Updates mechfab interface

Fixes all bugs I found.
This commit is contained in:
Kelenius
2015-08-10 17:46:03 +03:00
parent dabcccca6b
commit 7562f6f01a
14 changed files with 473 additions and 255 deletions
@@ -217,8 +217,6 @@
/obj/item/robot_parts/robot_component
icon = 'icons/obj/robot_component.dmi'
icon_state = "working"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=5000)
var/brute = 0
var/burn = 0
var/icon_state_broken = "broken"
+66 -66
View File
@@ -63,7 +63,7 @@ other types of metals and chemistry for reagents).
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list(TECH_DATA = 1)
materials = list("metal" = 30, "glass" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
build_path = /obj/item/weapon/disk/design_disk
sort_string = "GAAAA"
@@ -72,7 +72,7 @@ other types of metals and chemistry for reagents).
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list(TECH_DATA = 1)
materials = list("metal" = 30, "glass" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
build_path = /obj/item/weapon/disk/tech_disk
sort_string = "GAAAB"
@@ -90,105 +90,105 @@ other types of metals and chemistry for reagents).
/datum/design/item/stock_part/basic_capacitor
id = "basic_capacitor"
req_tech = list(TECH_POWER = 1)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor
sort_string = "CAAAA"
/datum/design/item/stock_part/adv_capacitor
id = "adv_capacitor"
req_tech = list(TECH_POWER = 3)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor/adv
sort_string = "CAAAB"
/datum/design/item/stock_part/super_capacitor
id = "super_capacitor"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list("metal" = 50, "glass" = 50, "gold" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
build_path = /obj/item/weapon/stock_parts/capacitor/super
sort_string = "CAAAC"
/datum/design/item/stock_part/micro_mani
id = "micro_mani"
req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
materials = list("metal" = 30)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator
sort_string = "CAABA"
/datum/design/item/stock_part/nano_mani
id = "nano_mani"
req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
materials = list("metal" = 30)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/nano
sort_string = "CAABB"
/datum/design/item/stock_part/pico_mani
id = "pico_mani"
req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
materials = list("metal" = 30)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/pico
sort_string = "CAABC"
/datum/design/item/stock_part/basic_matter_bin
id = "basic_matter_bin"
req_tech = list(TECH_MATERIAL = 1)
materials = list("metal" = 80)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin
sort_string = "CAACA"
/datum/design/item/stock_part/adv_matter_bin
id = "adv_matter_bin"
req_tech = list(TECH_MATERIAL = 3)
materials = list("metal" = 80)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
sort_string = "CAACB"
/datum/design/item/stock_part/super_matter_bin
id = "super_matter_bin"
req_tech = list(TECH_MATERIAL = 5)
materials = list("metal" = 80)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/super
sort_string = "CAACC"
/datum/design/item/stock_part/basic_micro_laser
id = "basic_micro_laser"
req_tech = list(TECH_MAGNET = 1)
materials = list("metal" = 10, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser
sort_string = "CAADA"
/datum/design/item/stock_part/high_micro_laser
id = "high_micro_laser"
req_tech = list(TECH_MAGNET = 3)
materials = list("metal" = 10, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser/high
sort_string = "CAADB"
/datum/design/item/stock_part/ultra_micro_laser
id = "ultra_micro_laser"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
materials = list("metal" = 10, "glass" = 20, "uranium" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
sort_string = "CAADC"
/datum/design/item/stock_part/basic_sensor
id = "basic_sensor"
req_tech = list(TECH_MAGNET = 1)
materials = list("metal" = 50, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module
sort_string = "CAAEA"
/datum/design/item/stock_part/adv_sensor
id = "adv_sensor"
req_tech = list(TECH_MAGNET = 3)
materials = list("metal" = 50, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
sort_string = "CAAEB"
/datum/design/item/stock_part/phasic_sensor
id = "phasic_sensor"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3)
materials = list("metal" = 50, "glass" = 20, "silver" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10)
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
sort_string = "CAAEC"
@@ -197,7 +197,7 @@ other types of metals and chemistry for reagents).
