Commit Graph

503 Commits

Author SHA1 Message Date
Timothy Teakettle
d7bce8aec0 ports some events 2020-06-15 20:22:40 +01:00
kevinz000
8162303bad Merge remote-tracking branch 'citadel/master' into pp_fix 2020-06-13 12:03:01 -07:00
kevinz000
180b7d31d9 sigh 2020-06-13 09:24:22 -07:00
Lin
bfe8ccdfb5 Merge pull request #11627 from kevinz000/combat_rework
"Unofficial" Combat Rework Part 3: Blocking/Parrying
2020-06-12 16:39:11 -05:00
Timothy Teakettle
38bf529f3c a tonne of fixes 2020-06-11 20:18:36 +01:00
Timothy Teakettle
4c55e86da7 part 2 2020-06-10 23:14:25 +01:00
Timothy Teakettle
95b8cd3956 first port 2020-06-10 20:33:01 +01:00
Timothy Teakettle
14c9ab2ff1 ports tgs regal rats (#12479)
* port regal rats

* fix missing line

* royal rat goes after humans too

* okay dont let them attack people

* let them attack people but at less damage

* remove header
2020-06-09 03:28:00 -07:00
Letter N
151df41d1c asset cache + better minimaps 2020-05-31 16:15:09 +08:00
Artur
19f215477e Merge remote-tracking branch 'upstream/master' into TGUI-3.0 2020-05-30 18:52:02 +03:00
kevinz000
65bb3bbb91 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-29 19:13:22 -07:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
kevinz000
433bd1af79 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-27 18:11:15 -07:00
Ghom
968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
kevinz000
e4eb49050c Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-24 15:03:06 -07:00
Lin
a6d7170d5b Merge pull request #12313 from kevinz000/click_logs
[s]click logging
2020-05-23 20:21:45 +00:00
Artur
9d04b0835b Conflicts galore 2020-05-21 21:08:12 +03:00
kevinz000
b57e1c1e93 Rebindable Hotkeys (#12138)
* demodularize interface

* keybindings

* binds

* prefs

* loose ends

* globals

* changes

* s

* datum ref lists

* ok

* fixes

* fixes

* fix

* ok

* sigh

* sigh

* indicators

* let's play the move code around game

* let's play the i didn't comma my lists game

* let's play the indent game

* let's play hte spelling bee

* let's fail the spelling bee

* LET'S PLAY THe HOW HARd  IS  IT TO SPELL A PROC GAME

* let's play the bugfix game

* bugfixes

* improvements

* Update bindings_client.dm

* pixel shift

* A

* wups
2020-05-20 23:40:20 +02:00
kevinz000
89a14a82f0 ok 2020-05-20 07:46:58 -07:00
Ghom
12ac08d7c5 Porting tesla/electrocute code updates. (#12280)
* Porting tesla/electrocute code updates.

* Why is the dominator being insta-deleted by zaps a good idea?

* Yikes.

* ah
2020-05-17 16:35:17 -07:00
Artur
dabdf16eac Coonflict fiiixeeess 2020-05-13 12:56:17 +03:00
Artur
5b7d9a9008 Merge conflict fix 2020-05-13 12:37:18 +03:00
Ghommie
7fb96ab0cf Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-05-12 20:06:59 +02:00
kevinz000
f034c7c536 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-05 17:38:43 -07:00
Ghommie
3de0e545c0 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit682 2020-05-05 05:44:55 +02:00
kevinz000
c1436c4c7b Maptick lag minimization port (#12066)
* extools.dll

* backend

* queued pipenet builds

* oh yeah we don't have that

* wow

* Update air.dm
2020-05-03 03:34:33 +02:00
Ghommie
a194d7dafe merge conflict and job/dept discounts support. 2020-05-03 02:11:05 +02:00
Ghommie
cd642aff73 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit682 2020-05-01 22:12:00 +02:00
kevinz000
f99d904dc7 ports /tg/station vis_flags related fixes (#12064)
* fixes

* Update layers_planes.dm

* kay
2020-05-01 21:14:04 +02:00
kevinz000
2335fd3ca6 kay (#12060) 2020-05-01 17:57:53 +02:00
kevinz000
7d688126c8 Merge pull request #12008 from Ghommie/Ghommie-cit707
VR Levels are not a subset of Away Missions anymore.
2020-04-25 16:51:52 -07:00
Ghommie
94f014589d Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-04-25 17:09:34 +02:00
Ghommie
e17c51a85d Porting some VV updates from tg. 2020-04-25 00:49:51 +02:00
Ghommie
58fc679cce WIP 2020-04-24 20:49:15 +02:00
Artur
120615d472 Ports https://github.com/tgstation/tgstation/pull/44525, and
And fixes to make stuff work
2020-04-23 17:36:13 +03:00
Artur
9d870893fb Beginning work on DNA console TGUI, plus some camera console fixes 2020-04-23 13:24:43 +03:00
Artur
67e0b95407 Shuttle stuffs and gateway refactor port https://github.com/tgstation/tgstation/pull/49868/ 2020-04-23 12:36:42 +03:00
Ghommie
01f444b761 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit682 2020-04-21 20:45:58 +02:00
Ghom
f37cfd5e98 Update bitfields.dm 2020-04-21 20:00:41 +02:00
Ghom
5a6a205b9d Merge pull request #11868 from Arturlang/tackling_and_lunge
Ports TG Tackling and uses it to rework bloodsucker lunge
2020-04-21 15:50:44 +02:00
Ghommie
c93f028a97 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-04-21 01:53:41 +02:00
Ghommie
5a4fecdeb8 tested and it works now, I'm glad. 2020-04-20 19:22:42 +02:00
Ghommie
3bef4b88ba Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit682 2020-04-20 02:29:34 +02:00
kevinz000
ab01d91971 Merge pull request #11903 from Ghommie/Ghommie-cit687
fix for my relatively minuscule backend refactor for holodeck.
2020-04-18 19:32:50 -07:00
Ghommie
523672b6a5 fix for my relatively minuscule backend refactor for holodeck. 2020-04-18 02:32:10 +02:00
Lin
7cc7d6884a Merge pull request #11820 from kevinz000/shield_bashing
Shield bashing
2020-04-17 20:45:40 +00:00
Ghommie
87a6bd013c Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-04-17 21:57:21 +02:00
Ghommie
4c6f1b622b Porting Goofconomy & co. 2020-04-17 07:48:11 +02:00
kevinz000
e533103ed2 Merge branch 'master' into shield_bashing 2020-04-15 19:34:08 -07:00
Ghommie
586966ea51 General refactor for some snowflake bodyparts procs and taurs. 2020-04-16 03:37:52 +02:00