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Automatic changelog compile [ci skip]
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author: "Diana"
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delete-after: True
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changes:
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- rscadd: "Adds three new traits: Radiation Weakness (negative, 2 points), Radioactive Glow (neutral) and Radioactive Heal (positive, 6 points)."
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- bugfix: "Promethean glowing works again!"
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- bugfix: "mRegen mutation will now properly heal internal bleeding"
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- qol: "Bruteloss also has a 1% chance per mutation tick of healing a minor amount, just like fire damage does."
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- code_imp: "Adds a few new comsigs for radiation"
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- code_imp: "Mutations and radiation are now properly separated."
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- code_imp: "Radiation now has framework to allow for contamination."
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@@ -1,8 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- code_imp: "Adds a temporary shim component to aid in machine var removal on mobs"
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- code_imp: "Implements COMSIG_LIVING_HANDLE_VISION"
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- rscadd: "Implements COMSIG_LIVING_HANDLE_HUD"
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- refactor: "cleaned up parent calls on handle_regular_hud_updates() and handle_vision() to better support signals"
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- refactor: "cleaned out many set_machine() calls for things with tguis that don't alter your view"
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@@ -1,6 +0,0 @@
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author: "ReoDaProtovali"
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delete-after: True
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changes:
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- rscdel: "Removed Armorsoak. no more flat damage reduction after percentage damage reduction"
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- qol: "made a lot of basic simplemobs less tanky as a side effect, I guess? A lot of mobs had armorsoak when they really shouldn't have."
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- balance: "probably affects combat a bit, atleast for exploration, some mobs will be easier to kill, while padded exploration suits wont protect as much."
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@@ -1,4 +0,0 @@
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author: "Kashargul"
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delete-after: True
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changes:
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- bugfix: "marking section having two scrollbars"
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@@ -309,3 +309,31 @@
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of a map.
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- maptweak: Added privacy features (boltable/tintable windows and doors) to most
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pre-existing pods.
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2025-10-28:
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Diana:
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- rscadd: 'Adds three new traits: Radiation Weakness (negative, 2 points), Radioactive
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Glow (neutral) and Radioactive Heal (positive, 6 points).'
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- bugfix: Promethean glowing works again!
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- bugfix: mRegen mutation will now properly heal internal bleeding
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- qol: Bruteloss also has a 1% chance per mutation tick of healing a minor amount,
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just like fire damage does.
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- code_imp: Adds a few new comsigs for radiation
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- code_imp: Mutations and radiation are now properly separated.
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- code_imp: Radiation now has framework to allow for contamination.
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Kashargul:
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- bugfix: marking section having two scrollbars
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ReoDaProtovali:
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- rscdel: Removed Armorsoak. no more flat damage reduction after percentage damage
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reduction
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- qol: made a lot of basic simplemobs less tanky as a side effect, I guess? A lot
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of mobs had armorsoak when they really shouldn't have.
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- balance: probably affects combat a bit, atleast for exploration, some mobs will
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be easier to kill, while padded exploration suits wont protect as much.
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Will:
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- code_imp: Adds a temporary shim component to aid in machine var removal on mobs
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- code_imp: Implements COMSIG_LIVING_HANDLE_VISION
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- rscadd: Implements COMSIG_LIVING_HANDLE_HUD
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- refactor: cleaned up parent calls on handle_regular_hud_updates() and handle_vision()
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to better support signals
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- refactor: cleaned out many set_machine() calls for things with tguis that don't
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alter your view
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