))
state = PRWINDOW_BOLTS_OUT
to_chat(user, "<span class='notice'>The screws come out, and a gap forms around the edge of the pane.</span>")
return
if(PRWINDOW_BOLTS_HEATED)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
user.visible_message("<span class='notice'>[user] digs into the security screws and starts removing them...</span>",
"<span class='notice'>You dig into the screws hard and they start turning...</span>")
if(I.use_tool(src, user, 80, volume = 50))
state = PRWINDOW_BOLTS_OUT
to_chat(user, "<span class='notice'>The screws come out, and a gap forms around the edge of the pane.</span>")
return
if(PRWINDOW_BOLTS_OUT)
if(I.tool_behaviour == TOOL_CROWBAR)
user.visible_message("<span class='notice'>[user] wedges \the [I] into the gap in the frame and starts prying...</span>",
"<span class='notice'>You wedge \the [I] into the gap in the frame and start prying...</span>")
if(I.use_tool(src, user, 50, volume = 50))
state = PRWINDOW_POPPED
to_chat(user, "<span class='notice'>The panel pops out of the frame, exposing some thin metal bars that looks like they can be cut.</span>")
return
if(PRWINDOW_POPPED)
if(I.tool_behaviour == TOOL_WIRECUTTER)
user.visible_message("<span class='notice'>[user] starts cutting the exposed bars on \the [src]...</span>",
"<span class='notice'>You start cutting the exposed bars on \the [src]</span>")
if(I.use_tool(src, user, 30, volume = 50))
state = PRWINDOW_BARS_CUT
to_chat(user, "<span class='notice'>The panels falls out of the way exposing the frame bolts.</span>")
return
if(PRWINDOW_BARS_CUT)
if(I.tool_behaviour == TOOL_WRENCH)
user.visible_message("<span class='notice'>[user] starts unfastening \the [src] from the frame...</span>",
"<span class='notice'>You start unfastening the bolts from the frame...</span>")
if(I.use_tool(src, user, 50, volume = 50))
to_chat(user, "<span class='notice'>You unscrew the bolts from the frame and the window pops loose.</span>")
state = WINDOW_OUT_OF_FRAME
setAnchored(FALSE)
return
return ..()
/obj/structure/window/proc/cool_bolts()
if(state == PRWINDOW_BOLTS_HEATED)
state = PRWINDOW_SECURE
visible_message("<span class='notice'>The bolts on \the [src] look like they've cooled off...</span>")
/obj/structure/window/setAnchored(anchorvalue)
..()
air_update_turf(TRUE)
@@ -577,6 +653,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
desc = "A window made out of a plasma-silicate alloy and a rod matrix. It looks hopelessly tough to break and is most likely nigh fireproof."
icon_state = "plasmarwindow"
reinf = TRUE
extra_reinforced = TRUE
heat_resistance = 50000
armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
max_integrity = 500
@@ -642,6 +719,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
icon = 'icons/obj/smooth_structures/rplasma_window.dmi'
icon_state = "rplasmawindow"
dir = FULLTILE_WINDOW_DIR
state = PRWINDOW_SECURE
max_integrity = 1000
fulltile = TRUE
flags_1 = PREVENT_CLICK_UNDER_1
@@ -726,6 +804,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
fulltile = TRUE
flags_1 = PREVENT_CLICK_UNDER_1
reinf = TRUE
extra_reinforced = TRUE
heat_resistance = 1600
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
smooth = SMOOTH_TRUE
@@ -758,6 +837,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
wave_explosion_block = EXPLOSION_BLOCK_BOROSILICATE_WINDOW
wave_explosion_multiply = EXPLOSION_DAMPEN_BOROSILICATE_WINDOW
decon_speed = 40
extra_reinforced = TRUE
glass_type = /obj/item/stack/tile/brass
glass_amount = 1
reinf = FALSE

View File

@@ -116,6 +116,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/show_tip,
/client/proc/smite,
/client/proc/admin_away,
/client/proc/spawn_floor_cluwne,
/client/proc/cmd_admin_toggle_fov, //CIT CHANGE - FOV
/client/proc/roll_dices //CIT CHANGE - Adds dice verb
))

View File

@@ -104,7 +104,7 @@ GLOBAL_VAR(antag_prototypes)
var/datum/component/activity/activity = current.GetComponent(/datum/component/activity)
if(activity)
out += "Activity level: [activity.activity_level]<br>"
out += "Hasn't changed areas in approximately [activity.not_moved_counter] seconds"
out += "Hasn't changed areas in approximately [activity.not_moved_counter] seconds<br>"
var/special_statuses = get_special_statuses()
if(length(special_statuses))

View File

@@ -1333,9 +1333,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
ADMIN_PUNISHMENT_SHOES,
ADMIN_PUNISHMENT_PICKLE,
ADMIN_PUNISHMENT_FRY,
ADMIN_PUNISHMENT_CRACK,
ADMIN_PUNISHMENT_BLEED,
ADMIN_PUNISHMENT_SCARIFY)
ADMIN_PUNISHMENT_CRACK,
ADMIN_PUNISHMENT_BLEED,
ADMIN_PUNISHMENT_SCARIFY,
ADMIN_PUNISHMENT_CLUWNE)
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
@@ -1501,6 +1502,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
to_chat(usr,"<span class='warning'>[C] does not have knottable shoes!</span>")
return
sick_kicks.adjust_laces(SHOES_KNOTTED)
if(ADMIN_PUNISHMENT_CLUWNE)
if(!iscarbon(target))
to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>")
return
target.cluwneify()
punish_log(target, punishment)
@@ -1691,3 +1697,23 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!source)
return
REMOVE_TRAIT(D,chosen_trait,source)
/client/proc/spawn_floor_cluwne()
set category = "Admin.Fun"
set name = "Unleash Floor Cluwne"
set desc = "Pick a specific target or just let it select randomly and spawn the floor cluwne mob on the station. Be warned: spawning more than one may cause issues!"
var/target
if(!check_rights(R_FUN))
return
var/turf/T = get_turf(usr)
target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in GLOB.player_list
if(target && ishuman(target))
var/mob/living/carbon/human/H = target
var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
FC.Acquire_Victim(H)
else
new /mob/living/simple_animal/hostile/floor_cluwne(T)
log_admin("[key_name(usr)] spawned floor cluwne.")
message_admins("[key_name(usr)] spawned floor cluwne.")

View File

@@ -25,7 +25,7 @@
/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
var/area/A = get_area(invoker)
var/turf/T = get_turf(invoker)
if(!is_station_level(invoker.z) || isspaceturf(T) || !(A.area_flags & VALID_TERRITORY))
if(!is_station_level(invoker.z) || isspaceturf(T) || !(A?.area_flags & CULT_PERMITTED))
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
return
return ..()

View File

@@ -34,7 +34,7 @@
return FALSE
var/area/A = get_area(invoker)
var/turf/T = get_turf(invoker)
if(!is_station_level(T.z) || isspaceturf(T) || !(A.area_flags & VALID_TERRITORY) || isshuttleturf(T))
if(!is_station_level(T.z) || isspaceturf(T) || !(A?.area_flags & CULT_PERMITTED) || isshuttleturf(T))
to_chat(invoker, "<span class='warning'>You must be on the station to activate the Ark!</span>")
return FALSE
if(GLOB.clockwork_gateway_activated)

View File

@@ -52,7 +52,7 @@
break
if(has_starlight && anchored)
var/area/A = get_area(src)
if(A.outdoors || A.map_name == "Space" || !(A.area_flags & VALID_TERRITORY))
if(A.outdoors || A.map_name == "Space" || !(A?.area_flags & CULT_PERMITTED))
has_starlight = FALSE
if(old_status != has_starlight)
if(has_starlight)

View File

@@ -419,7 +419,7 @@
var/sanity = 0
while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100)
var/area/summon = pick(GLOB.sortedAreas - summon_spots)
if(summon && is_station_level(summon.z) && !(summon.area_flags & VALID_TERRITORY))
if(summon && is_station_level(summon.z) && (summon.area_flags & VALID_TERRITORY))
summon_spots += summon
sanity++
update_explanation_text()

View File

@@ -148,7 +148,7 @@ This file contains the cult dagger and rune list code
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
return FALSE
var/area/A = get_area(T)
if((!is_station_level(T.z) && !is_mining_level(T.z)) || !(A?.area_flags & VALID_TERRITORY))
if((!is_station_level(T.z) && !is_mining_level(T.z)) || !(A?.area_flags & CULT_PERMITTED))
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
return FALSE
return TRUE

View File

@@ -89,6 +89,7 @@
var/list/lore = list()
data["charges"] = charge
data["total_sacs"] = cultie.total_sacrifices
for(var/X in to_know)
lore = list()
@@ -96,7 +97,11 @@
lore["type"] = EK.type
lore["name"] = EK.name
lore["cost"] = EK.cost
lore["disabled"] = EK.cost <= charge ? FALSE : TRUE
lore["sacs"] = EK.sacs_needed
if(EK.cost <= charge && cultie.total_sacrifices >= EK.sacs_needed)
lore["disabled"] = FALSE
else
lore["disabled"] = TRUE
lore["path"] = EK.route
lore["state"] = "Research"
lore["flavour"] = EK.gain_text
@@ -108,6 +113,7 @@
var/datum/eldritch_knowledge/EK = known[X]
lore["name"] = EK.name
lore["cost"] = EK.cost
lore["sacs"] = EK.sacs_needed
lore["disabled"] = TRUE
lore["path"] = EK.route
lore["state"] = "Researched"

View File

@@ -165,6 +165,25 @@
new /obj/effect/reality_smash(chosen_location)
ReworkNetwork()
/**
*CIT CHANGE
*
*Creates a singular reality smash
*Credit to slimelust
*/
/datum/reality_smash_tracker/proc/RandomSpawnSmash(var/deferred = FALSE)
var/turf/chosen_location = get_safe_random_station_turf()
//we also dont want them close to each other, at least 1 tile of separation
var/obj/effect/reality_smash/what_if_i_have_one = locate() in range(1, chosen_location)
var/obj/effect/broken_illusion/what_if_i_had_one_but_got_used = locate() in range(1, chosen_location)
var/tries = 10
while((what_if_i_have_one || what_if_i_had_one_but_got_used) && tries-- > 0)
chosen_location = get_safe_random_station_turf()
new /obj/effect/reality_smash(chosen_location)
if(!deferred)
ReworkNetwork()
/**
* Adds a mind to the list of people that can see the reality smashes
*
@@ -200,15 +219,23 @@
/obj/effect/broken_illusion/Initialize()
. = ..()
addtimer(CALLBACK(src,.proc/show_presence),15 SECONDS)
addtimer(CALLBACK(src,.proc/remove_presence),195 SECONDS)
var/image/I = image('icons/effects/eldritch.dmi',src,null,OBJ_LAYER)
I.override = TRUE
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "pierced_reality", I)
/obj/effect/broken_illusion/Destroy()
GLOB.reality_smash_track.RandomSpawnSmash()
return ..()
///Makes this obj appear out of nothing
/obj/effect/broken_illusion/proc/show_presence()
animate(src,alpha = 255,time = 15 SECONDS)
/obj/effect/broken_illusion/proc/remove_presence()
qdel(src)
/obj/effect/broken_illusion/attack_hand(mob/living/user, list/modifiers)
if(!ishuman(user))
return ..()

