Merge pull request #5896 from Glloyd/fixes

Two Fixes
This commit is contained in:
Ccomp5950
2014-08-04 19:37:02 -05:00
2 changed files with 8 additions and 4 deletions
+1
View File
@@ -123,6 +123,7 @@ obj/machinery/recharger/update_icon() //we have an update_icon() in addition to
// Atlantis: No need for that copy-pasta code, just use var to store icon_states instead.
obj/machinery/recharger/wallcharger
name = "wall recharger"
icon_state = "wrecharger0"
icon_state_charged = "wrecharger2"
icon_state_charging = "wrecharger1"
icon_state_idle = "wrecharger0"
@@ -25,10 +25,10 @@
if(istype(O, /obj/item/device/multitool))
user << "\red Resetting circuitry..."
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
sleep(50) // Sleeping time~
src.locked = 0
user << "\blue You disable the locking modules."
update_icon()
if(do_after(user, 20))
src.locked = 0
user << "<span class = 'caution'> You disable the locking modules.</span>"
update_icon()
return
else if(istype(O, /obj/item/weapon))
var/obj/item/weapon/W = O
@@ -87,6 +87,9 @@
src.locked = 1
user << "\blue You re-enable the locking modules."
playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
if(do_after(user,20))
src.locked = 1
user << "<span class = 'caution'> You re-enable the locking modules.</span>"
return
else
localopened = !localopened