Automatic changelog compile [ci skip]

This commit is contained in:
Sandstorm Bot
2022-06-07 20:32:33 +00:00
parent be1357bdb0
commit 237113ffb3
4 changed files with 29 additions and 24 deletions
@@ -1,4 +0,0 @@
author: "SandPoot"
delete-after: True
changes:
- refactor: "Does some extremely minor touches on pulling/pushing code."
@@ -1,16 +0,0 @@
author: "Bhijn & Myr"
delete-after: True
changes:
- bugfix: "The shake animation, jiggle animation, squish animation, jitter animation, and float animation, have all been fixed."
- bugfix: "This also means that storage animations are fully working again. It's been a few years!"
- bugfix: "The pull animation no longer interrupts ongoing animations."
- tweak: "The pull animation now supports diagonal directions (currently only applies to the initial grab! pull code is spaghetti)"
- bugfix: "All screenshake sources now fully support the screenshake pref"
- code_imp: "cit_screenshake.dm has been fully merged into the base files."
- bugfix: "You can no longer remotely apply fingerprints to storage objects by clicking and dragging it around. Additionally, storage objects now rustle again when clicking and dragging (only took like,, a year to fix)"
- bugfix: "The pickup animation now properly slides into your spaceman again, instead of just kinda disappearing."
- tweak: When pulling a resting mob, they'll now skip the laying animation entirely, fixing a visual oddity where they shrink and grow to flip.
- tweak: Alerts are now a little snappier and bouncier, as they've been swapped from sine easing, to back easing.
- tweak: Radial menus now use sine easing, rather than linear easing. This just looks a little prettier.
- tweak: Runechat now properly respects an object's X offset. Previously, it relied on a hardcoded check for dogborgs.
- tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues where the Y offset gets wiped due to the float animation. This also makes floating fully compatible with ctrl+WASD."
@@ -1,4 +0,0 @@
author: "Bhijn & Myr"
delete-after: True
changes:
- bugfix: "Audiovisual redirection now works exactly as it used to. In laymen's terms, this means folks in VR sleepers are aware of the world around them again!"
+29
View File
@@ -110,6 +110,35 @@
- rscadd: Station pets now retain their color between shifts!
- bugfix: Admin vote deobfuscation now properly displays votes as 0 if they were
simply never voted for.
- bugfix: Audiovisual redirection now works exactly as it used to. In laymen's terms,
this means folks in VR sleepers are aware of the world around them again!
- bugfix: The shake animation, jiggle animation, squish animation, jitter animation,
and float animation, have all been fixed.
- bugfix: This also means that storage animations are fully working again. It's
been a few years!
- bugfix: The pull animation no longer interrupts ongoing animations.
- tweak: The pull animation now supports diagonal directions (currently only applies
to the initial grab! pull code is spaghetti)
- bugfix: All screenshake sources now fully support the screenshake pref
- code_imp: cit_screenshake.dm has been fully merged into the base files.
- bugfix: You can no longer remotely apply fingerprints to storage objects by clicking
and dragging it around. Additionally, storage objects now rustle again when
clicking and dragging (only took like,, a year to fix)
- bugfix: The pickup animation now properly slides into your spaceman again, instead
of just kinda disappearing.
- tweak: When pulling a resting mob, they'll now skip the laying animation entirely,
fixing a visual oddity where they shrink and grow to flip.
- tweak: Alerts are now a little snappier and bouncier, as they've been swapped
from sine easing, to back easing.
- tweak: Radial menus now use sine easing, rather than linear easing. This just
looks a little prettier.
- tweak: Runechat now properly respects an object's X offset. Previously, it relied
on a hardcoded check for dogborgs.
- tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues
where the Y offset gets wiped due to the float animation. This also makes floating
fully compatible with ctrl+WASD."
SandPoot:
- refactor: Does some extremely minor touches on pulling/pushing code.
timothyteakettle:
- rscadd: updates existing poly maid outfit with tg sprite but polychromatic
- rscadd: adds polychromic maid apron, gloves, collar, headband