View File

@@ -44,46 +44,6 @@
if(target.stat == DEAD)
to_chat(user,"<span class='warning'>[target.real_name] is dead. Bring them onto a transmutation rune!</span>")
/datum/action/innate/heretic_shatter
name = "Shattering Offer"
desc = "After a brief delay, you will be granted salvation from a dire situation at the cost of your blade. (Teleports you to a random safe turf on your current z level after a windup, but destroys your blade.)"
background_icon_state = "bg_ecult"
button_icon_state = "shatter"
icon_icon = 'icons/mob/actions/actions_ecult.dmi'
check_flags = MOBILITY_HOLD|MOBILITY_MOVE|MOBILITY_USE
var/mob/living/carbon/human/holder
var/obj/item/melee/sickly_blade/sword
/datum/action/innate/heretic_shatter/Grant(mob/user, obj/object)
sword = object
holder = user
//i know what im doing
return ..()
/datum/action/innate/heretic_shatter/IsAvailable()
if(IS_HERETIC(holder) || IS_HERETIC_MONSTER(holder))
return ..()
else
return FALSE
/datum/action/innate/heretic_shatter/Activate()
if(do_after(holder,10, target = holder))
if(!sword || QDELETED(sword))
return
if(!IsAvailable()) //Never trust the user.
return
var/swordz = (get_turf(sword))?.z //SHOULD usually have a turf but if it doesn't better be prepared.
if(!swordz)
to_chat(holder, "<span class='warning'>[sword] flickers but remains in place, as do you...</span>")
return
var/turf/safe_turf = find_safe_turf(zlevels = swordz, extended_safety_checks = TRUE)
if(!safe_turf)
to_chat(holder, "<span class='warning'>[sword] flickers but remains in place, as do you...</span>")
return
do_teleport(holder,safe_turf,forceMove = TRUE,channel=TELEPORT_CHANNEL_MAGIC)
to_chat(holder,"<span class='warning'>You feel a gust of energy flow through your body... the Rusted Hills heard your call...</span>")
qdel(sword)
/obj/item/melee/sickly_blade
name = "sickly blade"
desc = "A sickly green crescent blade, decorated with an ornamental eye. You feel like you're being watched..."
@@ -101,11 +61,6 @@
throwforce = 10
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "rended")
var/datum/action/innate/heretic_shatter/linked_action
/obj/item/melee/sickly_blade/Initialize()
. = ..()
linked_action = new(src)
/obj/item/melee/sickly_blade/attack(mob/living/target, mob/living/user)
if(!(IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
@@ -120,13 +75,17 @@
return
return ..()
/obj/item/melee/sickly_blade/pickup(mob/user)
. = ..()
linked_action.Grant(user, src)
/obj/item/melee/sickly_blade/dropped(mob/user, silent)
. = ..()
linked_action.Remove(user, src)
/obj/item/melee/sickly_blade/attack_self(mob/user)
var/turf/safe_turf = find_safe_turf(zlevels = z, extended_safety_checks = TRUE)
if(IS_HERETIC(user) || IS_HERETIC_MONSTER(user))
if(do_teleport(user, safe_turf, forceMove = TRUE, channel = TELEPORT_CHANNEL_MAGIC))
to_chat(user,"<span class='warning'>As you shatter [src], you feel a gust of energy flow through your body. The Rusted Hills heard your call...</span>")
else
to_chat(user,"<span class='warning'>You shatter [src], but your plea goes unanswered.</span>")
else
to_chat(user,"<span class='warning'>You shatter [src].</span>")
playsound(src, "shatter", 70, TRUE) //copied from the code for smashing a glass sheet onto the ground to turn it into a shard
qdel(src)
/obj/item/melee/sickly_blade/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
@@ -141,6 +100,11 @@
else
eldritch_knowledge_datum.on_ranged_attack_eldritch_blade(target,user,click_parameters)
/obj/item/melee/sickly_blade/examine(mob/user)
. = ..()
if(IS_HERETIC(user) || IS_HERETIC_MONSTER(user))
. += "<span class='notice'><B>A heretic (or a servant of one) can shatter this blade to teleport to a random, mostly safe location by activating it in-hand.</B></span>"
/obj/item/melee/sickly_blade/rust
name = "rusted blade"
desc = "This crescent blade is decrepit, wasting to rust. Yet still it bites, ripping flesh and bone with jagged, rotten teeth."
@@ -243,6 +207,7 @@
// slightly worse than normal cult robes
armor = list("melee" = 30, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
pocket_storage_component_path = /datum/component/storage/concrete/pockets/void_cloak
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/suit/hooded/cultrobes/void/ToggleHood()
if(!iscarbon(loc))

View File

@@ -15,6 +15,8 @@
var/gain_text = ""
///Cost of knowledge in souls
var/cost = 0
///Required sacrifices to unlock
var/sacs_needed = 0
///Next knowledge in the research tree
var/list/next_knowledge = list()
///What knowledge is incompatible with this. This will simply make it impossible to research knowledges that are in banned_knowledge once this gets researched.
@@ -230,7 +232,6 @@
atoms -= H
H.gib()
///////////////
///Base lore///
///////////////

View File

@@ -50,7 +50,7 @@
/obj/item/melee/touch_attack/mansus_fist/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag | target == user)
if(!proximity_flag || (target == user))
return
playsound(user, 'sound/items/welder.ogg', 75, TRUE)
if(ishuman(target))

View File

@@ -109,10 +109,15 @@
gain_text = "When the Glory of the Lantern scorches and sears their skin, nothing will protect them from the ashes."
desc = "Fire off five streams of fire from your hand, each setting ablaze targets hit and scorching them upon contact."
cost = 2
sacs_needed = 3
spell_to_add = /obj/effect/proc_holder/spell/pointed/nightwatchers_rite
next_knowledge = list(/datum/eldritch_knowledge/final/ash_final)
route = PATH_ASH
/datum/eldritch_knowledge/spell/nightwatchers_rite/on_gain(mob/user)
. = ..()
priority_announce("Large heat signatures discovered! A swelling fiery horror is coming..", sound = 'sound/misc/notice1.ogg')
/datum/eldritch_knowledge/ash_blade_upgrade
name = "Fiery Blade"
gain_text = "Blade in hand, he swung and swung as the ash fell from the skies. His city, his people... all burnt to cinders, and yet life still remained in his charred body."
@@ -181,6 +186,7 @@
desc = "Bring 3 corpses onto a transmutation rune, you will become immune to fire, the vacuum of space, cold and other enviromental hazards and become overall sturdier to all other damages. You will gain a spell that passively creates ring of fire around you as well ,as you will gain a powerful ability that lets you create a wave of flames all around you."
required_atoms = list(/mob/living/carbon/human)
cost = 5
sacs_needed = 8
route = PATH_ASH
var/list/trait_list = list(TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE)

View File

@@ -170,7 +170,7 @@
gain_text = "The Uncanny Man, who walks alone in the valley between the worlds... I was able to summon his aid."
desc = "You can now summon a Raw Prophet by transmutating a pair of eyes, a left arm and a pool of blood. Raw prophets have increased seeing range, as well as X-Ray vision, but they are very fragile."
cost = 1
required_atoms = list(/obj/item/organ/eyes,/obj/item/bodypart/l_arm,/obj/item/bodypart/r_arm,/obj/effect/decal/cleanable/blood)
required_atoms = list(/obj/item/organ/eyes,/obj/item/bodypart/l_arm,/obj/effect/decal/cleanable/blood)
mob_to_summon = /mob/living/simple_animal/hostile/eldritch/raw_prophet
next_knowledge = list(/datum/eldritch_knowledge/flesh_blade_upgrade,/datum/eldritch_knowledge/rune_carver,/datum/eldritch_knowledge/curse/paralysis)
route = PATH_FLESH
@@ -217,6 +217,7 @@
desc = "Bring 3 bodies onto a transmutation rune to shed your human form and ascend to untold power."
required_atoms = list(/mob/living/carbon/human)
cost = 5
sacs_needed = 8
route = PATH_FLESH
/datum/eldritch_knowledge/final/flesh_final/on_finished_recipe(mob/living/user, list/atoms, loc)
@@ -257,6 +258,11 @@
gain_text = "The ignorant mind that inhabits their feeble bodies will crumble when they acknowledge - willingly or not, the truth."
desc = "By forcing the knowledge of the Mansus upon my foes, I can show them things that would drive any normal man insane."
cost = 2
sacs_needed = 3
spell_to_add = /obj/effect/proc_holder/spell/targeted/touch/mad_touch
next_knowledge = list(/datum/eldritch_knowledge/final/flesh_final)
route = PATH_FLESH
/datum/eldritch_knowledge/spell/touch_of_madness/on_gain(mob/user)
. = ..()
priority_announce("The stench of rotting flesh fills the air... An approaching abomination has been detected!", sound = 'sound/misc/notice1.ogg')

View File

@@ -24,7 +24,7 @@
var/check = FALSE
if(ismob(target))
var/mob/living/mobster = target
if(!mobster.mob_biotypes & MOB_ROBOTIC)
if(!(mobster.mob_biotypes & MOB_ROBOTIC))
return FALSE
else
check = TRUE
@@ -159,15 +159,21 @@
desc = "Applying your knowledge of rust to the human body, a knowledge that could decay your foes from the inside out, resulting in organ failure, vomiting, or eventual death through the peeling of rotting flesh."
gain_text = "Rust, decay, it's all the same. All that remains is application."
cost = 2
sacs_needed = 3
spell_to_add = /obj/effect/proc_holder/spell/targeted/touch/grasp_of_decay
next_knowledge = list(/datum/eldritch_knowledge/final/rust_final)
route = PATH_RUST
/datum/eldritch_knowledge/spell/grasp_of_decay/on_gain(mob/user)
. = ..()
priority_announce("A foul wind is blowing... The floor creaks with rust as something sinister approaches!", sound = 'sound/misc/notice1.ogg')
/datum/eldritch_knowledge/final/rust_final
name = "Rustbringer's Oath"
desc = "Bring three corpses onto a transmutation rune. After you finish the ritual, rust will now automatically spread from the rune. Your healing on rust is also tripled, while you become more resilient overall."
gain_text = "Champion of rust. Corruptor of steel. Fear the dark for the Rustbringer has come! Rusted Hills, CALL MY NAME!"
cost = 5
sacs_needed = 8
required_atoms = list(/mob/living/carbon/human)
route = PATH_RUST

