Further tweaks flip chances

Eh 2% may have been a bit overboard.
This commit is contained in:
Arokha Sieyes
2017-03-04 22:10:30 -05:00
committed by GitHub
parent 9f1db703d2
commit 0937ee103d
@@ -8,17 +8,17 @@
message = "awoos loudly. AwoooOOOOoooo!"
m_type = 2
if ("flip")
var/danger = 2 //Base 1% chance to break something.
var/danger = 1 //Base 1% chance to break something.
var/list/involved_parts = list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT)
for(var/organ_name in involved_parts)
var/obj/item/organ/external/E = get_organ(organ_name)
if(!E || E.is_stump() || E.splinted || (E.status & ORGAN_BROKEN))
involved_parts -= organ_name
danger += 5
danger += 5 //Add 5% to the chance for each problem limb
//Taurs are harder to flip
if(istype(tail_style, /datum/sprite_accessory/tail/taur))
danger += 2
danger += 1
//Check if they are physically capable
if(src.sleeping || src.resting || src.buckled || src.weakened || src.restrained() || involved_parts.len < 2)