Merge pull request #13871 from silicons/debris

Merry Christmas - GIVING JANITORS A JOB
This commit is contained in:
Putnam3145
2021-01-08 00:26:52 -08:00
committed by GitHub
39 changed files with 916 additions and 283 deletions

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@@ -238,8 +238,11 @@
CHECK_TICK
SSdbcore.SetRoundEnd()
//Collects persistence features
if(mode.allow_persistence_save)
SSpersistence.CollectData()
if(mode.station_was_nuked)
SSpersistence.station_was_destroyed = TRUE
if(!mode.allow_persistence_save)
SSpersistence.station_persistence_save_disabled = TRUE
SSpersistence.CollectData()
//stop collecting feedback during grifftime
SSblackbox.Seal()

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@@ -566,3 +566,20 @@
config_entry_value = 0.333
min_val = 0
integer = FALSE
/// Amount of dirtyness tiles need to spawn dirt.
/datum/config_entry/number/turf_dirt_threshold
config_entry_value = 100
min_val = 1
integer = TRUE
/// Alpha dirt starts at
/datum/config_entry/number/dirt_alpha_starting
config_entry_value = 127
max_val = 255
min_val = 0
integer = TRUE
/// Dirtyness multiplier for making turfs dirty
/datum/config_entry/number/turf_dirty_multiplier
config_entry_value = 1

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@@ -0,0 +1,20 @@
/// Whether or not to use the persistence system for cleanable objects
/datum/config_entry/flag/persistent_debris
config_entry_value = FALSE
/// Whether or not to nuke all roundstart debris that isn't due to persistence if the above is true
/datum/config_entry/flag/persistent_debris_only
config_entry_value = TRUE
/// Max amount of objects to store, total
/datum/config_entry/number/persistent_debris_global_max
config_entry_value = 10000
integer = TRUE
/// Max amount of objects to store per type
/datum/config_entry/number/persistent_debris_type_max
config_entry_value = 2000
integer = TRUE
/// Wipe dirty stuff on nuke
/datum/config_entry/flag/persistent_debris_wipe_on_nuke

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@@ -41,6 +41,8 @@ SUBSYSTEM_DEF(mapping)
var/datum/space_level/transit
var/datum/space_level/empty_space
var/num_of_res_levels = 1
/// Lookup for zlevel to station z. text = num.
var/list/z_to_station_z_index
var/stat_map_name = "Loading..."
@@ -259,6 +261,16 @@ SUBSYSTEM_DEF(mapping)
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
return parsed_maps
/datum/controller/subsystem/mapping/proc/setup_station_z_index()
z_to_station_z_index = list()
var/sz = 1
var/cz = station_start
if(islist(config.map_file))
for(var/map in config.map_file)
z_to_station_z_index["[cz++]"] = sz++
else
z_to_station_z_index["[station_start]"] = 1
/datum/controller/subsystem/mapping/proc/loadWorld()
//if any of these fail, something has gone horribly, HORRIBLY, wrong
var/list/FailedZs = list()
@@ -271,6 +283,8 @@ SUBSYSTEM_DEF(mapping)
INIT_ANNOUNCE("Loading [config.map_name]...")
LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION, FALSE, config.orientation)
setup_station_z_index()
if(SSdbcore.Connect())
var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]")
query_round_map_name.Execute()