View File

@@ -160,15 +160,21 @@
gain_text = "This world will be my stage, and nothing will be out of my reach."
desc = "Gain the ability to mark a 7x7 area as your domain after a short delay. Creatures in your domain are slowed and branded with a void mark, allowing you to quickly teleport to them and slash them, further inhibiting their ability to move."
cost = 2
sacs_needed = 3
spell_to_add = /obj/effect/proc_holder/spell/aoe_turf/domain_expansion
next_knowledge = list(/datum/eldritch_knowledge/final/void_final)
route = PATH_VOID
/datum/eldritch_knowledge/spell/domain_expansion/on_gain(mob/user)
. = ..()
priority_announce("Echos of the lost in space are heard... An ominous presence is being detected! ", sound = 'sound/misc/notice1.ogg')
/datum/eldritch_knowledge/final/void_final
name = "Waltz at the End of Time"
desc = "Bring 3 corpses onto the transmutation rune. After you finish the ritual you will automatically silence people around you and will summon a snow storm around you."
gain_text = "The world falls into darkness. I stand in an empty plane, small flakes of ice fall from the sky. The Aristocrat stands before me, he motions to me. We will play a waltz to the whispers of dying reality, as the world is destroyed before our eyes."
cost = 5
sacs_needed = 8
required_atoms = list(/mob/living/carbon/human)
route = PATH_VOID
///soundloop for the void theme

View File

@@ -492,7 +492,7 @@
var/targetAmount = 100
/datum/objective/revenant/New()
targetAmount = rand(350,600)
targetAmount = rand(150,300)
explanation_text = "Absorb [targetAmount] points of essence from humans."
..()

View File

@@ -84,8 +84,8 @@
if(slam_cooldown + slam_cooldown_time > world.time)
to_chat(src, "<span class='warning'>Your slam ability is still on cooldown!</span>")
return
if(src.loc && !isopenturf(loc))
to_chat(src, "<span class='warning'>You can't do that while still in blood!")
if(!isopenturf(loc))
to_chat(src, "<span class='warning'>You need to be on open flooring to do that!")
return
face_atom(A)

View File

@@ -145,7 +145,7 @@
if("VICTIM")
var/mob/living/carbon/human/T = target
var/datum/antagonist/cult/C = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(C?.cult_team.is_sacrifice_target(T.mind))
if(C && C.cult_team.is_sacrifice_target(T.mind))
if(iscultist(user))
to_chat(user, "<span class='cult'><b>\"This soul is mine.</b></span> <span class='cultlarge'>SACRIFICE THEM!\"</span>")
else

View File

@@ -252,6 +252,10 @@
name = "Barnyard Curse"
spell_type = /obj/effect/proc_holder/spell/pointed/barnyardcurse
/datum/spellbook_entry/cluwne
name = "Cluwne Curse"
spell_type = /obj/effect/proc_holder/spell/targeted/cluwnecurse
/datum/spellbook_entry/charge
name = "Charge"
spell_type = /obj/effect/proc_holder/spell/targeted/charge

View File

@@ -0,0 +1,106 @@
/obj/item/clothing/mask/gas/cluwne
name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
flags_cover = MASKCOVERSEYES
icon_state = "cluwne"
item_state = "cluwne"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
clothing_flags = ALLOWINTERNALS
item_flags = ABSTRACT | DROPDEL
flags_inv = HIDEEARS|HIDEEYES
var/voicechange = TRUE
var/last_sound = 0
var/delay = 15
/obj/item/clothing/mask/gas/cluwne/Initialize()
.=..()
ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT)
/obj/item/clothing/mask/gas/cluwne/proc/play_laugh1()
if(world.time - delay > last_sound)
playsound (src, 'sound/voice/cluwnelaugh1.ogg', 30, 1)
last_sound = world.time
/obj/item/clothing/mask/gas/cluwne/proc/play_laugh2()
if(world.time - delay > last_sound)
playsound (src, 'sound/voice/cluwnelaugh2.ogg', 30, 1)
last_sound = world.time
/obj/item/clothing/mask/gas/cluwne/proc/play_laugh3()
if(world.time - delay > last_sound)
playsound (src, 'sound/voice/cluwnelaugh3.ogg', 30, 1)
last_sound = world.time
/obj/item/clothing/mask/gas/cluwne/equipped(mob/user, slot) //when you put it on
var/mob/living/carbon/C = user
if((C.wear_mask == src) && (voicechange))
play_laugh1()
return ..()
/obj/item/clothing/mask/gas/cluwne/handle_speech(datum/source, list/speech_args)
if(voicechange)
if(prob(5)) //the brain isn't fully gone yet...
speech_args[SPEECH_MESSAGE] = pick("HELP ME!!","PLEASE KILL ME!!","I WANT TO DIE!!", "END MY SUFFERING", "I CANT TAKE THIS ANYMORE!!" ,"SOMEBODY STOP ME!!")
play_laugh2()
if(prob(3))
speech_args[SPEECH_MESSAGE] = pick("HOOOOINKKKKKKK!!", "HOINK HOINK HOINK HOINK!!","HOINK HOINK!!","HOOOOOOIIINKKKK!!") //but most of the time they cant speak,
play_laugh3()
else
speech_args[SPEECH_MESSAGE] = pick("HEEEENKKKKKK!!", "HONK HONK HONK HONK!!","HONK HONK!!","HOOOOOONKKKK!!") //More sounds,
play_laugh1()
return SPEECH_MESSAGE
/obj/item/clothing/mask/gas/cluwne/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
return
if(slot == SLOT_WEAR_MASK)
var/mob/living/carbon/human/H = user
H.dna.add_mutation(CLUWNEMUT)
return
/obj/item/clothing/mask/gas/cluwne/happy_cluwne
name = "Happy Cluwne Mask"
desc = "The mask of a poor cluwne that has been scrubbed of its curse by the Nanotrasen supernatural machinations division. Guaranteed to be %99 curse free and %99.9 not haunted. "
item_flags = ABSTRACT
var/can_cluwne = FALSE
var/is_cursed = FALSE //i don't care that this is *slightly* memory wasteful, it's just one more byte and it's not like some madman is going to spawn thousands of these
var/is_very_cursed = FALSE
/obj/item/clothing/mask/gas/cluwne/happy_cluwne/Initialize()
.=..()
if(prob(1)) //this function pre-determines the logic of the cluwne mask. applying and reapplying the mask does not alter or change anything
is_cursed = TRUE
is_very_cursed = FALSE
else if(prob(0.1))
is_cursed = FALSE
is_very_cursed = TRUE
/obj/item/clothing/mask/gas/cluwne/happy_cluwne/attack_self(mob/user)
voicechange = !voicechange
to_chat(user, "<span class='notice'>You turn the voice box [voicechange ? "on" : "off"]!</span>")
if(voicechange)
play_laugh1()
/obj/item/clothing/mask/gas/cluwne/happy_cluwne/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(slot == SLOT_WEAR_MASK)
if(is_cursed && can_cluwne) //logic predetermined
log_admin("[key_name(H)] was made into a cluwne by [src]")
message_admins("[key_name(H)] got cluwned by [src]")
to_chat(H, "<span class='userdanger'>The masks straps suddenly tighten to your face and your thoughts are erased by a horrible green light!</span>")
H.dropItemToGround(src)
H.cluwneify()
qdel(src)
else if(is_very_cursed && can_cluwne)
var/turf/T = get_turf(src)
var/mob/living/simple_animal/hostile/floor_cluwne/S = new(T)
S.Acquire_Victim(user)
log_admin("[key_name(user)] summoned a floor cluwne using the [src]")
message_admins("[key_name(user)] summoned a floor cluwne using the [src]")
to_chat(H, "<span class='warning'>The mask suddenly slips off your face and... slides under the floor?</span>")
to_chat(H, "<i>...dneirf uoy ot gnoleb ton seod tahT</i>")

View File

@@ -0,0 +1,29 @@
/obj/item/clothing/shoes/clown_shoes/cluwne
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
name = "clown shoes"
icon_state = "cluwne"
item_state = "cluwne"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
item_flags = DROPDEL
var/footstep = 1
/obj/item/clothing/shoes/clown_shoes/cluwne/Initialize()
.=..()
ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT)
/obj/item/clothing/shoes/clown_shoes/cluwne/step_action()
if(footstep > 1)
playsound(src, "clownstep", 50, 1)
footstep = 0
else
footstep++
/obj/item/clothing/shoes/clown_shoes/cluwne/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
return
if(slot == SLOT_SHOES)
var/mob/living/carbon/human/H = user
H.dna.add_mutation(CLUWNEMUT)
return

View File

@@ -0,0 +1,22 @@
/obj/item/clothing/under/cluwne
name = "clown suit"
desc = "<i>'HONK!'</i>"
icon_state = "greenclown"
item_state = "greenclown"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
item_flags = DROPDEL
can_adjust = 0
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/under/cluwne/Initialize()
.=..()
ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT)
/obj/item/clothing/under/cluwne/equipped(mob/living/carbon/user, slot)
if(!ishuman(user))
return
if(slot == SLOT_W_UNIFORM)
var/mob/living/carbon/human/H = user
H.dna.add_mutation(CLUWNEMUT)
return ..()

View File

@@ -102,9 +102,14 @@
desc = "An uniform worn by command officers since 2420s."
icon_state = "orv_com"
/obj/item/clothing/under/trek/engsec/orv
/obj/item/clothing/under/trek/eng/orv
desc = "An uniform worn by operations officers since 2420s."
icon_state = "orv_ops"
icon_state = "orv_eng"
/obj/item/clothing/under/trek/sec/orv
desc = "An uniform worn by security officers since 2420s."
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
icon_state = "orv_sec"
/obj/item/clothing/under/trek/medsci/orv
desc = "An uniform worn by medsci officers since 2420s."
@@ -114,13 +119,20 @@
//honestly no idea why i added specified comm. uniforms but w/e
/obj/item/clothing/under/trek/command/orv/captain
name = "captain uniform"
desc = "An uniform worn by captains since 2550s."
desc = "An uniform worn by captains and commanders since 2550s."
icon_state = "orv_com_capt"
/obj/item/clothing/under/trek/command/orv/engsec
name = "operations command uniform"
desc = "An uniform worn by operations command officers since 2550s."
icon_state = "orv_com_ops"
/obj/item/clothing/under/trek/command/orv/eng
name = "engineering command uniform"
desc = "An uniform worn by Chief Engineers since 2550s."
icon_state = "orv_com_eng"
/obj/item/clothing/under/trek/command/orv/sec
name = "security command uniform"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
desc = "An uniform worn by Heads of Security since 2550s."
icon_state = "orv_com_sec"
/obj/item/clothing/under/trek/command/orv/medsci
name = "medsci command uniform"
@@ -131,13 +143,11 @@
name = "adjutant uniform"
desc = "An uniform worn by adjutants <i>(assistants)</i> since 2550s."
icon_state = "orv_ass"
item_state = "gy_suit"
/obj/item/clothing/under/trek/orv/service
name = "service uniform"
desc = "An uniform worn by service officers since 2550s."
icon_state = "orv_srv"
item_state = "g_suit"
//The Motion Picture
/obj/item/clothing/under/trek/fedutil

