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Decreases the explosion of meteors by a lot.
It put phoron in the entire fuckin station!
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@@ -35,7 +35,7 @@
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meteor_impact()
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return
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for(var/atom/movable/A in current)
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A.ex_act(1)
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A.ex_act(2) //Let's have it be heavy, but not devistation in case it hits walls or something.
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forceMove(below)
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meteor_fall()
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return
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@@ -44,7 +44,7 @@
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/obj/effect/meteor_falling/proc/meteor_impact()
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var/turf/current = get_turf(src)
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spawn()
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explosion(current, 2, 4, 6, 10, 0)
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explosion(current, -1, 2, 4, 8, 0) //Was previously 2,4,6,10. Way too big.
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anim(get_step(current,SOUTHWEST),, 'icons/effects/96x96.dmi',, "explosion")
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new /obj/structure/meteorite(current)
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