Files
2020-07-11 19:47:48 -03:00

12 lines
400 B
Plaintext

var/static/mutable_appearance/combat_indicator
/mob/living/proc/set_combat_indicator(var/state)
if(!combat_indicator)
combat_indicator = mutable_appearance('sandcode/icons/mob/combat_indicator.dmi', "combat", FLY_LAYER)
combat_indicator.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART
if(state && stat != DEAD)
add_overlay(combat_indicator)
else
cut_overlay(combat_indicator)