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
id = "rped"
req_tech = list(TECH_ENGINERING = 3, TECH_MATERIAL = 3)
materials = list("metal" = 15000, "glass" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
build_path = /obj/item/weapon/storage/part_replacer
sort_string = "CBAAA"
@@ -217,7 +217,7 @@ other types of metals and chemistry for reagents).
build_type = PROTOLATHE | MECHFAB
id = "basic_cell"
req_tech = list(TECH_POWER = 1)
materials = list("metal" = 700, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
build_path = /obj/item/weapon/cell
category = "Misc"
sort_string = "DAAAA"
@@ -227,7 +227,7 @@ other types of metals and chemistry for reagents).
build_type = PROTOLATHE | MECHFAB
id = "high_cell"
req_tech = list(TECH_POWER = 2)
materials = list("metal" = 700, "glass" = 60)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
build_path = /obj/item/weapon/cell/high
category = "Misc"
sort_string = "DAAAB"
@@ -236,7 +236,7 @@ other types of metals and chemistry for reagents).
name = "super-capacity"
id = "super_cell"
req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
materials = list("metal" = 700, "glass" = 70)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
build_path = /obj/item/weapon/cell/super
category = "Misc"
sort_string = "DAAAC"
@@ -245,13 +245,13 @@ other types of metals and chemistry for reagents).
name = "hyper-capacity"
id = "hyper_cell"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list("metal" = 400, "gold" = 150, "silver" = 150, "glass" = 70)
materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70)
build_path = /obj/item/weapon/cell/hyper
category = "Misc"
sort_string = "DAAAD"
/datum/design/item/hud
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/hud/AssembleDesignName()
..()
@@ -279,7 +279,7 @@ other types of metals and chemistry for reagents).
desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
id = "mesons"
req_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/clothing/glasses/meson
sort_string = "GAAAC"
@@ -290,21 +290,21 @@ other types of metals and chemistry for reagents).
/datum/design/item/weapon/mining/jackhammer
id = "jackhammer"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINERING = 2)
materials = list("metal" = 2000, "glass" = 500, "silver" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
sort_string = "KAAAA"
/datum/design/item/weapon/mining/drill
id = "drill"
req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINERING = 2)
materials = list("metal" = 6000, "glass" = 1000) //expensive, but no need for miners.
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
build_path = /obj/item/weapon/pickaxe/drill
sort_string = "KAAAB"
/datum/design/item/weapon/mining/plasmacutter
id = "plasmacutter"
req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINERING = 3)
materials = list("metal" = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
build_path = /obj/item/weapon/pickaxe/plasmacutter
sort_string = "KAAAC"
@@ -318,7 +318,7 @@ other types of metals and chemistry for reagents).
/datum/design/item/weapon/mining/drill_diamond
id = "drill_diamond"
req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINERING = 4)
materials = list("metal" = 3000, "glass" = 1000, "diamond" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/pickaxe/diamonddrill
sort_string = "KAAAE"
///////////////////////////////////
@@ -329,7 +329,7 @@ datum/design/circuit/shield
materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000)
/datum/design/item/medical
materials = list("metal" = 30, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
/datum/design/item/medical/AssembleDesignName()
..()
@@ -339,7 +339,7 @@ datum/design/circuit/shield
desc = "A hand-held scanner able to diagnose robotic injuries."