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@@ -5,18 +5,14 @@ SUBSYSTEM_DEF(persistence)
name = "Persistence"
init_order = INIT_ORDER_PERSISTENCE
flags = SS_NO_FIRE
var/list/satchel_blacklist = list() //this is a typecache
var/list/new_secret_satchels = list() //these are objects
var/list/old_secret_satchels = list()
/// Marks if the station got horribly destroyed
var/station_was_destroyed = FALSE
/// Marks if persistence save should be disabled
var/station_persistence_save_disabled = FALSE
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz")
var/list/average_dynamic_threat = 50
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
var/list/antag_rep = list()
var/list/antag_rep_change = list()
@@ -28,62 +24,81 @@ SUBSYSTEM_DEF(persistence)
var/list/paintings = list()
/datum/controller/subsystem/persistence/Initialize()
LoadSatchels()
LoadPoly()
LoadChiselMessages()
LoadTrophies()
LoadRecentModes()
LoadRecentStorytellers()
LoadRecentRulesets()
LoadRecentMaps()
LoadPhotoPersistence()
LoadServerPersistence()
LoadGamePersistence()
var/map_persistence_path = get_map_persistence_path()
if(map_persistence_path)
LoadMapPersistence()
return ..()
/**
* Gets the persistence path of the current map.
*/
/datum/controller/subsystem/persistence/proc/get_map_persistence_path()
ASSERT(SSmapping.config)
if(!SSmapping.config.persistence_key || (SSmapping.config.persistence_key == "NO_PERSIST"))
return null
return "data/persistence/[ckey(SSmapping.config.persistence_key)]"
/datum/controller/subsystem/persistence/proc/CollectData()
SaveServerPersistence()
if(station_persistence_save_disabled)
return
SaveGamePersistence()
var/map_persistence_path = get_map_persistence_path()
if(map_persistence_path)
SaveMapPersistence()
/**
* Loads persistent data relevant to the server: Configurations, past gamemodes, votes, antag rep, etc
*/
/datum/controller/subsystem/persistence/proc/LoadServerPersistence()
for(var/client/C in GLOB.clients)
LoadSavedVote(C.ckey)
if(CONFIG_GET(flag/use_antag_rep))
LoadAntagReputation()
LoadRandomizedRecipes()
LoadPanicBunker()
return ..()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
var/placed_satchel = 0
var/path
/**
* Saves persistent data relevant to the server: Configurations, past gamemodes, votes, antag rep, etc
*/
/datum/controller/subsystem/persistence/proc/SaveServerPersistence()
if(CONFIG_GET(flag/use_antag_rep))
CollectAntagReputation()
SaveRandomizedRecipes()
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/json = list()
if(fexists(json_file))
json = json_decode(file2text(json_file))
/**
* Loads persistent data relevant to the game in general: Photos, etc
*
* Legacy map persistence systems also use this.
*/
/datum/controller/subsystem/persistence/proc/LoadGamePersistence()
LoadChiselMessages()
LoadPhotoPersistence()
LoadPaintings()
old_secret_satchels = json["data"]
var/obj/item/storage/backpack/satchel/flat/F
if(old_secret_satchels && old_secret_satchels.len >= 10) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
F = new()
old_secret_satchels.Cut(pos, pos+1 % old_secret_satchels.len)
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = SSmapping.station_start
path = text2path(old_secret_satchels[pos]["saved_obj"])
/**
* Saves persistent data relevant to the game in general: Photos, etc
*
* Legacy map persistence systems also use this.
*/
/datum/controller/subsystem/persistence/proc/SaveGamePersistence()
CollectChiselMessages()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
SavePaintings()
SaveScars()
if(F)
if(isfloorturf(F.loc) && !isplatingturf(F.loc))
F.hide(1)
if(ispath(path))
var/spawned_item = new path(F)
spawned_objects[spawned_item] = TRUE
placed_satchel++
var/free_satchels = 0
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,SSmapping.station_start), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,SSmapping.station_start)))) //Nontrivially expensive but it's roundstart only
if(isfloorturf(T) && !isplatingturf(T))
new /obj/item/storage/backpack/satchel/flat/secret(T)
free_satchels++
if((free_satchels + placed_satchel) == 10) //ten tiles, more than enough to kill anything that moves
break
/**
* Loads persistent data relevant to the current map: Objects, etc.
*/
/datum/controller/subsystem/persistence/proc/LoadMapPersistence()
return
/datum/controller/subsystem/persistence/proc/LoadPoly()
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.alive_mob_list)
twitterize(P.speech_buffer, "polytalk")
break //Who's been duping the bird?!
/**
* Saves persistent data relevant to the current map: Objects, etc.
*/
/datum/controller/subsystem/persistence/proc/SaveMapPersistence()
return
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
var/list/saved_messages = list()
@@ -130,63 +145,6 @@ SUBSYSTEM_DEF(persistence)
log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
/datum/controller/subsystem/persistence/proc/LoadTrophies()
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
S >> saved_json
if(!saved_json)
return
saved_trophies = json_decode(saved_json)
fdel("data/npc_saves/TrophyItems.sav")
else
var/json_file = file("data/npc_saves/TrophyItems.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_trophies = json["data"]
SetUpTrophies(saved_trophies.Copy())
/datum/controller/subsystem/persistence/proc/LoadRecentModes()
var/json_file = file("data/RecentModes.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
var/json_file = file("data/RecentRulesets.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_dynamic_rules = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
var/json_file = file("data/RecentStorytellers.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_storytellers = json["data"]
if(saved_storytellers.len > 3)
average_dynamic_threat = saved_storytellers[4]
saved_storytellers.len = 3
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_maps = json["maps"]
/datum/controller/subsystem/persistence/proc/LoadAntagReputation()
var/json = file2text(FILE_ANTAG_REP)
@@ -207,59 +165,6 @@ SUBSYSTEM_DEF(persistence)
return
saved_votes[ckey] = json["data"]
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
if (T.showpiece)
continue
T.added_roundstart = TRUE
var/trophy_data = pick_n_take(trophy_items)
if(!islist(trophy_data))
continue
var/list/chosen_trophy = trophy_data
if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
continue
var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
if(!path)
continue
T.showpiece = new /obj/item/showpiece_dummy(T, path)
T.trophy_message = chosen_trophy["message"]
T.placer_key = chosen_trophy["placer_key"]
T.update_icon()
/datum/controller/subsystem/persistence/proc/CollectData()
CollectChiselMessages()
CollectSecretSatchels()
CollectTrophies()
CollectRoundtype()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectStoryteller(mode)
CollectRulesets(mode)
RecordMaps()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
CollectAntagReputation()
SaveRandomizedRecipes()
SavePanicBunker()
SavePaintings()
SaveScars()
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
var/bunker_path = file("data/bunker_passthrough.json")
if(fexists(bunker_path))
var/list/json = json_decode(file2text(bunker_path))
GLOB.bunker_passthrough = json["data"]
for(var/ckey in GLOB.bunker_passthrough)
if(daysSince(GLOB.bunker_passthrough[ckey]) >= CONFIG_GET(number/max_bunker_days))
GLOB.bunker_passthrough -= ckey
/datum/controller/subsystem/persistence/proc/GetPhotoAlbums()
var/album_path = file("data/photo_albums.json")
if(fexists(album_path))
@@ -329,35 +234,6 @@ SUBSYSTEM_DEF(persistence)
WRITE_FILE(frame_path, frame_json)
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
var/list/satchels_to_add = list()
for(var/A in new_secret_satchels)
var/obj/item/storage/backpack/satchel/flat/F = A
if(QDELETED(F) || F.z != SSmapping.station_start || F.invisibility != INVISIBILITY_MAXIMUM)
continue
var/list/savable_obj = list()
for(var/obj/O in F)
if(is_type_in_typecache(O, satchel_blacklist) || (O.flags_1 & ADMIN_SPAWNED_1))
continue
if(O.persistence_replacement)
savable_obj += O.persistence_replacement
else
savable_obj += O.type
if(isemptylist(savable_obj))
continue
var/list/data = list()
data["x"] = F.x
data["y"] = F.y
data["saved_obj"] = pick(savable_obj)
satchels_to_add += list(data)
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/file_data = list()
fdel(json_file)
file_data["data"] = old_secret_satchels + satchels_to_add
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
@@ -373,84 +249,6 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
saved_messages += list(M.pack()) // dm eats one list
/datum/controller/subsystem/persistence/proc/CollectTrophies()
var/json_file = file("data/npc_saves/TrophyItems.json")
var/list/file_data = list()
file_data["data"] = remove_duplicate_trophies(saved_trophies)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/SavePanicBunker()
var/json_file = file("data/bunker_passthrough.json")
var/list/file_data = list()
file_data["data"] = GLOB.bunker_passthrough
fdel(json_file)
WRITE_FILE(json_file,json_encode(file_data))
/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
var/list/ukeys = list()
. = list()
for(var/trophy in trophies)
var/tkey = "[trophy["path"]]-[trophy["message"]]"
if(ukeys[tkey])
continue
else
. += list(trophy)
ukeys[tkey] = TRUE
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
var/list/data = list()
data["path"] = T.showpiece.type
data["message"] = T.trophy_message
data["placer_key"] = T.placer_key
saved_trophies += list(data)
/datum/controller/subsystem/persistence/proc/CollectRoundtype()
saved_modes[3] = saved_modes[2]
saved_modes[2] = saved_modes[1]
saved_modes[1] = SSticker.mode.config_tag
var/json_file = file("data/RecentModes.json")
var/list/file_data = list()
file_data["data"] = saved_modes
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
saved_storytellers.len = 3
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers + average_dynamic_threat
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/r in mode.executed_rules)
var/datum/dynamic_ruleset/rule = r
saved_dynamic_rules[1] += rule.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
var/json_file = file("data/RecentMaps.json")
var/list/file_data = list()
file_data["maps"] = saved_maps
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectAntagReputation()
var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)

