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Nerf: Sleep healing
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@@ -91,9 +91,9 @@
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healing -= 0.0025
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if(locate(/obj/item/bedsheet) in owner.loc)
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healing -= 0.005
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if(health_ratio > 0.65) // Only heal when above 65% health
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owner.adjustBruteLoss(healing, only_organic = FALSE) //only_organic = FALSE for robotic species/limbs
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owner.adjustFireLoss(healing, only_organic = FALSE)
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if(health_ratio > 0.75) // Only heal when above 75% health
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owner.adjustBruteLoss(healing)
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owner.adjustFireLoss(healing)
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owner.adjustToxLoss(healing * 0.5, forced = TRUE)
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owner.adjustStaminaLoss(healing)
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if(human_owner && human_owner.drunkenness)
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