View File

@@ -0,0 +1,22 @@
/datum/round_event_control/cat_surgeon
name = "Cat Surgeon"
typepath = /datum/round_event/cat_surgeon
max_occurrences = 1
weight = 10
/datum/round_event/cat_surgeon/start()
var/list/spawn_locs = list()
for(var/X in GLOB.xeno_spawn)
spawn_locs += X
if(!spawn_locs.len)
message_admins("No valid spawn locations found, aborting...")
return MAP_ERROR
var/turf/T = get_turf(pick(spawn_locs))
var/mob/living/simple_animal/hostile/cat_butcherer/S = new(T)
playsound(S, 'sound/misc/catscream.ogg', 50, 1, -1)
message_admins("A cat surgeon has been spawned at [COORD(T)][ADMIN_JMP(T)]")
log_game("A cat surgeon has been spawned at [COORD(T)]")
return SUCCESSFUL_SPAWN

View File

@@ -0,0 +1,11 @@
/datum/round_event_control/meteor_wave/cat
name = "Meteor Wave: CATastrophic"
typepath = /datum/round_event/meteor_wave/cat
weight = 10
max_occurrences = 1
/datum/round_event/meteor_wave/cat
wave_name = "cat"
/datum/round_event/meteor_wave/cat/announce(fake)
priority_announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert", "meteors")

View File

@@ -0,0 +1,23 @@
/datum/round_event_control/floor_cluwne
name = "Floor Cluwne"
typepath = /datum/round_event/floor_cluwne
max_occurrences = 1
min_players = 20
weight = 10
/datum/round_event/floor_cluwne/start()
var/list/spawn_locs = list()
for(var/X in GLOB.xeno_spawn)
spawn_locs += X
if(!spawn_locs.len)
message_admins("No valid spawn locations found, aborting...")
return MAP_ERROR
var/turf/T = get_turf(pick(spawn_locs))
var/mob/living/simple_animal/hostile/floor_cluwne/S = new(T)
playsound(S, 'sound/misc/bikehorn_creepy.ogg', 50, 1, -1)
message_admins("A floor cluwne has been spawned at [COORD(T)][ADMIN_JMP(T)]")
log_game("A floor cluwne has been spawned at [COORD(T)]")
return SUCCESSFUL_SPAWN

View File

@@ -56,6 +56,8 @@
wave_type = GLOB.meteorsC
if("halloween")
wave_type = GLOB.meteorsSPOOKY
if("cat")
wave_type = GLOB.meteorsCat
else
WARNING("Wave name of [wave_name] not recognised.")
kill()

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After

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View File

@@ -391,6 +391,15 @@
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1)
tastes = list("meat" = 3, "smokey sauce" = 1)
foodtype = MEAT
/obj/item/reagent_containers/food/snacks/goliathcalamari
name = "goliath calamari"
desc = "ACKCHYUALLY, this isn't calamari, guys!"
icon_state = "goliathcalamari"
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 3, /datum/reagent/consumable/capsaicin = 1)
list_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/nutriment/vitamin = 5, /datum/reagent/consumable/capsaicin = 2)
tastes = list("rock" = 1, "meat" = 1)
foodtype = MEAT
////////////// Cubes //////////

View File

@@ -213,3 +213,12 @@
)
result = /obj/item/reagent_containers/food/snacks/salad/gumbo
subcategory = CAT_MEAT
/datum/crafting_recipe/food/goliathcalamari
name = "Goliath Calamari"
reqs = list(
/obj/item/reagent_containers/food/snacks/meat/slab/goliath = 2,
/datum/reagent/consumable/cooking_oil = 10
)
result = /obj/item/reagent_containers/food/snacks/goliathcalamari

View File

@@ -101,6 +101,13 @@
matrixed_sections = MATRIX_RED
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
/datum/sprite_accessory/ears/lablight
name = "Dog, Floppy (Light)"
icon_state = "lablight"
color_src = MATRIXED
matrixed_sections = MATRIX_RED
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
/datum/sprite_accessory/ears/human/eevee
name = "Eevee"
icon_state = "eevee"
@@ -351,10 +358,15 @@
matrixed_sections = MATRIX_RED_GREEN
/datum/sprite_accessory/ears/mam_ears/lab
name = "Dog, Long"
name = "Dog, Floppy"
icon_state = "lab"
matrixed_sections = MATRIX_RED
/datum/sprite_accessory/ears/mam_ears/lablight
name = "Dog, Floppy (Light)"
icon_state = "lablight"
matrixed_sections = MATRIX_RED
/datum/sprite_accessory/ears/mam_ears/murid
name = "Murid"
icon_state = "murid"

View File

@@ -83,7 +83,8 @@
for (var/_A in mind.antag_datums)
var/datum/antagonist/A = _A
if (A.show_to_ghosts)
var/mob/dead/observer/O = user
if (A?.show_to_ghosts || !O?.can_reenter_corpse)
was_antagonist = TRUE
serialized["antag"] = A.name
antagonists += list(serialized)

View File

@@ -28,7 +28,7 @@
if(skipface || get_visible_name() == "Unknown")
. += "You can't make out what species they are."
else
. += "[t_He] [t_is] a [dna.custom_species ? dna.custom_species : dna.species.name]!"
. += "[t_He] [t_is] a [spec_trait_examine_font()][dna.custom_species ? dna.custom_species : dna.species.name]</font>!"
//uniform
if(w_uniform && !(SLOT_W_UNIFORM in obscured))

View File

@@ -1055,6 +1055,30 @@
. = ..()
set_species(race)
/**
* # `spec_trait_examine_font()`
*
* This gets a humanoid's special examine font, which is used to color their species name during examine / health analyzing.
* The first of these that applies is returned.
* Returns:
* * Metallic font if robotic
* * Cyan if a toxinlover
* * Purple if plasmaperson
* * Rock / Brownish if a golem
* * Green if none of the others apply (aka, generic organic)
*/
/mob/living/carbon/human/proc/spec_trait_examine_font()
if(HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
return "<font color='#aaa9ad'>"
if(HAS_TRAIT(src, TRAIT_TOXINLOVER))
return "<font color='#00ffff'>"
if(isplasmaman(src))
return "<font color='#800080'"
if(isgolem(src))
return "<font color='#8b4513'"
return "<font color='#18d855'>"
/mob/living/carbon/human/get_tooltip_data()
var/t_He = p_they(TRUE)
var/t_is = p_are()
@@ -1063,7 +1087,7 @@
if(skipface || get_visible_name() == "Unknown")
. += "You can't make out what species they are."
else
. += "[t_He] [t_is] a [dna.custom_species ? dna.custom_species : dna.species.name]"
. += "[t_He] [t_is] a [spec_trait_examine_font()][dna.custom_species ? dna.custom_species : dna.species.name]</font>"
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, usr, .)
/mob/living/carbon/human/species/abductor

View File

@@ -2002,6 +2002,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
var/mob/living/carbon/human/target_collateral_human
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
//Thank you based whoneedsspace
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
@@ -2016,7 +2017,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/append_message = ""
if(shove_blocked && !target.buckled)
var/directional_blocked = !target.Adjacent(target_shove_turf)
var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
target.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
@@ -2045,11 +2045,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
append_message += ", loosening their grip on [target_held_item]"
else
append_message += ", but couldn't loose their grip on [target_held_item]"
else if(target_held_item)
if(target.dropItemToGround(target_held_item))
target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
append_message += ", causing them to drop [target_held_item]"
else if(target.has_status_effect(STATUS_EFFECT_OFF_BALANCE))
if(target_held_item)
if(shove_blocked)
if (target.buckled)
return
else if(target.dropItemToGround(target_held_item))
target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
append_message += ", causing them to drop [target_held_item]"
target.ShoveOffBalance(SHOVE_OFFBALANCE_DURATION)
log_combat(user, target, "shoved", append_message)

View File

@@ -231,8 +231,11 @@
R.update_module_innate()
RM.rebuild_modules()
INVOKE_ASYNC(RM, .proc/do_transform_animation)
if(RM.dogborg)
if(RM.dogborg || R.dogborg)
RM.dogborg_equip()
R.typing_indicator_state = /obj/effect/overlay/typing_indicator/machine/dogborg
else
R.typing_indicator_state = /obj/effect/overlay/typing_indicator/machine
R.maxHealth = borghealth
R.health = min(borghealth, R.health)
qdel(src)

View File

@@ -48,6 +48,8 @@
var/hack_software = FALSE //Will be able to use hacking actions
var/interaction_range = 7 //wireless control range
typing_indicator_state = /obj/effect/overlay/typing_indicator/machine
/mob/living/silicon/Initialize()
. = ..()
GLOB.silicon_mobs += src