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@@ -0,0 +1,177 @@
/**
* Persistence for cleanable debris.
*/
/datum/controller/subsystem/persistence
/// tracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice.
var/loaded_debris = FALSE
/datum/controller/subsystem/persistence/LoadMapPersistence()
. = ..()
if(CONFIG_GET(flag/persistent_debris))
LoadMapDebris()
/datum/controller/subsystem/persistence/SaveMapPersistence()
. = ..()
if(CONFIG_GET(flag/persistent_debris))
SaveMapDebris()
/datum/controller/subsystem/persistence/proc/LoadMapDebris()
if(CONFIG_GET(flag/persistent_debris_only))
wipe_existing_debris()
if(!fexists("[get_map_persistence_path()]/debris.json"))
return
if(loaded_debris)
return
loaded_debris = TRUE
var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
var/list/allowed_z_cache = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
allowed_z_cache[num2text(z)] = TRUE
var/list/data = json_decode(file2text("[get_map_persistence_path()]/debris.json"))
var/list/z_lookup = list()
var/loaded = 0
var/list/loaded_by_type = list()
var/nopath = 0
var/badloc = 0
var/noturf = 0
/// reverse it
for(var/z in SSmapping.z_to_station_z_index)
var/sz = SSmapping.z_to_station_z_index[z]
z_lookup[num2text(sz)] = text2num(z)
for(var/z in data)
var/actual_z = z_lookup[z]
var/list/L1 = data[z]
for(var/x in L1)
var/list/L2 = data[z][x]
for(var/y in L2)
var/turf/tile = locate(text2num(x), text2num(y), actual_z)
if(!tile)
noturf++
continue
var/list/objects = data[z][x][y]
for(var/_L in objects)
var/list/objdata
var/path
if(islist(_L))
objdata = _L
path = text2path(objdata["__PATH__"])
else
path = text2path(_L)
objdata = objects[_L]
if(!path)
nopath++
continue
if(!IsValidDebrisLocation(tile, allowed_turf_typecache, allowed_z_cache, path, TRUE))
badloc++
continue
var/obj/effect/decal/cleanable/instantiated = new path(tile)
loaded_by_type[path] += 1
loaded++
if(objdata)
instantiated.PersistenceLoad(objdata)
var/list/bytype = list()
for(var/path in loaded_by_type)
bytype += "[path] - [loaded_by_type[path]]"
subsystem_log(
{"Debris loading completed:
Errors:
No path: [nopath]
Invalid location: [badloc]
No turf on map: [noturf]
Total loaded: [loaded]
By type:
[bytype.Join("\n")]"}
)
/datum/controller/subsystem/persistence/proc/SaveMapDebris()
if(fexists("[get_map_persistence_path()]/debris.json"))
fdel("[get_map_persistence_path()]/debris.json")
if(CONFIG_GET(flag/persistent_debris_wipe_on_nuke) && station_was_destroyed)
return // local janitor cheers on nukeop team to save some work
var/list/data = list()
var/list/z_lookup = SSmapping.z_to_station_z_index
var/list/debris = RelevantPersistentDebris()
var/obj/effect/decal/cleanable/saving
var/global_max = CONFIG_GET(number/persistent_debris_global_max)
var/type_max = CONFIG_GET(number/persistent_debris_type_max)
var/stored = 0
var/list/stored_by_type = list()
for(var/i in debris)
saving = i
var/list/serializing = list()
var/path = saving.PersistenceSave(serializing)
if(!path)
continue
if(stored_by_type[path] > type_max)
continue
var/text_z = num2text(z_lookup[num2text(saving.z)])
var/text_y = num2text(saving.y)
var/text_x = num2text(saving.x)
LAZYINITLIST(data[text_z])
LAZYINITLIST(data[text_z][text_x])
LAZYINITLIST(data[text_z][text_x][text_y])
if(saving.persistence_allow_stacking)
serializing["__PATH__"] = path
data[text_z][text_x][text_y] += list(serializing)
else
data[text_z][text_x][text_y][path] = serializing
stored++
if(stored > global_max)
var/w = "Persistent debris saving globally aborted due to global max >= [global_max]. Either janitors never do their jobs or something is wrong."
message_admins(w)
subsystem_log(w)
return
stored_by_type[path] = stored_by_type[path]? stored_by_type[path] + 1 : 1
if(stored_by_type[path] > type_max)
var/w = "Persistent debris saving aborted for type [path] due to type max >= [global_max]. Either janitors never do their jobs or something is wrong."
message_admins(w)
subsystem_log(w)
var/list/bytype = list()
for(var/path in stored_by_type)
bytype += "[path] - [stored_by_type[path]]"
subsystem_log(
{"Debris saving completed:
Total: [stored]
By type:
[bytype.Join("\n")]"}
)
WRITE_FILE(file("[get_map_persistence_path()]/debris.json"), json_encode(data))
/datum/controller/subsystem/persistence/proc/IsValidDebrisLocation(turf/tile, list/allowed_typecache, list/allowed_zcache, obj/effect/decal/cleanable/type, loading = FALSE)
if(!allowed_typecache[tile.type])
return FALSE
var/area/A = tile.loc
if(!A.persistent_debris_allowed)
return FALSE
if(!allowed_zcache[num2text(tile.z)])
return FALSE
if(loading)
if(!initial(type.persistence_allow_stacking))
var/obj/effect/decal/cleanable/C = locate(type) in tile
if(!QDELETED(C))
return FALSE
// Saving verifies allow stacking in the save proc.
for(var/obj/structure/window/W in tile)
if(W.fulltile)
return FALSE
return TRUE
/datum/controller/subsystem/persistence/proc/wipe_existing_debris()
var/list/existing = RelevantPersistentDebris()
QDEL_LIST(existing)
/datum/controller/subsystem/persistence/proc/RelevantPersistentDebris()
var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
var/list/allowed_z_cache = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
allowed_z_cache[num2text(z)] = TRUE
. = list()
for(var/obj/effect/decal/cleanable/C in world)
if(!C.loc || QDELETED(C))
continue
if(!C.persistent)
continue
if(!IsValidDebrisLocation(C.loc, allowed_turf_typecache, allowed_z_cache, C.type, FALSE))
continue
. += C

