Deletes overload lines from virgo specific mechs

Helps with #8357
This commit is contained in:
lbnesquik
2020-07-06 14:17:46 +02:00
parent 396b64e1c0
commit 2da2b4b3ec
2 changed files with 0 additions and 7 deletions
-5
View File
@@ -25,8 +25,6 @@
damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1)
max_temperature = 15000
infra_luminosity = 6
var/overload = 0
var/overload_coeff = 2
wreckage = /obj/effect/decal/mecha_wreckage/micro/sec/polecat
internal_damage_threshold = 35
max_equip = 3
@@ -48,9 +46,6 @@
deflect_chance = 5
damage_absorption = list("brute"=1,"fire"=1,"bullet"=0.9,"laser"=0.8,"energy"=0.85,"bomb"=1)
max_temperature = 5000
infra_luminosity = 6
var/overload = 0
var/overload_coeff = 2
wreckage = /obj/effect/decal/mecha_wreckage/micro/sec/weasel
internal_damage_threshold = 20
max_equip = 2
-2
View File
@@ -12,8 +12,6 @@
damage_absorption = list("brute"=0.9,"fire"=1,"bullet"=1,"laser"=1,"energy"=1,"bomb"=1)
max_temperature = 15000
infra_luminosity = 6
var/overload = 0
var/overload_coeff = 2
wreckage = /obj/effect/decal/mecha_wreckage/micro/utility/gopher
internal_damage_threshold = 35
max_micro_utility_equip = 2