id = "robot_scanner"
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINERING = 3)
materials = list("metal" = 500, "glass" = 200)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
build_path = /obj/item/device/robotanalyzer
sort_string = "MACFA"
@@ -379,7 +379,7 @@ datum/design/circuit/shield
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
req_tech = list(TECH_MATERIAL = 2)
materials = list("metal" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
sort_string = "MADAA"
@@ -388,7 +388,7 @@ datum/design/circuit/shield
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
materials = list("metal" = 3000, "phoron" = 3000, "diamond" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
sort_string = "MADAB"
@@ -396,7 +396,7 @@ datum/design/circuit/shield
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
id = "nanopaste"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
materials = list("metal" = 7000, "glass" = 7000)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
build_path = /obj/item/stack/nanopaste
sort_string = "MBAAA"
@@ -405,7 +405,7 @@ datum/design/circuit/shield
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
id = "scalpel_laser1"
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
materials = list("metal" = 12500, "glass" = 7500)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500)
build_path = /obj/item/weapon/scalpel/laser1
sort_string = "MBBAA"
@@ -414,7 +414,7 @@ datum/design/circuit/shield
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
id = "scalpel_laser2"
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
materials = list("metal" = 12500, "glass" = 7500, "silver" = 2500)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
build_path = /obj/item/weapon/scalpel/laser2
sort_string = "MBBAB"
@@ -423,7 +423,7 @@ datum/design/circuit/shield
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
id = "scalpel_laser3"
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
materials = list("metal" = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
build_path = /obj/item/weapon/scalpel/laser3
sort_string = "MBBAC"
@@ -432,12 +432,12 @@ datum/design/circuit/shield
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
id = "scalpel_manager"
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
materials = list ("metal" = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
build_path = /obj/item/weapon/scalpel/manager
sort_string = "MBBAD"
/datum/design/item/implant
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/implant/AssembleDesignName()
..()
@@ -471,14 +471,14 @@ datum/design/circuit/shield
/datum/design/item/weapon/stunrevolver
id = "stunrevolver"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list("metal" = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
sort_string = "TAAAA"
/datum/design/item/weapon/nuclear_gun
id = "nuclear_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
materials = list("metal" = 5000, "glass" = 1000, "uranium" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/gun/nuclear
sort_string = "TAAAB"
@@ -486,14 +486,14 @@ datum/design/circuit/shield
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
id = "lasercannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list("metal" = 10000, "glass" = 1000, "diamond" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
sort_string = "TAAAC"
/datum/design/item/weapon/phoronpistol
id = "ppistol"
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
materials = list("metal" = 5000, "glass" = 1000, "phoron" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
sort_string = "TAAAD"
@@ -507,14 +507,14 @@ datum/design/circuit/shield
/datum/design/item/weapon/smg
id = "smg"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list("metal" = 8000, "silver" = 2000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic
sort_string = "TAABA"
/datum/design/item/weapon/ammo_9mm
id = "ammo_9mm"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list("metal" = 3750, "silver" = 100)
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
build_path = /obj/item/ammo_magazine/c9mm
sort_string = "TAACA"
@@ -522,7 +522,7 @@ datum/design/circuit/shield
desc = "A stunning shell for a shotgun."
id = "stunshell"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
materials = list("metal" = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/stunshell
sort_string = "TAACB"
@@ -530,14 +530,14 @@ datum/design/circuit/shield
desc = "An advanced chem spraying device."
