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Buffs Medical-Hounds
Gives medical-hounds a few more toys that helps them remain relevant and do medical stuff a bit easily. +Cyborg Hydrospray +Larger Beaker
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@@ -68,10 +68,12 @@
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src.modules += new /obj/item/device/dogborg/boop_module(src) //Boop the crew.
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src.modules += new /obj/item/device/dogborg/tongue(src) //Clean up bloody items by licking them, and eat rubbish for minor energy.
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src.modules += new /obj/item/device/healthanalyzer(src) // See who's hurt specificially.
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src.modules += new /obj/item/device/dogborg/sleeper(src) //So they can nom people and heal them
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src.modules += new /obj/item/device/dogborg/sleeper(src) //So they can nom people and heal the
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src.modules += new /obj/item/borg/sight/hud/med(src) //See who's hurt generally.
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src.modules += new /obj/item/weapon/extinguisher/mini(src) //So they can put burning patients out.
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src.modules += new /obj/item/weapon/reagent_containers/borghypo(src)//So medi-hounds aren't nearly useless
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src.modules += new /obj/item/weapon/reagent_containers/syringe(src) //In case the chemist is nice!
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src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)//For holding the chemicals when the chemist is nice
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R.icon = 'icons/mob/widerobot_vr.dmi'
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R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
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//R.icon_state = "medihound"
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