Update weapons.dm

This commit is contained in:
Novacat
2019-09-26 03:10:04 -04:00
committed by GitHub
parent bd284351d8
commit 794bf4c648
+2 -57
View File
@@ -114,6 +114,7 @@
..()
name = "Phase weapon prototype ([item_name])"
/* //VOREStation Removal Start
/datum/design/item/weapon/phase/phase_pistol
id = "phasepistol"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
@@ -141,6 +142,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
sort_string = "MACAD"
*/ //VOREStation Removal End
// Other weapons
@@ -204,54 +206,7 @@
build_path = /obj/item/ammo_casing/chemdart
sort_string = "MADBD"
<<<<<<< HEAD
/datum/design/item/weapon/fuelrod
id = "fuelrod_gun"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "gold" = 500, "silver" = 500, "uranium" = 1000, "phoron" = 3000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/magnetic/fuelrod
sort_string = "TACBA"
/datum/design/item/weapon/flora_gun
id = "flora_gun"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/floragun
sort_string = "TBAAA"
// Xenobio Tools
/datum/design/item/weapon/slimebation
id = "slimebation"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
materials = list(DEFAULT_WALL_MATERIAL = 5000)
build_path = /obj/item/weapon/melee/baton/slime
sort_string = "TBAAB"
/datum/design/item/weapon/slimetaser
id = "slimetaser"
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000)
build_path = /obj/item/weapon/gun/energy/taser/xeno
sort_string = "TBAAC"
/* //VOREStation Edit
// Phase Weapons
/datum/design/item/weapon/phase_pistol
id = "phasepistol"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/gun/energy/phasegun/pistol
sort_string = "TPAAA"
/datum/design/item/weapon/phase_carbine
id = "phasecarbine"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500)
build_path = /obj/item/weapon/gun/energy/phasegun
sort_string = "TPAAB"
=======
// Melee weapons
>>>>>>> 8ccac5f... Merge pull request #6459 from Heroman3003/re-sort-ch
/datum/design/item/weapon/melee/AssembleDesignName()
..()
@@ -278,19 +233,9 @@
..()
name = "Grenade casing prototype ([item_name])"
<<<<<<< HEAD
/datum/design/item/weapon/phase_cannon
id = "phasecannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
sort_string = "TPAAD"
*/
=======
/datum/design/item/weapon/grenade/large_grenade
id = "large_Grenade"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/grenade/chem_grenade/large
sort_string = "MCAAA"
>>>>>>> 8ccac5f... Merge pull request #6459 from Heroman3003/re-sort-ch