id = "chemsprayer"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINERING = 3, TECH_BIO = 2)
materials = list("metal" = 5000, "glass" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
sort_string = "TABAA"
/datum/design/item/weapon/rapidsyringe
id = "rapidsyringe"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINERING = 3, TECH_BIO = 2)
materials = list("metal" = 5000, "glass" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
sort_string = "TABAB"
@@ -545,56 +545,56 @@ datum/design/circuit/shield
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
id = "temp_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
materials = list("metal" = 5000, "glass" = 500, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
sort_string = "TABAC"
/datum/design/item/weapon/large_grenade
id = "large_Grenade"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
materials = list("metal" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/grenade/chem_grenade/large
sort_string = "TACAA"
/datum/design/item/weapon/flora_gun
id = "flora_gun"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
materials = list("metal" = 2000, "glass" = 500, "uranium" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/floragun
sort_string = "TBAAA"
/datum/design/item/stock_part/subspace_ansible
id = "s-ansible"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 80, "silver" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/ansible
sort_string = "UAAAA"
/datum/design/item/stock_part/hyperwave_filter
id = "s-filter"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
materials = list("metal" = 40, "silver" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
build_path = /obj/item/weapon/stock_parts/subspace/filter
sort_string = "UAAAB"
/datum/design/item/stock_part/subspace_amplifier
id = "s-amplifier"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 10, "gold" = 30, "uranium" = 15)
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
sort_string = "UAAAC"
/datum/design/item/stock_part/subspace_treatment
id = "s-treatment"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 10, "silver" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/treatment
sort_string = "UAAAD"
/datum/design/item/stock_part/subspace_analyzer
id = "s-analyzer"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 10, "gold" = 15)
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
sort_string = "UAAAE"
@@ -617,7 +617,7 @@ datum/design/circuit/shield
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
materials = list("metal" = 1500, "silver" = 150, "glass" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
build_path = /obj/item/device/lightreplacer
sort_string = "VAAAH"
@@ -625,7 +625,7 @@ datum/design/circuit/shield
name = "'pAI', personal artificial intelligence device"
id = "paicard"
req_tech = list(TECH_DATA = 2)
materials = list("glass" = 500, "metal" = 500)
materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/device/paicard
sort_string = "VABAI"
@@ -641,7 +641,7 @@ datum/design/circuit/shield
/datum/design/item/posibrain
id = "posibrain"
req_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
materials = list("metal" = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
build_path = /obj/item/device/mmi/digital/posibrain
sort_string = "VACAB"
@@ -649,7 +649,7 @@ datum/design/circuit/shield
id = "mmi"
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
build_type = PROTOLATHE | MECHFAB
materials = list("metal" = 1000, "glass" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
build_path = /obj/item/device/mmi
category = "Misc"
sort_string = "VACBA"
@@ -658,7 +658,7 @@ datum/design/circuit/shield
id = "mmi_radio"
req_tech = list(TECH_DATA = 2, TECH_BIO = 4)
build_type = PROTOLATHE | MECHFAB
materials = list("metal" = 1200, "glass" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 1200, "glass" = 500)
build_path = /obj/item/device/mmi/radio_enabled
category = "Misc"
sort_string = "VACBB"
@@ -667,7 +667,7 @@ datum/design/circuit/shield
name = "Bluespace tracking beacon design"
id = "beacon"
req_tech = list(TECH_BLUESPACE = 1)
materials = list ("metal" = 20, "glass" = 10)
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
build_path = /obj/item/device/radio/beacon
sort_string = "VADAA"
@@ -685,7 +685,7 @@ datum/design/circuit/shield
desc = "Allows for deciphering the binary channel on-the-fly."
id = "binaryencrypt"
req_tech = list(TECH_ILLEGAL = 2)
materials = list("metal" = 300, "glass" = 300)
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
build_path = /obj/item/device/encryptionkey/binary
sort_string = "VASAA"
@@ -694,7 +694,7 @@ datum/design/circuit/shield
desc = "A kit of dangerous, high-tech equipment with changeable looks."
id = "chameleon"
req_tech = list(TECH_ILLEGAL = 2)
materials = list("metal" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
sort_string = "VASBA"
@@ -1350,14 +1350,14 @@ CIRCUITS BELOW
desc = "Cheaper than whiny non-digital assistants."
