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Merge pull request #2112 from VOREStation/GRAB_MICROS
Makes pickup descriptions a bit more detailed, decreases pickup % diff
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@@ -263,7 +263,7 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
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return 1
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if(src.a_intent == I_GRAB && src.canmove && !src.buckled)
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if((src.get_effective_size() - tmob.get_effective_size()) >= 0.75)
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if((src.get_effective_size() - tmob.get_effective_size()) >= 0.50)
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now_pushing = 0
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src.forceMove(tmob.loc)
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@@ -272,15 +272,17 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
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// User is a human (capable of scooping) and not wearing shoes! Scoop into foot slot!
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equip_to_slot_if_possible(tmob.get_scooped(H), slot_shoes, 0, 1)
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if(istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
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src << "You wrap up [tmob] with your powerful tail!"
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tmob << "[src] binds you with their powerful tail!"
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src << "You slither over [tmob] with your large, thick tail, smushing them against the ground before coiling up around them, trapping them within the tight confines of your tail!"
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tmob << "[src] slithers over you with their large, thick tail, smushing you against the ground before coiling up around you, trapping you within the tight confines of their tail!"
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else
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src << "You clench your toes around [tmob]'s body!"
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tmob << "[src] grabs your body with their toes!"
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src << "You pin [tmob] down onto the floor with your foot and curl your toes up around their body, trapping them inbetween them!"
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tmob << "[src] pins you down to the floor with their foot and curls their toes up around your body, trapping you inbetween them!"
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else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
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src << "You carefully squish [tmob] under your tail!"
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tmob << "[src] pins you under their tail!"
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src << "You squish [tmob] under your large, thick tail, forcing them onto the ground!"
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tmob << "[src] pins you under their large, thick tail, forcing you onto the ground!!"
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tmob.resting = 1
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else
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src << "You pin [tmob] beneath your foot!"
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tmob << "[src] pins you beneath their foot!"
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src << "You step down onto [tmob], squishing them and forcing them down to the ground!"
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tmob << "[src] steps down and squishes you with their foot, forcing you down to the ground!"
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tmob.resting = 1
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return 1
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