* Hopeless WIP for vision cones.
* Core component and hooks done
* Removing clutter.
* linter bashing me for using statements as args.
* Ok.
* continue
* bring back the macro
* Configs and openspace filter.
* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.
* view, viewers and spoopy ghosts.
* Renamed component, admin fun button and snowflakes robots.
* Whoopsie.
* Yikes
* test merge tweak.
* radial yaketi sax.
* Fixed tgui UIs, some messages not displayed to the target.
* Documentation and a little bugfix.
* Pulling QoL, seventh plane made in this PR.
* Fix.
* Tweaks and improvements.
* Update randomverbs.dm
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* A few additions, tweaks, and fixes for integrated circuits, and some very minor tweaks to hydroponics and carbon/silicon examine() to support those changes.
🆑 SailorDave
rscadd: A new manipulation circuit, the Seed Extractor. Extracts seeds from produce, and outputs a list of the extracted seeds.
rscadd: A new list circuit, the List Filter. Searches through a list for anything matching the desired element and outputs two lists: one containing just the matches, and the other with matches filtered out.
rscadd: A new list circuit, the Set circuit. Removes duplicate entries from a list.
tweak: The Plant Manipulation circuit can now plant seeds, and outputs a list of harvested plants.
tweak: Reagent circuits can now irrigate connected hydroponic trays and inject blood samples into Replica pods.
tweak: The Examiner circuit outputs worn items and other examined details of carbon and silicon mobs into the description pin.
tweak: List Advanced Locator circuit now accepts refs as well as strings.
bugfix: Fixed the Power Transmitter circuit not properly displaying a message when activated.
bugfix: Medical Analyzer circuit can now properly scan non-human mobs.
/🆑
Additional details:
- Plant Manipulation: obj/item/seeds harvest() proc and obj/machinery/hydroponics attack_hand() procs were adjusted slightly to allow this, returning a list when harvested.
- Seed Extractor Module: obj/machinery/seed_extractor /proc/seedify() was adjusted to return a list of seeds.
- Hydroponics replica pod was adjusted to be injectable|drawable, and use reagents and on_reagent_change() rather than a hardcoded attackby(), so other injection methods can use it to allow blood sampling/future reagent reactions regardless of type.
- IC Examiner Module returns a list of examine() messages from mob/living/carbon, mob/living/carbon/human, mob/living/carbon/silicon, and mob/living/carbon/silicon/ai in the description data pin, rather than outputting null since they had an empty desc var. The relevant examine procs were adjusted to return their messages.
- IC get_data() and set_pin_data() adjusted to return text/num properly and to WEAKREF/un-WEAKREF the contents of passed lists.
* fixes errors from screwy merge conflicts and replaces illegal proc name
* re-added a traits tag that accidentally got removed
* review changes
* plant analyzer outputs irrigation status and connected trays, search circuit uses 2 Cx down from 6
* examiner outputs the occupied turf of the examined object and can also scan turfs
* string inputs on circuit pins now use multiline input; fixed edit/remove not working on list pins; fixed large screens not outputting visible messages when held
* locomotion now has a cooldown of 0.1sec and their complexity + pathfinder complexity reduced
* assemblies can open doors they have access to from a card reader through collision
* Merge master branch; fixes pathfinder AStar runtime; fixes tile pointer; fixes material manager self-ref; various grammar touchups
* review changes
* fixes improper weakref type checking
* fixes seed extractor merge confict, removes unnecessary weakref change
* dang ol merge undoing my changes HECK
* updated to robbym's tile pointer PR with clearer var names
* added missing "not scanned" results to tile analyzer, removes duplicate circuit entries(???? how)
* Reorganised component controls
* Simplied menu further
Removed "rename" and "copy ref", renamed "remove" to just "-"
* Added similar changes to "built in" components and added "Rename"