Update lighting.dm

This commit is contained in:
Novacat
2019-06-18 20:01:52 -04:00
committed by GitHub
parent 03a3944f36
commit 0c5e7c5de6
+1 -51
View File
@@ -171,15 +171,9 @@ var/global/list/light_type_cache = list()
active_power_usage = 20 // VOREStation Edit - Keep lights at 20 power
power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
var/on = 0 // 1 if on, 0 if off
<<<<<<< HEAD
var/brightness_range = 10 // luminosity when on, also used in power calculation //VOREStation Edit - 8->10
var/brightness_power = 0.8
var/brightness_color = LIGHT_COLOR_FLUORESCENT_TUBE //VOREStation Edit - Our tubes are whiter
=======
var/brightness_range
var/brightness_power
var/brightness_color
>>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196)
var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
var/flickering = 0
var/light_type = /obj/item/weapon/light/tube // the type of light item
@@ -202,18 +196,9 @@ var/global/list/light_type_cache = list()
/obj/machinery/light/small
icon_state = "bulb1"
base_state = "bulb"
<<<<<<< HEAD
fitting = "bulb"
brightness_range = 5 //VOREStation Edit - 4->5
brightness_color = LIGHT_COLOR_INCANDESCENT_BULB
desc = "A small lighting fixture."
light_type = /obj/item/weapon/light/bulb
shows_alerts = FALSE
=======
desc = "A small lighting fixture."
light_type = /obj/item/weapon/light/bulb
construct_type = /obj/machinery/light_construct/small
>>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196)
/obj/machinery/light/small/flicker
auto_flicker = TRUE
@@ -222,71 +207,36 @@ var/global/list/light_type_cache = list()
icon = 'icons/obj/lighting.dmi'
icon_state = "flamp1"
base_state = "flamp"
<<<<<<< HEAD
fitting = "bulb"
brightness_range = 8 //VOREStation Edit - 4->8
=======
>>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196)
plane = OBJ_PLANE
layer = OBJ_LAYER
desc = "A floor lamp."
light_type = /obj/item/weapon/light/bulb
<<<<<<< HEAD
shows_alerts = FALSE
=======
construct_type = /obj/machinery/light_construct/flamp
>>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196)
var/lamp_shade = 1
/obj/machinery/light/flamp/flicker
auto_flicker = TRUE
/obj/machinery/light/small/emergency
light_type = /obj/item/weapon/light/bulb/red
/obj/machinery/light/small/emergency/flicker
auto_flicker = TRUE
/obj/machinery/light/spot
name = "spotlight"
light_type = /obj/item/weapon/light/tube/large
<<<<<<< HEAD
shows_alerts = FALSE
brightness_range = 12
brightness_power = 0.9
=======
>>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196)
/obj/machinery/light/spot/flicker
auto_flicker = TRUE
<<<<<<< HEAD
/obj/machinery/light/built/New()
status = LIGHT_EMPTY
update(0)
..()
/obj/machinery/light/small/built/New()
status = LIGHT_EMPTY
update(0)
..()
/obj/machinery/light/flamp/built/New()
status = LIGHT_EMPTY
lamp_shade = 0
update(0)
..()
//VOREStation Add - Shadeless!
/obj/machinery/light/flamp/noshade/New()
lamp_shade = 0
update(0)
..()
//VOREStation Add End
=======
>>>>>>> 584a9a4... An assortment of Lighting Stuff (#6196)
// create a new lighting fixture
/obj/machinery/light/New(atom/newloc, obj/machinery/light_construct/construct = null)
..(newloc)