View File

@@ -0,0 +1,26 @@
/**
* Persists panic bunker whitelisting for a configured period of time
*/
/datum/controller/subsystem/persistence/LoadServerPersistence()
. = ..()
LoadPanicBunker()
/datum/controller/subsystem/persistence/SaveServerPersistence()
. = ..()
SavePanicBunker()
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
var/bunker_path = file("data/bunker_passthrough.json")
if(fexists(bunker_path))
var/list/json = json_decode(file2text(bunker_path))
GLOB.bunker_passthrough = json["data"]
for(var/ckey in GLOB.bunker_passthrough)
if(daysSince(GLOB.bunker_passthrough[ckey]) >= CONFIG_GET(number/max_bunker_days))
GLOB.bunker_passthrough -= ckey
/datum/controller/subsystem/persistence/proc/SavePanicBunker()
var/json_file = file("data/bunker_passthrough.json")
var/list/file_data = list()
file_data["data"] = GLOB.bunker_passthrough
fdel(json_file)
WRITE_FILE(json_file,json_encode(file_data))

View File

@@ -0,0 +1,11 @@
/**
* Persists poly messages across rounds
*/
/datum/controller/subsystem/persistence/LoadGamePersistence()
. = ..()
LoadPoly()
/datum/controller/subsystem/persistence/proc/LoadPoly()
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.alive_mob_list)
twitterize(P.speech_buffer, "polytalk")
break //Who's been duping the bird?!

View File

@@ -0,0 +1,107 @@
/**
* Stores recently played gamemodes, maps, etc.
*/
/datum/controller/subsystem/persistence
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz")
var/list/average_dynamic_threat = 50
var/list/saved_maps
/datum/controller/subsystem/persistence/SaveServerPersistence()
. = ..()
CollectRoundtype()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectStoryteller(mode)
CollectRulesets(mode)
RecordMaps()
/datum/controller/subsystem/persistence/LoadServerPersistence()
. = ..()
LoadRecentModes()
LoadRecentStorytellers()
LoadRecentRulesets()
LoadRecentMaps()
/datum/controller/subsystem/persistence/proc/CollectRoundtype()
saved_modes[3] = saved_modes[2]
saved_modes[2] = saved_modes[1]
saved_modes[1] = SSticker.mode.config_tag
var/json_file = file("data/RecentModes.json")
var/list/file_data = list()
file_data["data"] = saved_modes
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
saved_storytellers.len = 3
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers + average_dynamic_threat
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/r in mode.executed_rules)
var/datum/dynamic_ruleset/rule = r
saved_dynamic_rules[1] += rule.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
var/json_file = file("data/RecentMaps.json")
var/list/file_data = list()
file_data["maps"] = saved_maps
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/LoadRecentModes()
var/json_file = file("data/RecentModes.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
var/json_file = file("data/RecentRulesets.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_dynamic_rules = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
var/json_file = file("data/RecentStorytellers.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_storytellers = json["data"]
if(saved_storytellers.len > 3)
average_dynamic_threat = saved_storytellers[4]
saved_storytellers.len = 3
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_maps = json["maps"]

View File

@@ -0,0 +1,79 @@
/**
* Secret satchel persistence - allows storing of items in underfloor satchels that's loaded later.
*/
/datum/controller/subsystem/persistence
var/list/satchel_blacklist = list() //this is a typecache
var/list/new_secret_satchels = list() //these are objects
var/list/old_secret_satchels = list()
/datum/controller/subsystem/persistence/LoadGamePersistence()
. = ..()
LoadSatchels()
/datum/controller/subsystem/persistence/SaveGamePersistence()
. = ..()
CollectSecretSatchels()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
var/placed_satchel = 0
var/path
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/json = list()
if(fexists(json_file))
json = json_decode(file2text(json_file))
old_secret_satchels = json["data"]
var/obj/item/storage/backpack/satchel/flat/F
if(old_secret_satchels && old_secret_satchels.len >= 10) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
F = new()
old_secret_satchels.Cut(pos, pos+1 % old_secret_satchels.len)
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = SSmapping.station_start
path = text2path(old_secret_satchels[pos]["saved_obj"])
if(F)
if(isfloorturf(F.loc) && !isplatingturf(F.loc))
F.hide(1)
if(ispath(path))
var/spawned_item = new path(F)
spawned_objects[spawned_item] = TRUE
placed_satchel++
var/free_satchels = 0
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,SSmapping.station_start), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,SSmapping.station_start)))) //Nontrivially expensive but it's roundstart only
if(isfloorturf(T) && !isplatingturf(T))
new /obj/item/storage/backpack/satchel/flat/secret(T)
free_satchels++
if((free_satchels + placed_satchel) == 10) //ten tiles, more than enough to kill anything that moves
break
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
var/list/satchels_to_add = list()
for(var/A in new_secret_satchels)
var/obj/item/storage/backpack/satchel/flat/F = A
if(QDELETED(F) || F.z != SSmapping.station_start || F.invisibility != INVISIBILITY_MAXIMUM)
continue
var/list/savable_obj = list()
for(var/obj/O in F)
if(is_type_in_typecache(O, satchel_blacklist) || (O.flags_1 & ADMIN_SPAWNED_1))
continue
if(O.persistence_replacement)
savable_obj += O.persistence_replacement
else
savable_obj += O.type
if(isemptylist(savable_obj))
continue
var/list/data = list()
data["x"] = F.x
data["y"] = F.y
data["saved_obj"] = pick(savable_obj)
satchels_to_add += list(data)
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/file_data = list()
fdel(json_file)
file_data["data"] = old_secret_satchels + satchels_to_add
WRITE_FILE(json_file, json_encode(file_data))

