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Fixes sif forest grass, adds overgrowth tiles (#7841)
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@@ -8,6 +8,10 @@
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name = "stack of sifgrass"
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type_to_spawn = /obj/item/stack/tile/grass/sif
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/obj/fiftyspawner/grass/sif/forest
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name = "stack of sifgrass"
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type_to_spawn = /obj/item/stack/tile/grass/sif/forest
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/obj/fiftyspawner/wood
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name = "stack of wood"
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type_to_spawn = /obj/item/stack/tile/wood
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@@ -47,6 +47,11 @@
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singular_name = "sivian grass floor tile"
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desc = "A patch of grass like those that decorate the plains of Sif."
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/obj/item/stack/tile/grass/sif/forest
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name = "sivian overgrowth tile"
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singular_name = "sivian overgrowth floor tile"
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desc = "A patch of dark overgrowth like those that decorate the plains of Sif."
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/*
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* Wood
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*/
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@@ -148,6 +148,15 @@ var/list/flooring_types
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icon_base = "grass_sif"
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build_type = /obj/item/stack/tile/grass/sif
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has_base_range = 1
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/decl/flooring/grass/sif/forest
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name = "thick growth"
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desc = "A natural moss that has adapted to the sheer cold climate."
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flags = TURF_REMOVE_SHOVEL
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icon = 'icons/turf/outdoors.dmi'
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icon_base = "grass_sif_dark"
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build_type = /obj/item/stack/tile/grass/sif/forest
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has_base_range = 1
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/decl/flooring/water
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name = "water"
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@@ -86,6 +86,7 @@ var/list/grass_types = list(
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/turf/simulated/floor/outdoors/grass/sif/forest
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name = "thick growth"
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icon_state = "grass_sif_dark0"
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initial_flooring = /decl/flooring/grass/sif/forest
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edge_blending_priority = 5
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tree_chance = 10
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grass_chance = 1
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