Merge pull request #8617 from VOREStation/upstream-merge-7413

[MIRROR] Makes status indicators layer below lighting/weather effects.
This commit is contained in:
Novacat
2020-08-07 00:28:18 -04:00
committed by GitHub
+2 -2
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@@ -116,6 +116,8 @@ What is the naming convention for planes or layers?
#define HUD_LAYER 20 // Above lighting, but below obfuscation. For in-game HUD effects (whereas SCREEN_LAYER is for abstract/OOC things like inventory slots)
#define SCREEN_LAYER 22 // Mob HUD/effects layer
#define PLANE_STATUS 2 //Status Indicators that show over mobs' heads when certain things like stuns affect them.
#define PLANE_ADMIN1 3 //Purely for shenanigans (below lighting)
#define PLANE_PLANETLIGHTING 4 //Lighting on planets
#define PLANE_LIGHTING 5 //Where the lighting (and darkness) lives
@@ -138,8 +140,6 @@ What is the naming convention for planes or layers?
#define PLANE_MESONS 30 //Stuff seen with mesons, like open ceilings. This is 30 for downstreams.
#define PLANE_STATUS 31 //Status Indicators that show over mobs' heads when certain things like stuns affect them.
#define PLANE_ADMIN2 33 //Purely for shenanigans (above lighting)
#define PLANE_BUILDMODE 39 //Things that only show up when you have buildmode on