View File

@@ -0,0 +1,84 @@
/**
* Stores trophies in curator display cases
*/
/datum/controller/subsystem/persistence
var/list/saved_trophies = list()
/datum/controller/subsystem/persistence/LoadGamePersistence()
. = ..()
LoadTrophies()
/datum/controller/subsystem/persistence/SaveGamePersistence()
. = ..()
CollectTrophies()
/datum/controller/subsystem/persistence/proc/LoadTrophies()
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
S >> saved_json
if(!saved_json)
return
saved_trophies = json_decode(saved_json)
fdel("data/npc_saves/TrophyItems.sav")
else
var/json_file = file("data/npc_saves/TrophyItems.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_trophies = json["data"]
SetUpTrophies(saved_trophies.Copy())
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
if (T.showpiece)
continue
T.added_roundstart = TRUE
var/trophy_data = pick_n_take(trophy_items)
if(!islist(trophy_data))
continue
var/list/chosen_trophy = trophy_data
if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
continue
var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
if(!path)
continue
T.showpiece = new /obj/item/showpiece_dummy(T, path)
T.trophy_message = chosen_trophy["message"]
T.placer_key = chosen_trophy["placer_key"]
T.update_icon()
/datum/controller/subsystem/persistence/proc/CollectTrophies()
var/json_file = file("data/npc_saves/TrophyItems.json")
var/list/file_data = list()
file_data["data"] = remove_duplicate_trophies(saved_trophies)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
var/list/ukeys = list()
. = list()
for(var/trophy in trophies)
var/tkey = "[trophy["path"]]-[trophy["message"]]"
if(ukeys[tkey])
continue
else
. += list(trophy)
ukeys[tkey] = TRUE
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
var/list/data = list()
data["path"] = T.showpiece.type
data["message"] = T.trophy_message
data["placer_key"] = T.placer_key
saved_trophies += list(data)

View File

@@ -41,6 +41,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
persistent_debris_allowed = FALSE
ambientsounds = SPACE
blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
considered_hull_exterior = TRUE

View File

@@ -24,6 +24,10 @@
var/clockwork_warp_allowed = TRUE
/// Message to display when the clockwork warp fails
var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
/// Persistent debris alowed
var/persistent_debris_allowed = TRUE
/// Dirty flooring allowed
var/dirt_buildup_allowed = TRUE
/// If mining tunnel generation is allowed in this area
var/tunnel_allowed = FALSE

View File

@@ -1,6 +1,13 @@
/obj/effect/decal/cleanable
gender = PLURAL
layer = ABOVE_NORMAL_TURF_LAYER
/// Is this kind of cleanable decal persistent
var/persistent = FALSE
/// Can we stack multiple in one tile?
var/persistence_allow_stacking = FALSE
/// Are we deleted by turf changes?
var/wiped_by_floor_change = FALSE
var/list/random_icon_states = null
var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
@@ -29,9 +36,21 @@
addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, beauty)), 0)
/**
* A data list is passed into this.
* This should return null to skip saving, or the type of data to save. Type must be /cleanable.
*/
/obj/effect/decal/cleanable/proc/PersistenceSave(list/data)
return type
/**
* Loads from a data list.
*/
/obj/effect/decal/cleanable/proc/PersistenceLoad(list/data)
return
/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
if(mergeable_decal)
qdel(C)
return mergeable_decal
/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))

View File

@@ -6,6 +6,7 @@
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
mergeable_decal = FALSE
bloodiness = 0 //This isn't supposed to be bloody.
persistent = TRUE
var/body_colors = "#e3ba84" //a default color just in case.
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_bloodtype = "A+"
@@ -31,6 +32,10 @@
flesh.color = body_colors
add_overlay(flesh)
/obj/effect/decal/cleanable/blood/gibs/PersistenceSave(list/data)
. = ..()
return /obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
return
@@ -159,6 +164,10 @@
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/slime/PersistenceSave(list/data)
. = ..()
return type
/obj/effect/decal/cleanable/blood/gibs/slime/update_icon()
add_atom_colour(body_colors, FIXED_COLOUR_PRIORITY)
cut_overlays()
@@ -198,6 +207,10 @@
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/synth/PersistenceSave(list/data)
. = ..()
return type
//IPCs
/obj/effect/decal/cleanable/blood/gibs/ipc
desc = "They look sharp yet oozing."
@@ -209,6 +222,10 @@
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/ipc/PersistenceSave(list/data)
. = ..()
return type
/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon()
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
cut_overlays()

