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Fix merge
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@@ -212,12 +212,9 @@
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for(var/path in starting_equipment)
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var/obj/item/mecha_parts/mecha_equipment/ME = new path(src)
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ME.attach(src)
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<<<<<<< HEAD
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=======
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START_PROCESSING(SSobj, src)
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>>>>>>> 73929910166... Merge pull request #8269 from Mechoid/MechaProcessing
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update_transform()
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/obj/mecha/drain_power(var/drain_check)
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@@ -933,19 +930,11 @@
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else if(istype(obstacle, /obj))//Then we check for regular obstacles.
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var/obj/O = obstacle
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if(istype(O, /obj/effect/portal)) //derpfix
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<<<<<<< HEAD
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src.anchored = FALSE //I have no idea what this really fix.
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O.Crossed(src)
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spawn(0)//countering portal teleport spawn(0), hurr
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src.anchored = TRUE
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else if(O.anchored)
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=======
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src.anchored = 0 // Portals can only move unanchored objects.
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O.Crossed(src)
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spawn(0)//countering portal teleport spawn(0), hurr
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src.anchored = 1
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if(O.anchored)
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>>>>>>> 73929910166... Merge pull request #8269 from Mechoid/MechaProcessing
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obstacle.Bumped(src)
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else
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step(obstacle,src.dir)
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