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Merge pull request #257 from Arokha/virgornd
Readd shrink ray, fix material requirement on ex drill
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@@ -4,7 +4,7 @@
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id = "excavationdrill"
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req_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3) //They were never used before. Now they'll be used. Hopefully.
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "$glass" = 1000, "$silver" = 1000)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000)
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build_path = /obj/item/weapon/pickaxe/excavationdrill
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/datum/design/item/implant/language
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@@ -12,4 +12,12 @@
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id = "implant_language"
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req_tech = list(TECH_MATERIAL = 5, TECH_BIO = 5, TECH_DATA = 4, TECH_ENGINEERING = 4) //This is not an easy to make implant.
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000, "gold" = 2000, "diamond" = 3000)
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build_path = /obj/item/weapon/implantcase/language
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build_path = /obj/item/weapon/implantcase/language
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/datum/design/item/weapon/sizegun
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name = "shrink ray"
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id = "shrinkray"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "uranium" = 2000)
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build_path = /obj/item/weapon/gun/energy/sizegun
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sort_string = "TAAAB"
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