Merge branch 'master' into remoteview-nullcheck

This commit is contained in:
Will
2025-10-13 22:35:23 -04:00
committed by GitHub
2 changed files with 26 additions and 22 deletions
@@ -1,22 +0,0 @@
author: "Will, Diana"
delete-after: True
changes:
- code_imp: "implements signal COMSIG_MOB_RESET_PERSPECTIVE"
- code_imp: "implements signal COMSIG_CLIENT_SET_EYE"
- code_imp: "implements signal COMSIG_MOB_DNA_MUTATION"
- code_imp: "implements signal COMSIG_MOB_DROPPED_ITEM"
- code_imp: "implements signal COMSIG_REMOTE_VIEW_CLEAR"
- refactor: "rebuilds client eye transfer code entirely"
- refactor: "cleaned up holder drop and destroy code"
- rscadd: "several small pai QOL, ejecting from pda, and escaping vore eggs"
- code_imp: "REMOTEVIEW_ON_ENTER flag for non-item objects"
- bugfix: "black screen or locked game view when dropped or moved between objects or mob holders"
- bugfix: "pai hud being non functional"
- bugfix: "Some AI hud buttons being non functional"
- bugfix: "You can no longer use binoculars/scopes from inside a vore belly or sleeper"
- bugfix: "Forcewall spellbook recoil no longer makes you an invisible statue, it just makes you a statue"
- bugfix: "dropping someone from a holder within a vore belly no longer breaks their screen"
- bugfix: "dropping pais from a holder no longer breaks their screen"
- bugfix: "dropping mice from a holder no longer breaks their screen"
- bugfix: "rare situation where having remote view gene and being put on a surgery table would lock your view to the table"
- bugfix: "pda breaking most types of remote views by never releasing it's mob machine state"
+26
View File
@@ -103,3 +103,29 @@
- code_imp: update dependencies
SatinIsle:
- bugfix: Fixes Fat Feline 2 sprites from going invisible on loafing
2025-10-14:
Will, Diana:
- code_imp: implements signal COMSIG_MOB_RESET_PERSPECTIVE
- code_imp: implements signal COMSIG_CLIENT_SET_EYE
- code_imp: implements signal COMSIG_MOB_DNA_MUTATION
- code_imp: implements signal COMSIG_MOB_DROPPED_ITEM
- code_imp: implements signal COMSIG_REMOTE_VIEW_CLEAR
- refactor: rebuilds client eye transfer code entirely
- refactor: cleaned up holder drop and destroy code
- rscadd: several small pai QOL, ejecting from pda, and escaping vore eggs
- code_imp: REMOTEVIEW_ON_ENTER flag for non-item objects
- bugfix: black screen or locked game view when dropped or moved between objects
or mob holders
- bugfix: pai hud being non functional
- bugfix: Some AI hud buttons being non functional
- bugfix: You can no longer use binoculars/scopes from inside a vore belly or sleeper
- bugfix: Forcewall spellbook recoil no longer makes you an invisible statue, it
just makes you a statue
- bugfix: dropping someone from a holder within a vore belly no longer breaks their
screen
- bugfix: dropping pais from a holder no longer breaks their screen
- bugfix: dropping mice from a holder no longer breaks their screen
- bugfix: rare situation where having remote view gene and being put on a surgery
table would lock your view to the table
- bugfix: pda breaking most types of remote views by never releasing it's mob machine
state