View File

@@ -6,37 +6,108 @@
icon_living = "cat_butcher"
icon_dead = "syndicate_dead"
icon_gib = "syndicate_gib"
projectiletype = /obj/item/projectile/bullet/dart/catranq
projectilesound = 'sound/items/syringeproj.ogg'
ranged = 1
ranged_message = "fires the syringe gun at"
ranged_cooldown_time = 30
speak_chance = 0
turns_per_move = 5
response_help_continuous = "pokes"
response_harm_continuous = "hits"
speed = 0
stat_attack = UNCONSCIOUS
robust_searching = 1
maxHealth = 100
health = 100
harm_intent_damage = 5
melee_damage_lower = 15
melee_damage_upper = 15
attack_verb_continuous = "slashes at"
attack_verb_simple = "slash at"
attack_sound = 'sound/weapons/circsawhit.ogg'
a_intent = INTENT_HARM
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
loot = list(/obj/effect/mob_spawn/human/corpse/cat_butcher, /obj/item/circular_saw)
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
loot = list(/obj/effect/mob_spawn/human/corpse/cat_butcher, /obj/item/circular_saw, /obj/item/gun/syringe)
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
faction = list("hostile")
check_friendly_fire = 1
status_flags = CANPUSH
del_on_death = 1
del_on_death = TRUE
var/impatience = 0
rapid_melee = 2 //this lets him attack nearly as fast as a normal player, instead of half as fast as one. Without this, due to mood differences, a greytider in melee can actually facetank and beat him to death with only fists
dodging = TRUE
/mob/living/simple_animal/hostile/cat_butcherer/Life()
. = ..()
if(prob(10) && health <= maxHealth && !target) //heal himself when not in combat
var/healamount = min(maxHealth-health, 20)
visible_message("[src] medicates themself.", "<span class='notice'>You medicate yourself.</span>")
health += healamount
/mob/living/simple_animal/hostile/cat_butcherer/CanAttack(atom/the_target)
if(iscarbon(target))
var/mob/living/carbon/human/C = target
if(C.getorgan(/obj/item/organ/ears/cat) && C.getorgan(/obj/item/organ/tail/cat) && C.has_trauma_type(/datum/brain_trauma/severe/pacifism))//he wont attack his creations
if(C.stat && !istype(C.dna.species, /datum/species/ipc))//unless they need healing
return ..()
else
return FALSE
return ..()
/mob/living/simple_animal/hostile/cat_butcherer/AttackingTarget()
. = ..()
if(. && prob(35) && iscarbon(target))
if(iscarbon(target))
var/mob/living/carbon/human/L = target
var/obj/item/organ/tail/cat/tail = L.getorgan(/obj/item/organ/tail/cat)
if(!QDELETED(tail))
visible_message("[src] severs [L]'s tail in one swift swipe!", "<span class='notice'>You sever [L]'s tail in one swift swipe.</span>")
tail.Remove()
var/obj/item/organ/tail/cat/dropped_tail = new(target.drop_location())
dropped_tail.color = L.hair_color
return 1
if(!L.getorgan(/obj/item/organ/ears/cat) && L.stat) //target doesnt have cat ears
if(L.getorgan(/obj/item/organ/ears)) //slice off the old ears
var/obj/item/organ/ears/ears = L.getorgan(/obj/item/organ/ears)
visible_message("[src] slices off [L]'s ears!", "<span class='notice'>You slice [L]'s ears off.</span>")
ears.Remove(L)
ears.forceMove(get_turf(L))
else //implant new ears
visible_message("[src] attaches a pair of cat ears to [L]!", "<span class='notice'>You attach a pair of cat ears to [L].</span>")
var/obj/item/organ/ears/cat/newears = new
newears.Insert(L, drop_if_replaced = FALSE)
return
else if(!L.getorgan(/obj/item/organ/tail/cat) && L.stat)
if(L.getorgan(/obj/item/organ/tail)) //cut off the tail if they have one already
var/obj/item/organ/tail/tail = L.getorgan(/obj/item/organ/tail)
visible_message("[src] severs [L]'s tail in one swift swipe!", "<span class='notice'>You sever [L]'s tail in one swift swipe.</span>")
tail.Remove(L)
tail.forceMove(get_turf(L))
else //put a cat tail on
visible_message("[src] attaches a cat tail to [L]!", "<span class='notice'>You attach a tail to [L].</span>")
var/obj/item/organ/tail/cat/newtail = new
newtail.Insert(L, drop_if_replaced = FALSE)
return
else if(!L.has_trauma_type(/datum/brain_trauma/severe/pacifism) && L.getorgan(/obj/item/organ/ears/cat) && L.getorgan(/obj/item/organ/tail/cat)) //still does damage. This also lacks a Stat check- felinids beware.
visible_message("[src] drills a hole in [L]'s skull!", "<span class='notice'>You pacify [L]. Another successful creation.</span>")
if(L.stat == CONSCIOUS)
L.emote("scream")
L.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_BASIC)
say("Such a GOOD KITTY!!")
if(L.mind && maxHealth <= 300) //if he robusts a tider, he becomes stronger
maxHealth += 20
adjustHealth(-(maxHealth)) //he heals whenever he finishes
else if(L.stat) //quickly heal them up and move on to our next target!
visible_message("[src] injects [L] with an unknown medicine!", "<span class='notice'>You inject [L] with medicine.</span>")
L.SetSleeping(0, FALSE)
L.SetUnconscious(0, FALSE)
L.adjustOxyLoss(-50)// do CPR first
if(L.blood_volume <= 500) //bandage them up and give em some blood if they're bleeding
L.blood_volume += 30
L.bleedsuppress = 0
if(L.getBruteLoss() >= 50)// first, did we beat them into crit? if so, heal that
var/healing = min(L.getBruteLoss(), 120)
L.adjustBruteLoss(-healing)
L.bleedsuppress = 0 //bandage their ass
return
else if(L.getFireLoss() >= 50) // are they still down from other damage? fix it, but not as fast as the burns
var/healing = min(L.getFireLoss(), 50)
L.adjustFireLoss(-healing)
impatience += 50
if(prob(impatience))
FindTarget()//so we don't focus on some unconscious dude when we could get our eyes on the prize
impatience = 0
say("Bah!!")
return
return ..()

