Automatic changelog compile [ci skip]

This commit is contained in:
vorestation-ci[bot]
2025-10-28 01:54:37 +00:00
parent d90d4277db
commit 6bd7eec0bd
5 changed files with 28 additions and 28 deletions
@@ -1,10 +0,0 @@
author: "Diana"
delete-after: True
changes:
- rscadd: "Adds three new traits: Radiation Weakness (negative, 2 points), Radioactive Glow (neutral) and Radioactive Heal (positive, 6 points)."
- bugfix: "Promethean glowing works again!"
- bugfix: "mRegen mutation will now properly heal internal bleeding"
- qol: "Bruteloss also has a 1% chance per mutation tick of healing a minor amount, just like fire damage does."
- code_imp: "Adds a few new comsigs for radiation"
- code_imp: "Mutations and radiation are now properly separated."
- code_imp: "Radiation now has framework to allow for contamination."
@@ -1,8 +0,0 @@
author: "Will"
delete-after: True
changes:
- code_imp: "Adds a temporary shim component to aid in machine var removal on mobs"
- code_imp: "Implements COMSIG_LIVING_HANDLE_VISION"
- rscadd: "Implements COMSIG_LIVING_HANDLE_HUD"
- refactor: "cleaned up parent calls on handle_regular_hud_updates() and handle_vision() to better support signals"
- refactor: "cleaned out many set_machine() calls for things with tguis that don't alter your view"
@@ -1,6 +0,0 @@
author: "ReoDaProtovali"
delete-after: True
changes:
- rscdel: "Removed Armorsoak. no more flat damage reduction after percentage damage reduction"
- qol: "made a lot of basic simplemobs less tanky as a side effect, I guess? A lot of mobs had armorsoak when they really shouldn't have."
- balance: "probably affects combat a bit, atleast for exploration, some mobs will be easier to kill, while padded exploration suits wont protect as much."
@@ -1,4 +0,0 @@
author: "Kashargul"
delete-after: True
changes:
- bugfix: "marking section having two scrollbars"
+28
View File
@@ -309,3 +309,31 @@
of a map.
- maptweak: Added privacy features (boltable/tintable windows and doors) to most
pre-existing pods.
2025-10-28:
Diana:
- rscadd: 'Adds three new traits: Radiation Weakness (negative, 2 points), Radioactive
Glow (neutral) and Radioactive Heal (positive, 6 points).'
- bugfix: Promethean glowing works again!
- bugfix: mRegen mutation will now properly heal internal bleeding
- qol: Bruteloss also has a 1% chance per mutation tick of healing a minor amount,
just like fire damage does.
- code_imp: Adds a few new comsigs for radiation
- code_imp: Mutations and radiation are now properly separated.
- code_imp: Radiation now has framework to allow for contamination.
Kashargul:
- bugfix: marking section having two scrollbars
ReoDaProtovali:
- rscdel: Removed Armorsoak. no more flat damage reduction after percentage damage
reduction
- qol: made a lot of basic simplemobs less tanky as a side effect, I guess? A lot
of mobs had armorsoak when they really shouldn't have.
- balance: probably affects combat a bit, atleast for exploration, some mobs will
be easier to kill, while padded exploration suits wont protect as much.
Will:
- code_imp: Adds a temporary shim component to aid in machine var removal on mobs
- code_imp: Implements COMSIG_LIVING_HANDLE_VISION
- rscadd: Implements COMSIG_LIVING_HANDLE_HUD
- refactor: cleaned up parent calls on handle_regular_hud_updates() and handle_vision()
to better support signals
- refactor: cleaned out many set_machine() calls for things with tguis that don't
alter your view