Decreases the explosion of meteors by a lot.

It put phoron in the entire fuckin station!
This commit is contained in:
killer653
2017-08-10 21:22:38 -04:00
parent f1824d9629
commit 2f18b90d04
+2 -2
View File
@@ -35,7 +35,7 @@
meteor_impact()
return
for(var/atom/movable/A in current)
A.ex_act(1)
A.ex_act(2) //Let's have it be heavy, but not devistation in case it hits walls or something.
forceMove(below)
meteor_fall()
return
@@ -44,7 +44,7 @@
/obj/effect/meteor_falling/proc/meteor_impact()
var/turf/current = get_turf(src)
spawn()
explosion(current, 2, 4, 6, 10, 0)
explosion(current, -1, 2, 4, 8, 0) //Was previously 2,4,6,10. Way too big.
anim(get_step(current,SOUTHWEST),, 'icons/effects/96x96.dmi',, "explosion")
new /obj/structure/meteorite(current)