View File

@@ -0,0 +1,457 @@
GLOBAL_VAR_INIT(floor_cluwnes, 0)
#define STAGE_HAUNT 1
#define STAGE_SPOOK 2
#define STAGE_TORMENT 3
#define STAGE_ATTACK 4
#define MANIFEST_DELAY 9
/mob/living/simple_animal/hostile/floor_cluwne
name = "???"
desc = "...."
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "cluwne"
icon_living = "cluwne"
icon_gib = "clown_gib"
maxHealth = 250
health = 250
speed = -1
attack_verb_continuous = "attacks"
attack_verb_simple = "attack"
attack_sound = 'sound/items/bikehorn.ogg'
del_on_death = TRUE
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB | LETPASSTHROW | PASSGLASS | PASSBLOB//it's practically a ghost when unmanifested (under the floor)
loot = list(/obj/item/clothing/mask/gas/cluwne)
wander = FALSE
minimum_distance = 2
move_to_delay = 1
movement_type = FLYING
environment_smash = FALSE
lose_patience_timeout = FALSE
pixel_y = 8
pressure_resistance = 200
minbodytemp = 0
maxbodytemp = 1500
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
var/mob/living/carbon/human/current_victim
var/manifested = FALSE
var/switch_stage = 60
var/stage = STAGE_HAUNT
var/interest = 0
var/target_area
var/invalid_area_typecache = list(/area/space, /area/lavaland, /area/centcom, /area/reebe, /area/shuttle/syndicate)
var/eating = FALSE
var/dontkill = FALSE //for if we just wanna curse a fucker
var/obj/effect/dummy/floorcluwne_orbit/poi
var/obj/effect/temp_visual/fcluwne_manifest/cluwnehole
move_resist = INFINITY
hud_type = /datum/hud/ghost
hud_possible = list(ANTAG_HUD)
/mob/living/simple_animal/hostile/floor_cluwne/Initialize()
. = ..()
access_card = new /obj/item/card/id(src)
var/datum/job/captain/C = new /datum/job/captain
access_card.access = C.get_access()
invalid_area_typecache = typecacheof(invalid_area_typecache)
Manifest()
if(!current_victim)
Acquire_Victim()
poi = new(src)
/mob/living/simple_animal/hostile/floor_cluwne/med_hud_set_health()
return //we use a different hud
/mob/living/simple_animal/hostile/floor_cluwne/med_hud_set_status()
return //we use a different hud
/mob/living/simple_animal/hostile/floor_cluwne/Destroy()
QDEL_NULL(poi)
return ..()
/mob/living/simple_animal/hostile/floor_cluwne/attack_hand(mob/living/carbon/human/M)
..()
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
/mob/living/simple_animal/hostile/floor_cluwne/CanPass(atom/A, turf/target)
return TRUE
/mob/living/simple_animal/hostile/floor_cluwne/Life()
do_jitter_animation(1000)
pixel_y = 8
var/area/A = get_area(src.loc)
if(is_type_in_typecache(A, invalid_area_typecache) || !is_station_level(z))
var/area = pick(GLOB.teleportlocs)
var/area/tp = GLOB.teleportlocs[area]
forceMove(pick(get_area_turfs(tp.type)))
if(!current_victim)
Acquire_Victim()
if(stage && !manifested)
INVOKE_ASYNC(src, .proc/On_Stage)
if(stage == STAGE_ATTACK)
playsound(src, 'sound/misc/cluwne_breathing.ogg', 75, 1)
if(eating)
return
var/turf/T = get_turf(current_victim)
A = get_area(T)
if(prob(5))//checks roughly every 20 ticks
if(current_victim.stat == DEAD || current_victim.dna.check_mutation(CLUWNEMUT) || is_type_in_typecache(A, invalid_area_typecache) || !is_station_level(current_victim.z))
if(!Found_You())
Acquire_Victim()
if(get_dist(src, current_victim) > 9 && !manifested && !is_type_in_typecache(A, invalid_area_typecache))//if cluwne gets stuck he just teleports
do_teleport(src, T)
interest++
if(interest >= switch_stage * 4 && !dontkill)
stage = STAGE_ATTACK
else if(interest >= switch_stage * 2)
stage = STAGE_TORMENT
else if(interest >= switch_stage)
stage = STAGE_SPOOK
else if(interest < switch_stage)
stage = STAGE_HAUNT
..()
/mob/living/simple_animal/hostile/floor_cluwne/Goto(target, delay, minimum_distance)
var/area/A = get_area(current_victim.loc)
if(!manifested && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(current_victim.z))
walk_to(src, target, minimum_distance, delay)
else
walk_to(src,0)
/mob/living/simple_animal/hostile/floor_cluwne/FindTarget()
return current_victim
/mob/living/simple_animal/hostile/floor_cluwne/CanAttack(atom/the_target)//you will not escape
return TRUE
/mob/living/simple_animal/hostile/floor_cluwne/AttackingTarget()
return
/mob/living/simple_animal/hostile/floor_cluwne/LoseTarget()
return
/mob/living/simple_animal/hostile/floor_cluwne/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)//prevents runtimes with machine fuckery
return FALSE
/mob/living/simple_animal/hostile/floor_cluwne/proc/Found_You()
for(var/obj/structure/closet/hiding_spot in orange(7,src))
if(current_victim.loc == hiding_spot)
hiding_spot.bust_open()
current_victim.Paralyze(40)
to_chat(current_victim, "<span class='warning'>...edih t'nac uoY</span>")
return TRUE
return FALSE
/mob/living/simple_animal/hostile/floor_cluwne/proc/Acquire_Victim(specific)
for(var/I in GLOB.player_list)//better than a potential recursive loop
var/mob/living/carbon/human/H = pick(GLOB.player_list)//so the check is fair
var/area/A
if(specific)
H = specific
A = get_area(H.loc)
if(H.stat != DEAD && H.has_dna() && !H.dna.check_mutation(CLUWNEMUT) && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(H.z))
return target = current_victim
A = get_area(H.loc)
if(H && ishuman(H) && H.stat != DEAD && H != current_victim && H.has_dna() && !H.dna.check_mutation(CLUWNEMUT) && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(H.z))
current_victim = H
interest = 0
stage = STAGE_HAUNT
return target = current_victim
message_admins("Floor Cluwne was deleted due to a lack of valid targets, if this was a manually targeted instance please re-evaluate your choice.")
qdel(src)
/mob/living/simple_animal/hostile/floor_cluwne/proc/Manifest()//handles disappearing and appearance anim
if(manifested)
mobility_flags &= ~MOBILITY_MOVE
update_mobility()
cluwnehole = new(src.loc)
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Appear), MANIFEST_DELAY)
else
layer = GAME_PLANE
invisibility = INVISIBILITY_OBSERVER
density = FALSE
mobility_flags |= MOBILITY_MOVE
update_mobility()
if(cluwnehole)
qdel(cluwnehole)
/mob/living/simple_animal/hostile/floor_cluwne/proc/Appear()//handled in a seperate proc so floor cluwne doesn't appear before the animation finishes
layer = LYING_MOB_LAYER
invisibility = FALSE
density = TRUE
/mob/living/simple_animal/hostile/floor_cluwne/proc/Reset_View(screens, colour, mob/living/carbon/human/H)
if(screens)
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
if(colour && H)
H.client.color = colour
/mob/living/simple_animal/hostile/floor_cluwne/proc/On_Stage()
var/mob/living/carbon/human/H = current_victim
switch(stage)
if(STAGE_HAUNT)
if(prob(5))
H.blur_eyes(1)
if(prob(5))
H.playsound_local(src,'sound/voice/cluwnelaugh2_reversed.ogg', 1)
if(prob(5))
H.playsound_local(src,'sound/misc/bikehorn_creepy.ogg', 5)
if(prob(3))
var/obj/item/I = locate() in orange(H, 8)
if(I && !I.anchored)
I.throw_at(H, 4, 3)
to_chat(H, "<span class='warning'>What threw that?</span>")
if(STAGE_SPOOK)
if(prob(4))
var/turf/T = get_turf(H)
T.handle_slip(H, 20)
to_chat(H, "<span class='warning'>The floor shifts underneath you!</span>")
if(prob(5))
H.playsound_local(src,'sound/voice/cluwnelaugh2.ogg', 2)
if(prob(5))
H.playsound_local(src,'sound/voice/cluwnelaugh2_reversed.ogg', 2)
if(prob(5))
H.playsound_local(src,'sound/misc/bikehorn_creepy.ogg', 10)
to_chat(H, "<i>knoh</i>")
if(prob(5))
var/obj/item/I = locate() in orange(H, 8)
if(I && !I.anchored)
I.throw_at(H, 4, 3)
to_chat(H, "<span class='warning'>What threw that?</span>")
if(prob(2))
to_chat(H, "<i>yalp ot tnaw I</i>")
Appear()
manifested = FALSE
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Manifest), 1)
if(STAGE_TORMENT)
if(prob(5))
var/turf/T = get_turf(H)
T.handle_slip(H, 20)
to_chat(H, "<span class='warning'>The floor shifts underneath you!</span>")
if(prob(3))
playsound(src,pick('sound/spookoween/scary_horn.ogg', 'sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 30, 1)
if(prob(3))
playsound(src,'sound/voice/cluwnelaugh1.ogg', 30, 1)
if(prob(3))
playsound(src,'sound/voice/cluwnelaugh2_reversed.ogg', 30, 1)
if(prob(5))
playsound(src,'sound/misc/bikehorn_creepy.ogg', 30, 1)
if(prob(4))
for(var/obj/item/I in orange(8, H))
if(!I.anchored)
I.throw_at(H, 4, 3)
to_chat(H, "<span class='warning'>What the hell?!</span>")
if(prob(2))
to_chat(H, "<span class='warning'>Something feels very wrong...</span>")
H.playsound_local(src,'sound/hallucinations/behind_you1.ogg', 25)
H.flash_act()
if(prob(2))
to_chat(H, "<i>!?REHTOMKNOH eht esiarp uoy oD</i>")
to_chat(H, "<span class='warning'>Something grabs your foot!</span>")
H.playsound_local(src,'sound/hallucinations/i_see_you1.ogg', 25)
H.Stun(20)
if(prob(3))
to_chat(H, "<i>KNOH ?od nottub siht seod tahW</i>")
for(var/turf/open/O in RANGE_TURFS(6, src))
O.MakeSlippery(TURF_WET_WATER, 10)
playsound(src, 'sound/effects/meteorimpact.ogg', 30, 1)
if(prob(1))
to_chat(H, "<span class='userdanger'>WHAT THE FUCK IS THAT?!</span>")
to_chat(H, "<i>.KNOH !nuf hcum os si uoy htiw gniyalP .KNOH KNOH KNOH</i>")
H.playsound_local(src,'sound/hallucinations/im_here1.ogg', 25)
H.reagents.add_reagent(/datum/reagent/toxin/mindbreaker, 3)
H.reagents.add_reagent(/datum/reagent/consumable/laughter, 5)
H.reagents.add_reagent(/datum/reagent/mercury, 3)
Appear()
manifested = FALSE
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Manifest), 2)
for(var/obj/machinery/light/L in range(8, H))
L.flicker()
if(STAGE_ATTACK)
if(dontkill)
stage = STAGE_TORMENT
return
if(!eating)
Found_You()
for(var/I in getline(src,H))
var/turf/T = I
if(T.density)
forceMove(H.loc)
for(var/obj/structure/O in T)
if(O.density || istype(O, /obj/machinery/door/airlock))
forceMove(H.loc)
to_chat(H, "<span class='userdanger'>You feel the floor closing in on your feet!</span>")
H.Paralyze(300)
INVOKE_ASYNC(H, /mob.proc/emote, "scream")
H.adjustBruteLoss(10)
manifested = TRUE
Manifest()
if(!eating)
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Grab, H), 50, TIMER_OVERRIDE|TIMER_UNIQUE)
for(var/turf/open/O in RANGE_TURFS(6, src))
O.MakeSlippery(TURF_WET_LUBE, 20)
playsound(src, 'sound/effects/meteorimpact.ogg', 30, 1)
eating = TRUE
/mob/living/simple_animal/hostile/floor_cluwne/proc/Grab(mob/living/carbon/human/H)
if (H != current_victim)
message_admins("Cluwne tried to grab someone who's not the target. Returning to life stage.")
return
to_chat(H, "<span class='userdanger'>You feel a cold, gloved hand clamp down on your ankle!</span>")
for(var/I in 1 to get_dist(src, H))
if(do_after(src, 5, target = H))
step_towards(H, src)
playsound(H, pick('sound/effects/bodyscrape-01.ogg', 'sound/effects/bodyscrape-02.ogg'), 20, 1, -4)
if(prob(40))
H.emote("scream")
else if(prob(25))
H.say(pick("HELP ME!!","IT'S GOT ME!!","DON'T LET IT TAKE ME!!",";SOMETHING'S KILLING ME!!","HOLY FUCK!!"))
playsound(src, pick('sound/voice/cluwnelaugh1.ogg', 'sound/voice/cluwnelaugh2.ogg', 'sound/voice/cluwnelaugh3.ogg'), 50, 1)
if(get_dist(src,H) <= 1)
visible_message("<span class='danger'>[src] begins dragging [H] under the floor!</span>")
if(do_after(src, 50, target = H) && eating)
H.become_blind()
H.layer = GAME_PLANE
H.invisibility = INVISIBILITY_OBSERVER
H.density = FALSE
H.anchored = TRUE
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Kill, H), 100, TIMER_OVERRIDE|TIMER_UNIQUE)
visible_message("<span class='danger'>[src] pulls [H] under!</span>")
to_chat(H, "<span class='userdanger'>[src] drags you underneath the floor!</span>")
else
eating = FALSE
else
eating = FALSE
manifested = FALSE
Manifest()
/mob/living/simple_animal/hostile/floor_cluwne/proc/Kill(mob/living/carbon/human/H)
if (H != current_victim)
message_admins("Cluwne tried to kill someone who's not the target. Returning to life stage.")
H.invisibility = initial(H.invisibility)
return
if(!istype(H) || !H.client)
H.invisibility = initial(H.invisibility)
Acquire_Victim()
return
playsound(H, 'sound/effects/cluwne_feast.ogg', 100, 0, -4)
var/old_color = H.client.color
var/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
H.client.color = pure_red
animate(H.client,color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
for(var/turf/T in orange(H, 4))
H.add_splatter_floor(T)
if(do_after(src, 50, target = H))
H.unequip_everything()//more runtime prevention
if(prob(75))
H.gib(FALSE)
else
H.cluwneify()
H.adjustBruteLoss(30)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100, 100)
H.cure_blind()
H.layer = initial(H.layer)
H.invisibility = initial(H.invisibility)
H.density = initial(H.density)
H.anchored = initial(H.anchored)
H.blur_eyes(10)
animate(H.client,color = old_color, time = 20)
eating = FALSE
switch_stage = switch_stage * 0.75 //he gets faster after each feast
for(var/mob/M in GLOB.player_list)
M.playsound_local(get_turf(M), 'sound/misc/honk_echo_distant.ogg', 50, 1, pressure_affected = FALSE)
interest = 0
stage = STAGE_HAUNT
Acquire_Victim()
//manifestation animation
/obj/effect/temp_visual/fcluwne_manifest
icon = 'icons/turf/floors.dmi'
icon_state = "fcluwne_open"
layer = TURF_LAYER
duration = 600
randomdir = FALSE
/obj/effect/temp_visual/fcluwne_manifest/Initialize()
. = ..()
playsound(src, 'sound/misc/floor_cluwne_emerge.ogg', 100, 1)
flick("fcluwne_manifest",src)
/obj/effect/dummy/floorcluwne_orbit
name = "floor cluwne"
desc = "If you have this, tell a coder or admin!"
/obj/effect/dummy/floorcluwne_orbit/Initialize()
. = ..()
GLOB.floor_cluwnes++
name += " ([GLOB.floor_cluwnes])"
GLOB.poi_list += src
/obj/effect/dummy/floorcluwne_orbit/Destroy()
. = ..()
GLOB.poi_list -= src
#undef STAGE_HAUNT
#undef STAGE_SPOOK
#undef STAGE_TORMENT
#undef STAGE_ATTACK
#undef MANIFEST_DELAY

View File

@@ -6,6 +6,7 @@
var/Discipline = 0 // if a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
var/SStun = 0 // stun variable
typing_indicator_state = /obj/effect/overlay/typing_indicator/slime
/mob/living/simple_animal/slime/BiologicalLife(seconds, times_fired)
if(!(. = ..()))

View File

@@ -55,3 +55,12 @@ GLOBAL_LIST_EMPTY(typing_indicator_overlays)
icon_state = "normal_typing"
appearance_flags = RESET_COLOR | TILE_BOUND | PIXEL_SCALE
layer = ABOVE_FLY_LAYER
/obj/effect/overlay/typing_indicator/machine
icon_state = "machine_typing"
/obj/effect/overlay/typing_indicator/machine/dogborg
icon = 'icons/mob/talk_64x64.dmi'
/obj/effect/overlay/typing_indicator/slime
icon_state = "slime_typing"

View File

@@ -235,10 +235,10 @@
if(POOL_SCALDING) //Scalding
M.adjust_bodytemperature(50,0,500)
if(POOL_WARM) //Warm
M.adjust_bodytemperature(20,0,360) //Heats up mobs till the termometer shows up
M.adjust_bodytemperature(20,0,360) //Heats up mobs till the thermometer shows up
//Normal temp does nothing, because it's just room temperature water.
if(POOL_COOL)
M.adjust_bodytemperature(-20,250) //Cools mobs till the termometer shows up
M.adjust_bodytemperature(-20,250) //Cools mobs till the thermometer shows up
if(POOL_FRIGID) //Freezing
M.adjust_bodytemperature(-60) //cool mob at -35k per cycle, less would not affect the mob enough.
if(M.bodytemperature <= 50 && !M.stat)
@@ -290,10 +290,10 @@
/obj/machinery/pool/controller/proc/update_temp()
if(mist_state)
if(temperature < POOL_SCALDING)
if(temperature < POOL_WARM)
mist_off()
else
if(temperature == POOL_SCALDING)
if(temperature >= POOL_WARM)
mist_on()
update_icon()