id = "pda"
req_tech = list(TECH_ENGINERING = 2, TECH_POWER = 3)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/device/pda
sort_string = "VAAAA"
// Cartridges
/datum/design/item/pda_cartridge
req_tech = list(TECH_ENGINERING = 2, TECH_POWER = 3)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/pda_cartridge/AssembleDesignName()
..()
@@ -1449,7 +1449,7 @@ CIRCUITS BELOW
name = "loyalty"
id = "implant_loyal"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
materials = list("metal" = 7000, "glass" = 7000)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
build_path = /obj/item/weapon/implantcase/loyalty"
/datum/design/rust_core_control
+286 -57
View File
@@ -1,10 +1,10 @@
/datum/design/item/mechfab
build_type = MECHFAB
category = "Misc"
req_tech = list(TECH_MATERIAL = 1)
/datum/design/item/mechfab/robot
category = "Robot"
req_tech = list(TECH_MATERIAL = 1)
/datum/design/item/mechfab/robot/exoskeleton
name = "Robot Exoskeleton"
@@ -27,61 +27,289 @@
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/*
var/list/part_sets = list( //set names must be unique
"Robot"=list(
/obj/item/robot_parts/robot_suit,
/obj/item/robot_parts/chest,
/obj/item/robot_parts/head,
/obj/item/robot_parts/l_arm,
/obj/item/robot_parts/r_arm,
/obj/item/robot_parts/l_leg,
/obj/item/robot_parts/r_leg,
/obj/item/robot_parts/robot_component/binary_communication_device,
/obj/item/robot_parts/robot_component/radio,
/obj/item/robot_parts/robot_component/actuator,
/obj/item/robot_parts/robot_component/diagnosis_unit,
/obj/item/robot_parts/robot_component/camera,
/obj/item/robot_parts/robot_component/armour
),
"Ripley"=list(
/obj/item/mecha_parts/chassis/ripley,
/obj/item/mecha_parts/part/ripley_torso,
/obj/item/mecha_parts/part/ripley_left_arm,
/obj/item/mecha_parts/part/ripley_right_arm,
/obj/item/mecha_parts/part/ripley_left_leg,
/obj/item/mecha_parts/part/ripley_right_leg
),
"Odysseus"=list(
/obj/item/mecha_parts/chassis/odysseus,
/obj/item/mecha_parts/part/odysseus_torso,
/obj/item/mecha_parts/part/odysseus_head,
/obj/item/mecha_parts/part/odysseus_left_arm,
/obj/item/mecha_parts/part/odysseus_right_arm,
/obj/item/mecha_parts/part/odysseus_left_leg,
/obj/item/mecha_parts/part/odysseus_right_leg
),
/datum/design/item/mechfab/robot/l_arm
name = "Robot Left Arm"
id = "robot_l_arm"
build_path = /obj/item/robot_parts/l_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
"Gygax"=list(
/obj/item/mecha_parts/chassis/gygax,
/obj/item/mecha_parts/part/gygax_torso,
/obj/item/mecha_parts/part/gygax_head,
/obj/item/mecha_parts/part/gygax_left_arm,
/obj/item/mecha_parts/part/gygax_right_arm,
/obj/item/mecha_parts/part/gygax_left_leg,
/obj/item/mecha_parts/part/gygax_right_leg,
/obj/item/mecha_parts/part/gygax_armour
),
"Durand"=list(
/obj/item/mecha_parts/chassis/durand,
/obj/item/mecha_parts/part/durand_torso,
/obj/item/mecha_parts/part/durand_head,
/obj/item/mecha_parts/part/durand_left_arm,
/obj/item/mecha_parts/part/durand_right_arm,
/obj/item/mecha_parts/part/durand_left_leg,
/obj/item/mecha_parts/part/durand_right_leg,
/obj/item/mecha_parts/part/durand_armour
),
/datum/design/item/mechfab/robot/r_arm
name = "Robot Right Arm"
id = "robot_r_arm"
build_path = /obj/item/robot_parts/r_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
/datum/design/item/mechfab/robot/l_leg
name = "Robot Left LeG"
id = "robot_l_leg"
build_path = /obj/item/robot_parts/l_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/robot/r_leg
name = "Robot Right Leg"
id = "robot_r_leg"
build_path = /obj/item/robot_parts/r_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/robot/component
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 5000)
/datum/design/item/mechfab/robot/component/binary_communication_device
name = "Binary Communication Device"
id = "binary_communication_device"
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
/datum/design/item/mechfab/robot/component/radio
name = "Radio"
id = "radio"
