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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Automatic changelog compile [ci skip]
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@@ -1,4 +0,0 @@
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author: "SandPoot"
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delete-after: True
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changes:
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- refactor: "Does some extremely minor touches on pulling/pushing code."
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@@ -1,16 +0,0 @@
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author: "Bhijn & Myr"
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delete-after: True
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changes:
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- bugfix: "The shake animation, jiggle animation, squish animation, jitter animation, and float animation, have all been fixed."
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- bugfix: "This also means that storage animations are fully working again. It's been a few years!"
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- bugfix: "The pull animation no longer interrupts ongoing animations."
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- tweak: "The pull animation now supports diagonal directions (currently only applies to the initial grab! pull code is spaghetti)"
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- bugfix: "All screenshake sources now fully support the screenshake pref"
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- code_imp: "cit_screenshake.dm has been fully merged into the base files."
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- bugfix: "You can no longer remotely apply fingerprints to storage objects by clicking and dragging it around. Additionally, storage objects now rustle again when clicking and dragging (only took like,, a year to fix)"
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- bugfix: "The pickup animation now properly slides into your spaceman again, instead of just kinda disappearing."
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- tweak: When pulling a resting mob, they'll now skip the laying animation entirely, fixing a visual oddity where they shrink and grow to flip.
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- tweak: Alerts are now a little snappier and bouncier, as they've been swapped from sine easing, to back easing.
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- tweak: Radial menus now use sine easing, rather than linear easing. This just looks a little prettier.
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- tweak: Runechat now properly respects an object's X offset. Previously, it relied on a hardcoded check for dogborgs.
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- tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues where the Y offset gets wiped due to the float animation. This also makes floating fully compatible with ctrl+WASD."
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@@ -1,4 +0,0 @@
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author: "Bhijn & Myr"
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delete-after: True
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changes:
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- bugfix: "Audiovisual redirection now works exactly as it used to. In laymen's terms, this means folks in VR sleepers are aware of the world around them again!"
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@@ -110,6 +110,35 @@
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- rscadd: Station pets now retain their color between shifts!
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- bugfix: Admin vote deobfuscation now properly displays votes as 0 if they were
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simply never voted for.
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- bugfix: Audiovisual redirection now works exactly as it used to. In laymen's terms,
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this means folks in VR sleepers are aware of the world around them again!
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- bugfix: The shake animation, jiggle animation, squish animation, jitter animation,
|
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and float animation, have all been fixed.
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- bugfix: This also means that storage animations are fully working again. It's
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been a few years!
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- bugfix: The pull animation no longer interrupts ongoing animations.
|
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- tweak: The pull animation now supports diagonal directions (currently only applies
|
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to the initial grab! pull code is spaghetti)
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- bugfix: All screenshake sources now fully support the screenshake pref
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- code_imp: cit_screenshake.dm has been fully merged into the base files.
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- bugfix: You can no longer remotely apply fingerprints to storage objects by clicking
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and dragging it around. Additionally, storage objects now rustle again when
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clicking and dragging (only took like,, a year to fix)
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- bugfix: The pickup animation now properly slides into your spaceman again, instead
|
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of just kinda disappearing.
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- tweak: When pulling a resting mob, they'll now skip the laying animation entirely,
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fixing a visual oddity where they shrink and grow to flip.
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- tweak: Alerts are now a little snappier and bouncier, as they've been swapped
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from sine easing, to back easing.
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- tweak: Radial menus now use sine easing, rather than linear easing. This just
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looks a little prettier.
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- tweak: Runechat now properly respects an object's X offset. Previously, it relied
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on a hardcoded check for dogborgs.
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- tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues
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where the Y offset gets wiped due to the float animation. This also makes floating
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fully compatible with ctrl+WASD."
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SandPoot:
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- refactor: Does some extremely minor touches on pulling/pushing code.
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timothyteakettle:
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- rscadd: updates existing poly maid outfit with tg sprite but polychromatic
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- rscadd: adds polychromic maid apron, gloves, collar, headband
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