View File

@@ -8,12 +8,18 @@
bloodiness = BLOOD_AMOUNT_PER_DECAL
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
beauty = -100
persistent = TRUE
var/fixed_color = FALSE
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
if(C.fixed_color)
qdel(C)
return FALSE
if (C.blood_DNA)
blood_DNA |= C.blood_DNA
qdel(C)
update_icon()
..()
return FALSE
/obj/effect/decal/cleanable/blood/transfer_blood_dna()
..()
@@ -24,7 +30,22 @@
update_icon()
/obj/effect/decal/cleanable/blood/update_icon()
color = blood_DNA_to_color()
. = ..()
if(!fixed_color)
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
/obj/effect/decal/cleanable/blood/PersistenceSave(list/data)
. = ..()
data["color"] = color
/obj/effect/decal/cleanable/blood/PersistenceLoad(list/data)
. = ..()
if(data["color"])
fixed_color = TRUE
add_atom_colour(data["color"], FIXED_COLOUR_PRIORITY)
name = "dried blood"
desc = "Looks like it's been here a while. Eew"
bloodiness = 0
/obj/effect/decal/cleanable/blood/old
name = "dried blood"
@@ -38,6 +59,7 @@
/obj/effect/decal/cleanable/blood/splats
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
persistence_allow_stacking = TRUE
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("splatter1", "splatter2", "splatter3", "splatter4", "splatter5")
@@ -48,16 +70,43 @@
random_icon_states = null
beauty = -50
/obj/effect/decal/cleanable/blood/tracks/PersistenceSave(list/data)
. = ..()
data["dir"] = dir
/obj/effect/decal/cleanable/blood/tracks/PersistenceLoad(list/data)
. = ..()
if(data["dir"])
setDir(text2num(data["dir"]))
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
name = "blood"
icon_state = "ltrails_1"
desc = "Your instincts say you shouldn't be following these."
random_icon_states = null
beauty = -50
persistent = TRUE
persistence_allow_stacking = TRUE
var/list/existing_dirs = list()
var/fixed_color = FALSE
/obj/effect/decal/cleanable/trail_holder/PersistenceSave(list/data)
. = ..()
data["dir"] = dir
data["color"] = color
/obj/effect/decal/cleanable/trail_holder/PersistenceLoad(list/data)
. = ..()
if(data["dir"])
setDir(text2num(data["dir"]))
if(data["color"])
fixed_color = TRUE
add_atom_colour(data["color"], FIXED_COLOUR_PRIORITY)
/obj/effect/decal/cleanable/trail_holder/update_icon()
color = blood_DNA_to_color()
. = ..()
if(!fixed_color)
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
/obj/effect/cleanable/trail_holder/Initialize()
. = ..()
@@ -84,8 +133,19 @@
var/entered_dirs = 0
var/exited_dirs = 0
blood_state = BLOOD_STATE_BLOOD //the icon state to load images from
persistent = TRUE
persistence_allow_stacking = TRUE
var/list/shoe_types = list()
/obj/effect/decal/cleanable/blood/footprints/PersistenceSave(list/data)
. = ..()
data["dir"] = dir
/obj/effect/decal/cleanable/blood/footprints/PersistenceLoad(list/data)
. = ..()
if(data["dir"])
setDir(text2num(data["dir"]))
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
if(ishuman(O))
var/mob/living/carbon/human/H = O
@@ -143,7 +203,7 @@
return
if(color != C.color)
return
..()
return ..()
/obj/effect/decal/cleanable/blood/footprints/can_bloodcrawl_in()
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))

View File

@@ -12,6 +12,8 @@
icon_state = "ash"
mergeable_decal = FALSE
beauty = -50
persistent = TRUE
persistence_allow_stacking = TRUE
/obj/effect/decal/cleanable/ash/Initialize()
. = ..()
@@ -38,6 +40,8 @@
icon = 'icons/obj/shards.dmi'
icon_state = "tiny"
beauty = -100
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/glass/Initialize()
. = ..()
@@ -53,10 +57,33 @@
name = "dirt"
desc = "Someone should clean that up."
icon_state = "dirt"
alpha = 127
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
smooth = SMOOTH_FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
beauty = -75
mergeable_decal = TRUE
persistent = TRUE
wiped_by_floor_change = TRUE
/obj/effect/decal/cleanable/dirt/Initialize(mapload)
. = ..()
alpha = CONFIG_GET(number/dirt_alpha_starting)
/obj/effect/decal/cleanable/dirt/proc/dirty(strength = 1)
if(alpha < 255)
alpha += strength
if(alpha > 255)
alpha = 255
/obj/effect/decal/cleanable/dirt/PersistenceSave(list/data)
. = ..()
data["alpha"] = alpha
/obj/effect/decal/cleanable/dirt/PersistenceLoad(list/data)
. = ..()
if(data["alpha"])
alpha = text2num(data["alpha"])
/obj/effect/decal/cleanable/dirt/Initialize()
. = ..()
@@ -94,6 +121,8 @@
light_color = LIGHT_COLOR_GREEN
icon_state = "greenglow"
beauty = -300
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
@@ -122,6 +151,8 @@
icon_state = "molten"
mergeable_decal = FALSE
beauty = -150
persistent = TRUE
persistence_allow_stacking = TRUE
/obj/effect/decal/cleanable/molten_object/large
name = "big gooey grey mass"
@@ -136,6 +167,7 @@
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
beauty = -150
persistent = TRUE
/obj/effect/decal/cleanable/vomit/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(ishuman(user))
@@ -151,6 +183,10 @@
reagents.trans_to(H, reagents.total_volume)
qdel(src)
/obj/effect/decal/cleanable/vomit/PersistenceSave(list/data)
. = ..()
return /obj/effect/decal/cleanable/vomit/old
/obj/effect/decal/cleanable/vomit/old
name = "crusty dried vomit"
desc = "You try not to look at the chunks, and fail."
@@ -166,12 +202,16 @@
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
beauty = -100
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/plant_smudge
name = "plant smudge"
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_plant")
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
@@ -179,6 +219,8 @@
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/pie_smudge //honk
name = "smashed pie"
@@ -186,6 +228,8 @@
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/chem_pile
name = "chemical pile"
@@ -193,6 +237,8 @@
gender = NEUTER
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/shreds
name = "shreds"
@@ -200,6 +246,8 @@
icon_state = "shreds"
gender = PLURAL
mergeable_decal = FALSE
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
@@ -222,6 +270,8 @@
desc = "The herpes of arts and crafts."
icon = 'icons/effects/atmospherics.dmi'
gender = NEUTER
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/glitter/pink
name = "pink glitter"
@@ -247,3 +297,5 @@
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
mergeable_decal = TRUE
persistent = TRUE

View File

@@ -11,6 +11,7 @@
bloodiness = BLOOD_AMOUNT_PER_DECAL
mergeable_decal = FALSE
beauty = -50
persistent = TRUE
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
. = ..()
@@ -52,6 +53,7 @@
blood_state = BLOOD_STATE_OIL
bloodiness = BLOOD_AMOUNT_PER_DECAL
beauty = -100
persistent = TRUE
/obj/effect/decal/cleanable/oil/Initialize()
. = ..()
@@ -61,8 +63,10 @@
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
beauty = -50
persistent = TRUE
/obj/effect/decal/cleanable/oil/slippery
persistent = FALSE
/obj/effect/decal/cleanable/oil/slippery/Initialize()
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))