build_path = /obj/item/robot_parts/robot_component/radio
/datum/design/item/mechfab/robot/component/actuator
name = "Actuator"
id = "actuator"
build_path = /obj/item/robot_parts/robot_component/actuator
/datum/design/item/mechfab/robot/component/diagnosis_unit
name = "Diagnosis Unit"
id = "diagnosis_unit"
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
/datum/design/item/mechfab/robot/component/camera
name = "Camera"
id = "camera"
build_path = /obj/item/robot_parts/robot_component/camera
/datum/design/item/mechfab/robot/component/armour
name = "Armour Plating"
id = "armour"
build_path = /obj/item/robot_parts/robot_component/armour
/datum/design/item/mechfab/ripley
category = "Ripley"
/datum/design/item/mechfab/ripley/chassis
name = "Ripley Chassis"
id = "ripley_chassis"
build_path = /obj/item/mecha_parts/chassis/ripley
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000)
/datum/design/item/mechfab/ripley/chassis/firefighter
name = "Firefigher Chassis"
id = "firefighter_chassis"
build_path = /obj/item/mecha_parts/chassis/firefighter
/datum/design/item/mechfab/ripley/torso
name = "Ripley Torso"
id = "ripley_torso"
build_path = /obj/item/mecha_parts/part/ripley_torso
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000)
/datum/design/item/mechfab/ripley/left_arm
name = "Ripley Left Arm"
id = "ripley_left_arm"
build_path = /obj/item/mecha_parts/part/ripley_left_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/ripley/right_arm
name = "Ripley Right Arm"
id = "ripley_right_arm"
build_path = /obj/item/mecha_parts/part/ripley_right_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/ripley/left_leg
name = "Ripley Left Leg"
id = "ripley_left_leg"
build_path = /obj/item/mecha_parts/part/ripley_left_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/ripley/right_leg
name = "Ripley Right Leg"
id = "ripley_right_leg"
build_path = /obj/item/mecha_parts/part/ripley_right_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/odysseus
category = "Odysseus"
/datum/design/item/mechfab/odysseus/chassis
name = "Odysseus Chassis"
id = "odysseus_chassis"
build_path = /obj/item/mecha_parts/chassis/odysseus
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000)
/datum/design/item/mechfab/odysseus/torso
name = "Odysseus Torso"
id = "odysseus_torso"
build_path = /obj/item/mecha_parts/part/odysseus_torso
time = 18
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/odysseus/head
name = "Odysseus Head"
id = "odysseus_head"
build_path = /obj/item/mecha_parts/part/odysseus_head
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000)
/datum/design/item/mechfab/odysseus/left_arm
name = "Odysseus Left Arm"
id = "odysseus_left_arm"
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
/datum/design/item/mechfab/odysseus/right_arm
name = "Odysseus Right Arm"
id = "odysseus_right_arm"
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
/datum/design/item/mechfab/odysseus/left_leg
name = "Odysseus Left Leg"
id = "odysseus_left_leg"
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/odysseus/right_leg
name = "Odysseus Right Leg"
id = "odysseus_right_leg"
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/gygax
category = "Gygax"
/datum/design/item/mechfab/gygax/chassis
name = "Gygax Chassis"
id = "gygax_chassis"
build_path = /obj/item/mecha_parts/chassis/gygax
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/gygax/torso
name = "Gygax Torso"
id = "gygax_torso"
build_path = /obj/item/mecha_parts/part/gygax_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000)
/datum/design/item/mechfab/gygax/head
name = "Gygax Head"
id = "gygax_head"
build_path = /obj/item/mecha_parts/part/gygax_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000)
/datum/design/item/mechfab/gygax/left_arm
name = "Gygax Left Arm"
id = "gygax_left_arm"
build_path = /obj/item/mecha_parts/part/gygax_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/gygax/right_arm
name = "Gygax Right Arm"
id = "gygax_right_arm"