View File

@@ -35,6 +35,9 @@
/obj/item/ammo_casing/magic/spellblade
projectile_type = /obj/item/projectile/magic/spellblade
/obj/item/ammo_casing/magic/judgement_cut
projectile_type = /obj/item/projectile/judgement_cut
/obj/item/ammo_casing/magic/arcane_barrage
projectile_type = /obj/item/projectile/magic/arcane_barrage

View File

@@ -568,12 +568,18 @@
/datum/action/item_action/toggle_scope_zoom/IsAvailable(silent = FALSE)
. = ..()
if(!.)
var/obj/item/gun/G = target
G.zoom(owner, owner.dir, FALSE)
/datum/action/item_action/toggle_scope_zoom/Trigger()
. = ..()
if(.)
var/obj/item/gun/G = target
G.zoom(owner, owner.dir)
/datum/action/item_action/toggle_scope_zoom/Remove(mob/living/L)
var/obj/item/gun/G = target
G.zoom(L, L.dir)
G.zoom(L, L.dir, FALSE)
return ..()
/obj/item/gun/proc/rotate(atom/thing, old_dir, new_dir)

View File

@@ -0,0 +1,91 @@
/obj/item/gun/magic/staff/motivation
name = "Motivation"
desc = "Rumored to have the ability to open up a portal the depths of Lavaland."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "motivation"
item_state = "motivation"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
fire_sound = 'sound/weapons/judgementhit.ogg'
ammo_type = /obj/item/ammo_casing/magic/judgement_cut
force = 20 //so it's worth that 20 tc
armour_penetration = 50
w_class = WEIGHT_CLASS_NORMAL
slot_flags = ITEM_SLOT_BELT
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = SHARP_EDGED
max_integrity = 200
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
max_charges = 3
recharge_rate = 5
var/datum/action/judgement_cut/judgementcut = new/datum/action/judgement_cut()
block_parry_data = /datum/block_parry_data/motivation
//to get this to toggle correctly
/obj/item/gun/magic/staff/motivation/Initialize()
. = ..()
judgementcut = new(src)
//lets the user know that their judgment cuts are recharging
/obj/item/gun/magic/staff/motivation/shoot_with_empty_chamber(mob/living/user as mob|obj)
to_chat(user, "<span class='warning'>Judgment Cut is recharging.</span>")
//action button to toggle judgement cuts on/off
/datum/action/judgement_cut
name = "Judgement Cut - Allows Motivation to slash at a longer distance."
icon_icon = 'icons/obj/projectiles.dmi'
button_icon_state = "judgement_fire"
var/judgement_toggled = TRUE
//lets the user know that you toggled them on/off
/datum/action/judgement_cut/Trigger()
judgement_toggled = !judgement_toggled
to_chat(owner, "<span class='notice'>You [judgement_toggled ? "enable" : "disable"] Judgement Cuts with Motivation.</span>")
//Prevents "firing" the judgement cuts if toggled off and lets the user know
/obj/item/gun/magic/staff/motivation/can_trigger_gun(mob/living/user)
. = ..()
if(!judgementcut.judgement_toggled)
to_chat(user, "<span class='notice'> Judgment Cut is disabled.</span>")
return FALSE
//adds/removes judgement cut and judgement cut end upon pickup/drop
/obj/item/gun/magic/staff/motivation/pickup(mob/living/user)
. = ..()
judgementcut.Grant(user, src)
user.update_icons()
playsound(src, 'sound/items/unsheath.ogg', 25, 1)
/obj/item/gun/magic/staff/motivation/dropped(mob/user)
. = ..()
judgementcut.Remove(user)
user.update_icons()
//A parry tight enough to stagger, but not to counter attack
/datum/block_parry_data/motivation
parry_time_windup = 0.5
parry_time_active = 5
parry_time_spindown = 0
parry_attack_types = ALL
parry_time_active_visual_override = 3
parry_time_spindown_visual_override = 2
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
parry_time_perfect = 0
parry_time_perfect_leeway = 3
parry_time_perfect_leeway_override = list(
TEXT_ATTACK_TYPE_PROJECTILE = 1
)
parry_imperfect_falloff_percent_override = list(
TEXT_ATTACK_TYPE_PROJECTILE = 50 // useless after 3rd decisecond
)
parry_imperfect_falloff_percent = 30
parry_efficiency_to_counterattack = 100
parry_efficiency_considered_successful = 1
parry_efficiency_perfect = 100
parry_data = list(
PARRY_STAGGER_ATTACKER = 10
)
parry_failed_stagger_duration = 2 SECONDS
parry_failed_clickcd_duration = CLICK_CD_RANGE
parry_cooldown = 0

View File

@@ -38,6 +38,10 @@
reagents.add_reagent(/datum/reagent/foaming_agent, 5)
reagents.add_reagent(/datum/reagent/toxin/acid, 5)
/obj/item/projectile/bullet/dart/catranq/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/fermi/furranium, 5) // Turns out I don't even need to give this guy actual tranquilizer chems.
/obj/item/projectile/bullet/dart/syringe
name = "syringe"
icon_state = "syringeproj"

View File

@@ -0,0 +1,15 @@
/obj/item/projectile/judgement_cut
name = "judgement cut"
icon_state = "judgement_fire"
hitsound = 'sound/weapons/judgementfire.ogg'
damage = 10
damage_type = BRUTE
range = 30
is_reflectable = FALSE
sharpness = SHARP_EDGED
impact_effect_type = /obj/effect/temp_visual/impact_effect/judgement_cut
/obj/item/projectile/judgement_cut/on_hit(atom/target, blocked = FALSE)
. = ..()
if(ishuman(target))
new /obj/effect/temp_visual/impact_effect/judgement_cut(src)

View File

@@ -741,6 +741,13 @@
required_reagents = list(/datum/reagent/liquid_dark_matter = 5, /datum/reagent/medicine/synaptizine = 10, /datum/reagent/medicine/oculine = 10, /datum/reagent/mutationtoxin = 1)
required_temp = 600
/datum/chemical_reaction/slimejelly
name = "slimejelly"
results = list(/datum/reagent/toxin/slimejelly = 5)
required_reagents = list(/datum/reagent/oil = 3, /datum/reagent/radium = 2, /datum/reagent/consumable/tinlux = 1)
required_container = /obj/item/reagent_containers/food/snacks/grown/mushroom/glowshroom
mix_message = "The mushroom's insides bubble and pop and it becomes very limp."
/datum/chemical_reaction/slime_extractification
required_reagents = list(/datum/reagent/toxin/slimejelly = 30, /datum/reagent/consumable/frostoil = 5, /datum/reagent/toxin/plasma = 5)
mix_message = "The mixture condenses into a ball."

View File

@@ -254,14 +254,14 @@
software_error()
/datum/nanite_program/proc/on_shock(shock_damage)
if(!program_flags & NANITE_SHOCK_IMMUNE)
if(!(program_flags & NANITE_SHOCK_IMMUNE))
if(prob(10))
software_error()
else if(prob(33))
self_destruct()
/datum/nanite_program/proc/on_minor_shock()
if(!program_flags & NANITE_SHOCK_IMMUNE)
if(!(program_flags & NANITE_SHOCK_IMMUNE))
if(prob(10))
software_error()

View File

@@ -27,8 +27,6 @@ GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
/obj/machinery/syndicatebomb,
/obj/item/hilbertshotel,
/obj/machinery/launchpad,
/obj/machinery/disposal,
/obj/structure/disposalpipe,
/obj/item/hilbertshotel,
/obj/machinery/camera,
/obj/item/gps,

View File

@@ -0,0 +1,36 @@
/obj/effect/proc_holder/spell/targeted/cluwnecurse
name = "Curse of the Cluwne"
desc = "This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun."
school = "transmutation"
charge_type = "recharge"
charge_max = 600
charge_counter = 0
clothes_req = SPELL_WIZARD_GARB
stat_allowed = 0
invocation = "CLU WO'NIS CA'TE'BEST'IS MAXIMUS!"
invocation_type = "shout"
range = 3
cooldown_min = 75
selection_type = "range"
var/list/compatible_mobs = list(/mob/living/carbon/human)
action_icon = 'icons/mob/actions/actions_spells.dmi'
action_icon_state = "cluwne"
/obj/effect/proc_holder/spell/targeted/cluwnecurse/cast(list/targets, mob/user = usr)
if(!targets.len)
to_chat(user, "<span class='notice'>No target found in range.</span>")
return
var/mob/living/carbon/target = targets[1]
if(!(target.type in compatible_mobs))
to_chat(user, "<span class='notice'>You are unable to curse [target]!</span>")
return
if(!(target in oview(range)))
to_chat(user, "<span class='notice'>They are too far away!</span>")
return
var/mob/living/carbon/human/H = target
H.cluwneify()
/datum/action/spell_action/New(Target)
..()
var/obj/effect/proc_holder/spell/S = Target
icon_icon = S.action_icon

View File

@@ -104,7 +104,7 @@
name = "Mechanical Eyepatch"
desc = "An eyepatch that connects itself to your eye socket, enhancing your shooting to an impossible degree, allowing your bullets to ricochet far more often than usual."
item = /obj/item/clothing/glasses/eyepatch/syndicate
cost = 8
cost = 4
/datum/uplink_item/device_tools/ablative_armwraps
name = "Ablative Armwraps"

View File

@@ -189,7 +189,7 @@
desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \
organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host."
item = /obj/item/storage/box/syndie_kit/guardian
cost = 15
cost = 12
limited_stock = 1 // you can only have one holopara apparently?
refundable = TRUE
cant_discount = TRUE
@@ -204,7 +204,7 @@
desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \
organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host."
item = /obj/item/storage/box/syndie_kit/nukieguardian
cost = 15
cost = 8
refundable = TRUE
surplus = 50
refund_path = /obj/item/guardiancreator/tech/choose/nukie
@@ -286,3 +286,13 @@
item = /obj/item/gun/ballistic/automatic/toy/pistol/riot
cost = 3
surplus = 10
/datum/uplink_item/dangerous/motivation
name = "Motivation"
desc = "An ancient blade said to have ties with Lavaland's most inner demons. \
Allows you to cut from a far distance!"
item = /obj/item/gun/magic/staff/motivation
cost = 20
player_minimum = 20
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/traitor/internal_affairs)
cant_discount = TRUE

View File

@@ -76,11 +76,15 @@
return FALSE
if(occupant_amount() >= max_occupants)
return FALSE
if(do_mob(forcer, get_enter_delay(M), target = src))
var/atom/old_loc = loc
if(do_mob(forcer, M, get_enter_delay(M), extra_checks=CALLBACK(src, /obj/vehicle/sealed/car/proc/is_car_stationary, old_loc)))
mob_forced_enter(M, silent)
return TRUE
return FALSE
/obj/vehicle/sealed/car/proc/is_car_stationary(atom/old_loc)
return (old_loc == loc)
/obj/vehicle/sealed/car/proc/mob_forced_enter(mob/M, silent = FALSE)
if(!silent)
M.visible_message("<span class='warning'>[M] is forced into \the [src]!</span>")

