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Merge pull request #8617 from VOREStation/upstream-merge-7413
[MIRROR] Makes status indicators layer below lighting/weather effects.
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@@ -116,6 +116,8 @@ What is the naming convention for planes or layers?
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#define HUD_LAYER 20 // Above lighting, but below obfuscation. For in-game HUD effects (whereas SCREEN_LAYER is for abstract/OOC things like inventory slots)
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#define SCREEN_LAYER 22 // Mob HUD/effects layer
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#define PLANE_STATUS 2 //Status Indicators that show over mobs' heads when certain things like stuns affect them.
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#define PLANE_ADMIN1 3 //Purely for shenanigans (below lighting)
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#define PLANE_PLANETLIGHTING 4 //Lighting on planets
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#define PLANE_LIGHTING 5 //Where the lighting (and darkness) lives
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@@ -138,8 +140,6 @@ What is the naming convention for planes or layers?
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#define PLANE_MESONS 30 //Stuff seen with mesons, like open ceilings. This is 30 for downstreams.
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#define PLANE_STATUS 31 //Status Indicators that show over mobs' heads when certain things like stuns affect them.
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#define PLANE_ADMIN2 33 //Purely for shenanigans (above lighting)
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#define PLANE_BUILDMODE 39 //Things that only show up when you have buildmode on
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