View File

@@ -5,6 +5,8 @@
icon_state = "rune1"
plane = ABOVE_WALL_PLANE //makes the graffiti visible over a wall.
gender = NEUTER
persistent = TRUE
persistence_allow_stacking = TRUE
mergeable_decal = FALSE
var/do_icon_rotate = TRUE
var/rotation = 0
@@ -29,3 +31,35 @@
if(main)
paint_colour = main
add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
/obj/effect/decal/cleanable/crayon/PersistenceSave(list/data)
. = ..()
if(icon != initial(icon)) // no support for alticons yet, awful system anyways
return null
data["icon_state"] = icon_state
data["paint_color"] = paint_colour
if(do_icon_rotate)
data["rotation"] = rotation
data["name"] = name
if(pixel_x != initial(pixel_x))
data["pixel_x"] = pixel_x
if(pixel_y != initial(pixel_y))
data["pixel_y"] = pixel_y
/obj/effect/decal/cleanable/crayon/PersistenceLoad(list/data)
. = ..()
if(data["name"])
name = data["name"]
if(do_icon_rotate && data["rotation"])
var/matrix/M = matrix()
M.Turn(text2num(data["rotation"]))
transform = M
if(data["paint_color"])
paint_colour = data["paint_color"]
add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
if(data["icon_state"])
icon_state = data["icon_state"]
if(data["pixel_x"])
pixel_x = data["pixel_x"]
if(data["pixel_y"])
pixel_y = data["pixel_y"]

View File

@@ -1,5 +1,12 @@
/turf/open
plane = FLOOR_PLANE
/// Does dirt buildup happen on us?
var/dirt_buildup_allowed = FALSE
/// Dirt level.
var/dirtyness = 0
/// Dirt level to spawn dirt. Null to use config.
var/dirt_spawn_threshold
/// Slowdown applied to mobs on us.
var/slowdown = 0 //negative for faster, positive for slower
var/postdig_icon_change = FALSE

View File

@@ -9,6 +9,7 @@
canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
bullet_bounce_sound = null //abandon all hope ye who enter
dirt_buildup_allowed = FALSE
/turf/open/chasm/Initialize()
. = ..()

View File

@@ -8,6 +8,9 @@
//Making the station dirty, one tile at a time. Called by master controller's setup_objects
/turf/open/floor/proc/MakeDirty()
if(CONFIG_GET(flag/persistent_debris_only))
return
if(prob(66)) //fastest possible exit 2/3 of the time
return
@@ -38,7 +41,7 @@
return
//Construction zones. Blood, sweat, and oil. Oh, and dirt.
var/static/list/engine_dirt_areas = typecacheof(list(/area/engine,
var/static/list/engine_dirt_areas = typecacheof(list(/area/engine,
/area/crew_quarters/heads/chief,
/area/ruin/space/derelict/assembly_line,
/area/science/robotics,

View File

@@ -5,6 +5,7 @@
name = "floor"
icon = 'icons/turf/floors.dmi'
baseturfs = /turf/open/floor/plating
dirt_buildup_allowed = TRUE
footstep = FOOTSTEP_FLOOR
barefootstep = FOOTSTEP_HARD_BAREFOOT
@@ -137,6 +138,9 @@
burnt = 1
/turf/open/floor/proc/make_plating()
for(var/obj/effect/decal/cleanable/C in src)
if(C.wiped_by_floor_change)
qdel(C)
return ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/ChangeTurf(path, new_baseturf, flags)

View File

@@ -61,6 +61,9 @@
to_chat(user, "<span class='notice'>You begin reinforcing the floor...</span>")
if(do_after(user, 30, target = src))
if (R.get_amount() >= 2 && !istype(src, /turf/open/floor/engine))
for(var/obj/effect/decal/cleanable/decal in src)
if(decal.wiped_by_floor_change)
qdel(decal)
PlaceOnTop(/turf/open/floor/engine, flags = CHANGETURF_INHERIT_AIR)
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
R.use(2)
@@ -78,6 +81,9 @@
to_chat(user, "<span class='notice'>You begin adding glass to the floor...</span>")
if(do_after(user, 5, target = src))
if (G.get_amount() >= 2 && !istype(src, /turf/open/transparent/glass))
for(var/obj/effect/decal/cleanable/decal in src)
if(decal.wiped_by_floor_change)
qdel(decal)
PlaceOnTop(/turf/open/transparent/glass, flags = CHANGETURF_INHERIT_AIR)
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
G.use(2)
@@ -95,6 +101,9 @@
to_chat(user, "<span class='notice'>You begin adding reinforced glass to the floor...</span>")
if(do_after(user, 10, target = src))
if (RG.get_amount() >= 2 && !istype(src, /turf/open/transparent/glass/reinforced))
for(var/obj/effect/decal/cleanable/decal in src)
if(decal.wiped_by_floor_change)
qdel(decal)
PlaceOnTop(/turf/open/transparent/glass/reinforced, flags = CHANGETURF_INHERIT_AIR)
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
RG.use(2)
@@ -110,6 +119,9 @@
var/obj/item/stack/tile/W = C
if(!W.use(1))
return
for(var/obj/effect/decal/cleanable/decal in src)
if(decal.wiped_by_floor_change)
qdel(decal)
if(istype(W, /obj/item/stack/tile/material))
var/turf/newturf = PlaceOnTop(/turf/open/floor/material, flags = CHANGETURF_INHERIT_AIR)
newturf.set_custom_materials(W.custom_materials)

View File

@@ -43,6 +43,9 @@
return TRUE
if(floor_tile)
new floor_tile(src, 2)
for(var/obj/effect/decal/cleanable/C in src)
if(C.wiped_by_floor_change)
qdel(C)
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return TRUE

View File

@@ -6,6 +6,7 @@
gender = PLURAL //"That's some lava."
baseturfs = /turf/open/lava //lava all the way down
slowdown = 2
dirt_buildup_allowed = FALSE
light_range = 2
light_power = 0.75

View File

@@ -6,6 +6,7 @@
planetary_atmos = TRUE
bullet_bounce_sound = null //forever falling
tiled_dirt = FALSE
dirt_buildup_allowed = FALSE
/turf/open/indestructible/reebe_void/Initialize(mapload)
. = ..()

View File

@@ -3,6 +3,7 @@
icon_state = "0"
name = "\proper space"
intact = 0
dirt_buildup_allowed = FALSE
temperature = TCMB
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT

View File

@@ -30,6 +30,7 @@
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [get_area_name(src)] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 10, null, FALSE, 0)
SSpersistence.station_was_destroyed = TRUE
/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
GLOB.ratvar_awakens--

