Small pefomance boost for drying blood.

Now using colors instead of icon procs.
This commit is contained in:
Chinsky
2013-12-24 09:33:00 +03:00
parent a498de8356
commit 4cb94fbf50
@@ -59,9 +59,7 @@
/obj/effect/decal/cleanable/blood/proc/dry()
name = "dried [src]"
desc = "It's dark red and crusty. Someone is not doing their job."
var/icon/I = icon(icon,icon_state)
I.SetIntensity(0.7)
icon = I
color = "#999999"
amount = 0
/obj/effect/decal/cleanable/blood/splatter