View File

@@ -50,6 +50,68 @@
-->
<div class="commit sansserif">
<h2 class="date">06 June 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pools are capable of mist at lower temperatures</li>
</ul>
<h2 class="date">05 June 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">float sanity now makes it not actually run if it's actively being thrown</li>
</ul>
<h3 class="author">coderbus13 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pubby's toxins injector now starts at 200L, like it does on other maps</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">light floppy dog ears</li>
</ul>
<h2 class="date">04 June 2021</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a missing pipe</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">sniper rifle doesn't ruin your round instantly now</li>
</ul>
<h2 class="date">03 June 2021</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Removed some debug tiles on the xenoruin.</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a camera to both solar entryways</li>
<li class="rscadd">Added an intercom to toxin's launch for the doppler</li>
<li class="rscdel">The fake nuke auth disk in the library</li>
</ul>
<h2 class="date">29 May 2021</h2>
<h3 class="author">Kraseo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">No more slamming into people while bloodcrawled.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">brand intelligence event works again</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">swag outfit available in clothesmate</li>
<li class="rscadd">swag shoes availble in clothesmate resprite: changed swag shoes icon to the one twaticus made.</li>
<li class="rscadd">Adds the clown mob spawner for admins</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">puglism damage can no longer stack with scarp</li>
</ul>
<h2 class="date">26 May 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
@@ -504,140 +566,6 @@
<li class="rscadd">Added sprites for Telescopic Baseball Bat</li>
<li class="rscadd">Added Telescopic Baseball Bat to Baseball kit under uplink bundles</li>
</ul>
<h2 class="date">07 April 2021</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Perln generation & biomes from lavaland</li>
<li class="code_imp">Cleans up the area, update it's icon and updates the openspace to use the modules.</li>
</ul>
<h2 class="date">06 April 2021</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Prevents people from lagging the server by growing HUMANS FROM CABBAGE!</li>
</ul>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins get to hear the prayer ding again unless they have prayer sounds turned off.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The wood plank cargo pack no longer is named incorrectly.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">forced climax doesn't do a climax-with</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Reverts locker/crate behavior for attacking it with an item while closed (use any intent other than help to bash it).</li>
<li class="bugfix">Laptop interactions are no longer weird and now you can drag it to yourself to pick it up. tweak: Ctrl+Shift-Click to toggle laptops open/closed. tweak: More examine info for laptops.</li>
<li class="bugfix">Lockers/Crates can now be deconstructed the right way respecting the cutting_tool (even if it's not one of the default interactions).</li>
<li class="rscdel">Dragging the laptop into itself shouldn't do anything anymore (kind of pointless and hard to do).</li>
</ul>
<h2 class="date">04 April 2021</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">After a sudden crash in the tower-cap log slash wooden plank economy, NanoTrasen has decided to stop selling tower-cap logs to Cargo.</li>
</ul>
<h2 class="date">03 April 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The hydroponics pet bee, Bumbles no longer has a number besides their name.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">"Destroy all nanotrasen cloning machines" objective is gone</li>
<li class="code_imp">Removed all the commented-out sabotage objectives (we can just get them from history)</li>
<li class="rscadd">Observe verb logging</li>
</ul>
<h2 class="date">02 April 2021</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">piratepayment</li>
</ul>
<h2 class="date">29 March 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being unable to fix suit sensors if damaged at all unless destroyed completely</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A less-than-new Syndicate bundle that reminds you of the good old days when we didn't need all those newfangled traitor items the young-uns get. We had 6 items in the uplink and we had Monkey in rotation and by god we made do.</li>
</ul>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Earmuffs</li>
<li class="rscadd">Added Random Drink</li>
<li class="rscadd">Added Clear PDA</li>
<li class="rscadd">Added Internals Box</li>
<li class="rscadd">Added Meson Goggles</li>
<li class="rscadd">Added Smoke Grenade</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">automated hydroponics system design now works properly</li>
</ul>
<h2 class="date">28 March 2021</h2>
<h3 class="author">CuteMoff updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Changed Strength Modifier from the default (1.0) too .7</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">As a heretic, shattering your blade no longer interferes with bluespace.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Threat tracking is now universal, rather than dynamic-only</li>
<li class="rscadd">Slaughter demon event now increases weight based on how much blood there is.</li>
</ul>
<h3 class="author">R3dtail updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed ichor creates</li>
<li class="balance">Removed ichor crates and adjusted crate rolling appropriately</li>
<li class="balance">Removed the bonespear from the blackmarket uplink, and made EMP grenades harder to get from the same item.</li>
<li class="rscadd">Added a description to the black market uplink</li>
</ul>
<h3 class="author">Shadow-Quill updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added small versions of the walk icon for all hud styles, except Retro.</li>
</ul>
<h3 class="author">dzahlus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added radial menu to joy mask for alt reskins</li>
<li class="imageadd">added pensive, angry and flushed sprites to joy mask</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Radioactive microlasers can no longer knock out creatures who are immune to the effects of radiation.</li>
<li class="bugfix">The radioactive microlaser now calculates the strength of its delay effect using the intensity setting it had when you initially used it on your victim, not the intensity setting it currently has. This prevents people from "cheating out" its intensity 20 effect with only a 2 second delay and a 1 second cooldown.</li>
<li class="balance">Radioactive microlasers no longer contain twice as much metal as normal health analyzers do.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Replaces the useless bullet and laser shields with new Kinetic and Ablative shields, which do as they advertise.</li>
<li class="rscadd">Replaces the shield implants shield with a hardlight shield that can take large amounts of brute damage, but disintegrates when shot with disablers.</li>
<li class="bugfix">Fixes Fake Roman Shields being able to be used as normal riot shields.</li>
<li class="bugfix">Fixes nonlethal/non-physical damage types destroying shields. (stamina, toxins, oxygen, clone, brain)</li>
<li class="bugfix">Fixes tower shields not doing anything, while also giving them intergrity to match their advertised durability.</li>
<li class="bugfix">Uses additional flags to determine what kind effects work well and what works poorly against various shields.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ghost cafe residents can now disguise themselves as any mob or object</li>
<li class="bugfix">fixes character preview not updating when selecting the loadout tab</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">triple kitsune tail</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>

View File

@@ -29352,3 +29352,37 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2021-05-26:
bunny232:
- bugfix: Removed two random 'captain's office' tiles from space on meta station
2021-05-29:
Kraseo:
- bugfix: No more slamming into people while bloodcrawled.
Linzolle:
- bugfix: brand intelligence event works again
keronshb:
- rscadd: swag outfit available in clothesmate
- rscadd: 'swag shoes availble in clothesmate resprite: changed swag shoes icon
to the one twaticus made.'
- rscadd: Adds the clown mob spawner for admins
zeroisthebiggay:
- balance: puglism damage can no longer stack with scarp
2021-06-03:
MrJWhit:
- balance: Removed some debug tiles on the xenoruin.
TripleShades:
- rscadd: Added a camera to both solar entryways
- rscadd: Added an intercom to toxin's launch for the doppler
- rscdel: The fake nuke auth disk in the library
2021-06-04:
MrJWhit:
- rscadd: Adds a missing pipe
Putnam3145:
- bugfix: sniper rifle doesn't ruin your round instantly now
2021-06-05:
Arturlang:
- code_imp: float sanity now makes it not actually run if it's actively being thrown
coderbus13:
- bugfix: Pubby's toxins injector now starts at 200L, like it does on other maps
zeroisthebiggay:
- rscadd: light floppy dog ears
2021-06-06:
bunny232:
- rscadd: Pools are capable of mist at lower temperatures

View File

@@ -0,0 +1,7 @@
author: "keronshb"
delete-after: True
changes:
- rscadd: "Adds motivation and adds it to the uplink"
- rscadd: "Adds Judgement Cut projectiles"
- rscadd: "Adds Judgement Cut hit effects and firing effects."
- soundadd: "added sounds for the firing and hit sounds of Judgement Cuts, created by @dzahlus"

View File

@@ -0,0 +1,5 @@
author: "keronshb"
delete-after: True
changes:
- balance: "Made it so Off Balance only disarms if they're shoved into a wall or person."
- balance: "Reduced Off Balance time to 2 seconds."

View File

@@ -0,0 +1,10 @@
author: "keronshb"
delete-after: True
changes:
- balance: "Pierced Realities despawn after 3 minutes and 15 seconds, new unresearched realities spawn in after that time elsewhere to help other heretics get back into the game."
- balance: "A required sacrifice amount for heretic's second to last and last powers are added to discourage only rushing for holes."
- balance: "An announcement automatically plays to everyone that there's a heretic gunning for ascension upon learning the 2nd to last power"
- balance: "Blade Shatters are now used in hand other than with a HUD icon
tweak: Adjusted some TGUI menus for the book to reflect how many sacrifices a heretic has and how many are required for certain powers"
- bugfix: "Fixes sprite issue for Void Cloak for people who have digigrade legs."
- bugfix: "Fixes the Raw Prophet recipe to match the description"

View File

@@ -0,0 +1,4 @@
author: "DrPainis"
delete-after: True
changes:
- rscadd: "goliath calamari"

View File

@@ -1,6 +0,0 @@
author: "keronshb"
delete-after: True
changes:
- rscadd: "swag outfit available in clothesmate"
- rscadd: "swag shoes availble in clothesmate
resprite: changed swag shoes icon to the one twaticus made."

View File

@@ -1,4 +0,0 @@
author: "keronshb"
delete-after: True
changes:
- rscadd: "Adds the clown mob spawner for admins"

View File

@@ -1,4 +0,0 @@
author: "Linzolle"
delete-after: True
changes:
- bugfix: "brand intelligence event works again"

View File

@@ -1,4 +0,0 @@
author: "zeroisthebiggay"
delete-after: True
changes:
- balance: "puglism damage can no longer stack with scarp"

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@@ -1,4 +0,0 @@
author: "Kraseo"
delete-after: True
changes:
- bugfix: "No more slamming into people while bloodcrawled."

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@@ -0,0 +1,4 @@
author: "Arturlang"
delete-after: True
changes:
- balance: "Holoparasites for traitors now cost 12 crystals, for operatives 8, the ricochet eyepath traitor item now 4."

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@@ -0,0 +1,10 @@
author: "keronshb"
delete-after: True
changes:
- rscadd: "Adds Floor Cluwnes and event for midround"
- rscadd: "Adds Cluwne mutation"
- rscadd: "Adds Cluwne spell"
- rscadd: "Adds Cluwnes"
- imageadd: "Adds Cluwne Mask + shoes"
- admin: "Adds Floor Cluwne spawn button"
- admin: "Adds Cluwne smite button"

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@@ -0,0 +1,4 @@
author: "DrPainis"
delete-after: True
changes:
- rscadd: "cat meteors"

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