build_path = /obj/item/mecha_parts/part/gygax_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/gygax/left_leg
name = "Gygax Left Leg"
id = "gygax_left_leg"
build_path = /obj/item/mecha_parts/part/gygax_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000)
/datum/design/item/mechfab/gygax/right_leg
name = "Gygax Right Leg"
id = "gygax_right_leg"
build_path = /obj/item/mecha_parts/part/gygax_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000)
/datum/design/item/mechfab/gygax/armour
name = "Gygax Armour Plates"
id = "gygax_armour"
build_path = /obj/item/mecha_parts/part/gygax_armour
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "diamond" = 10000)
/datum/design/item/mechfab/durand
category = "Durand"
/datum/design/item/mechfab/durand/chassis
name = "Durand Chassis"
id = "durand_chassis"
build_path = /obj/item/mecha_parts/chassis/durand
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/durand/torso
name = "Durand Torso"
id = "durand_torso"
build_path = /obj/item/mecha_parts/part/durand_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000)
/datum/design/item/mechfab/durand/head
name = "Durand Head"
id = "durand_head"
build_path = /obj/item/mecha_parts/part/durand_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000)
/datum/design/item/mechfab/durand/left_arm
name = "Durand Left Arm"
id = "durand_left_arm"
build_path = /obj/item/mecha_parts/part/durand_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
/datum/design/item/mechfab/durand/right_arm
name = "Durand Right Arm"
id = "durand_right_arm"
build_path = /obj/item/mecha_parts/part/durand_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
/datum/design/item/mechfab/durand/left_leg
name = "Durand Left Leg"
id = "durand_left_leg"
build_path = /obj/item/mecha_parts/part/durand_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
/datum/design/item/mechfab/durand/right_leg
name = "Durand Right Leg"
id = "durand_right_leg"
build_path = /obj/item/mecha_parts/part/durand_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
/datum/design/item/mechfab/durand/armour
//name = "Durand Armour Plates"
id = "durand_armour"
build_path = /obj/item/mecha_parts/part/durand_armour
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000)
/*
"Exosuit Equipment"=list(
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,
/obj/item/mecha_parts/mecha_equipment/tool/drill,
@@ -90,7 +318,6 @@
/obj/item/mecha_parts/mecha_equipment/tool/sleeper,
/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun,
/obj/item/mecha_parts/mecha_equipment/tool/passenger,
/obj/item/mecha_parts/chassis/firefighter,
///obj/item/mecha_parts/mecha_equipment/repair_droid,
/obj/item/mecha_parts/mecha_equipment/generator,
///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
@@ -114,7 +341,6 @@
/datum/design/item/mecha
build_type = MECHFAB
req_tech = list(TECH_COMBAT = 3)
category = "Exosuit Equipment"
/datum/design/item/mecha/AssembleDesignName()
@@ -129,6 +355,9 @@
if(!desc)
desc = "Allows for the construction of \a '[item_name]' exosuit module."
/datum/design/item/mecha/weapon
req_tech = list(TECH_COMBAT = 3)
// *** Weapon modules
/datum/design/item/mecha/weapon/scattershot
id = "mech_scattershot"
+1 -1
View File
@@ -8,7 +8,7 @@
active_power_usage = 5000
var/max_material_storage = 100000
var/list/materials = list("metal" = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0)
var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0)
var/list/datum/design/queue = list()
var/progress = 0
+2 -2
View File
@@ -16,7 +16,7 @@
/obj/machinery/r_n_d/proc/getMaterialType(var/name)
switch(name)
if("metal")
if(DEFAULT_WALL_MATERIAL)
return /obj/item/stack/material/steel
if("glass")
return /obj/item/stack/material/glass
@@ -35,7 +35,7 @@
/obj/machinery/r_n_d/proc/getMaterialName(var/type)
switch(type)
if(/obj/item/stack/material/steel)
return "metal"
return DEFAULT_WALL_MATERIAL
if(/obj/item/stack/material/glass)
return "glass"
if(/obj/item/stack/material/gold)