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Inventory Tweaks 1
Evidence bags should no longer start empty. Reduces maximum width for the inventory background slightly. Makes a new, slimmer to close the inventory. This and the maximum width reduction mean the inventory should never overlap with other UI buttons.
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@@ -8,16 +8,18 @@
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/obj/item/weapon/storage/box/swabs/New()
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..()
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for(var/i=0;i<storage_slots,i++) // Fill 'er up.
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for(var/i = 1 to storage_slots) // Fill 'er up.
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new /obj/item/weapon/forensics/swab(src)
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/obj/item/weapon/storage/box/evidence
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name = "evidence bag box"
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desc = "A box claiming to contain evidence bags."
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storage_slots = 7
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can_hold = list(/obj/item/weapon/evidencebag)
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/obj/item/weapon/storage/box/evidence/New()
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..()
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for(var/i=0;i<storage_slots,i++)
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for(var/i = 1 to storage_slots)
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new /obj/item/weapon/evidencebag(src)
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/obj/item/weapon/storage/box/fingerprints
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@@ -30,5 +32,5 @@
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/obj/item/weapon/storage/box/fingerprints/New()
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..()
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for(var/i=0;i<storage_slots,i++)
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for(var/i = 1 to storage_slots)
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new /obj/item/weapon/sample/print(src)
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