View File

@@ -18,6 +18,8 @@
var/map_name = "Box Station"
var/map_path = "map_files/BoxStation"
var/map_file = "BoxStation.dmm"
/// Persistence key: Defaults to ckey(map_name). If set to "NO_PERSIST", this map will have NO persistence.
var/persistence_key
var/traits = null
var/space_ruin_levels = 4
@@ -99,6 +101,16 @@
map_path = json["map_path"]
map_file = json["map_file"]
persistence_key = ckey(map_name)
var/json_persistence_key = json["persistence_key"]
if(json_persistence_key)
if(json_persistence_key == "NO_PERSIST")
persistence_key = null
else
persistence_key = json_persistence_key
// "map_file": "BoxStation.dmm"
if (istext(map_file))
if (!fexists("_maps/[map_path]/[map_file]"))

View File

@@ -15,6 +15,7 @@
block_parry_data = /datum/block_parry_data/unarmed/human
default_block_parry_data = /datum/block_parry_data/unarmed/human
causes_dirt_buildup_on_floor = TRUE
//Hair colour and style
var/hair_color = "000"

View File

@@ -100,3 +100,8 @@
if(dna.species.space_move(src))
return TRUE
return ..()
/mob/living/carbon/human/dirt_buildup(strength)
if(!shoes || !(shoes.body_parts_covered & FEET))
return // barefoot advantage
return ..()

View File

@@ -63,6 +63,8 @@
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
var/incorporeal_move = FALSE //FALSE is off, INCORPOREAL_MOVE_BASIC is normal, INCORPOREAL_MOVE_SHADOW is for ninjas
//and INCORPOREAL_MOVE_JAUNT is blocked by holy water/salt
/// Do we make floors dirty as we move?
var/causes_dirt_buildup_on_floor = FALSE
var/list/roundstart_quirks = list()

View File

@@ -101,7 +101,30 @@
if(lying && !buckled && prob(getBruteLoss()*200/maxHealth))
makeTrail(newloc, T, old_direction)
if(causes_dirt_buildup_on_floor && (movement_type & GROUND))
dirt_buildup()
/**
* Attempts to make the floor dirty.
*/
/mob/living/proc/dirt_buildup(strength = 1)
var/turf/open/T = loc
if(!istype(T) || !T.dirt_buildup_allowed)
return
var/area/A = T.loc
if(!A.dirt_buildup_allowed)
return
var/multiplier = CONFIG_GET(number/turf_dirty_multiplier)
strength *= multiplier
var/obj/effect/decal/cleanable/dirt/D = locate() in T
if(D)
D.dirty(strength)
else
T.dirtyness += strength
if(T.dirtyness >= (isnull(T.dirt_spawn_threshold)? CONFIG_GET(number/turf_dirt_threshold) : T.dirt_spawn_threshold))
D = new /obj/effect/decal/cleanable/dirt(T)
D.dirty(T.dirt_spawn_threshold - T.dirtyness)
T.dirtyness = 0 // reset.
/mob/living/Move_Pulled(atom/A)
. = ..()

View File

@@ -78,6 +78,7 @@
set_security_level("delta")
SSshuttle.registerHostileEnvironment(src)
SSshuttle.lockdown = TRUE
SSpersistence.station_was_destroyed = TRUE
sleep(600)
if(resolved == FALSE)
resolved = TRUE

View File

@@ -11,6 +11,7 @@ $include dynamic_config.txt
$include plushies/defines.txt
$include job_threats.txt
$include policy.txt
$include persistence.txt
$include respawns.txt
# You can use the @ character at the beginning of a config option to lock it from being edited in-game

View File

@@ -668,4 +668,10 @@ ALLOW_CUSTOM_SKINTONES
## Enables the FoV component, which hides objects and mobs behind the parent from their sight, unless they turn around, duh.
## Camera mobs, AIs, ghosts and some other are of course exempt from this. This also doesn't influence simplemob AI, for the best.
#USE_FIELD_OF_VISION
#USE_FIELD_OF_VISION
## Default turf threshold to get dirt
TURF_DIRT_THRESHOLD 100
## Default alpha of dirt on spawn
DIRT_ALPHA_STARTING 127

14
config/persistence.txt Normal file
View File

@@ -0,0 +1,14 @@
### Whether or not cleanable object persistence is on
PERSISTENT_DEBRIS
### Whether or not ONLY persistent cleanable objects should be spawned, for supported objects
PERSISTENT_DEBRIS_ONLY
### Max objects to store, total
PERSISTENT_DEBRIS_GLOBAL_MAX 10000
### Max objects to store per type, total
PERSISTENT_DEBRIS_TYPE_MAX 2000
### Wipe objects on nuke for the above
PERSISTENT_DEBRIS_WIPE_ON_NUKE

View File

@@ -292,6 +292,7 @@
#include "code\controllers\configuration\entries\fail2topic.dm"
#include "code\controllers\configuration\entries\game_options.dm"
#include "code\controllers\configuration\entries\general.dm"
#include "code\controllers\configuration\entries\persistence.dm"
#include "code\controllers\configuration\entries\plushies.dm"
#include "code\controllers\configuration\entries\policy.dm"
#include "code\controllers\configuration\entries\resources.dm"
@@ -340,7 +341,6 @@
#include "code\controllers\subsystem\pai.dm"
#include "code\controllers\subsystem\parallax.dm"
#include "code\controllers\subsystem\pathfinder.dm"
#include "code\controllers\subsystem\persistence.dm"
#include "code\controllers\subsystem\profiler.dm"
#include "code\controllers\subsystem\radiation.dm"
#include "code\controllers\subsystem\radio.dm"
@@ -363,6 +363,13 @@
#include "code\controllers\subsystem\vis_overlays.dm"
#include "code\controllers\subsystem\vore.dm"
#include "code\controllers\subsystem\vote.dm"
#include "code\controllers\subsystem\persistence\_persistence.dm"
#include "code\controllers\subsystem\persistence\cleanable_debris.dm"
#include "code\controllers\subsystem\persistence\panic_bunker.dm"
#include "code\controllers\subsystem\persistence\poly_parrot.dm"
#include "code\controllers\subsystem\persistence\recent_votes_etc.dm"
#include "code\controllers\subsystem\persistence\secret_satchels.dm"
#include "code\controllers\subsystem\persistence\trophies.dm"
#include "code\controllers\subsystem\processing\chemistry.dm"
#include "code\controllers\subsystem\processing\circuit.dm"
#include "code\controllers\subsystem\processing\fastprocess.dm"