Merge branch 'master' into dogborg-end

This commit is contained in:
Heroman3003
2023-08-07 20:05:05 +10:00
committed by GitHub
121 changed files with 67810 additions and 10116 deletions
@@ -4,6 +4,11 @@ var/global/list/active_radio_jammers = list()
var/turf/Tr = get_turf(radio)
if(!Tr) return 0 //Nullspace radios don't get jammed.
var/area/our_area = get_area(Tr)
if(our_area.no_comms)
return TRUE
for(var/obj/item/device/radio_jammer/J as anything in active_radio_jammers)
var/turf/Tj = get_turf(J)
@@ -111,4 +116,3 @@ var/global/list/active_radio_jammers = list()
cut_overlays()
add_overlay("jammer_overlay_[overlay_percent]")
last_overlay_percent = overlay_percent
@@ -490,7 +490,12 @@ GLOBAL_DATUM(autospeaker, /mob/living/silicon/ai/announcer)
else if(subspace_transmission)
var/list/jamming = is_jammed(src)
if(jamming)
var/distance = jamming["distance"]
var/distance = 0
var/area/our_area = get_area(src)
if(our_area.no_comms)
distance = 99
else
distance = jamming["distance"]
to_chat(M, "<span class='danger'>\icon[src][bicon(src)] You hear the [distance <= 2 ? "loud hiss" : "soft hiss"] of static.</span>")
return FALSE
@@ -217,8 +217,10 @@ This device records all warnings given and teleport events for admin review in c
//No, you can't teleport if there's a jammer.
if(is_jammed(src) || is_jammed(destination))
to_chat(user,"<span class='warning'>\The [src] refuses to teleport you, due to strong interference!</span>")
return FALSE
var/area/our_area = get_area(src)
if(!our_area.no_comms) //I don't actually want this to block teleporters, just comms
to_chat(user,"<span class='warning'>\The [src] refuses to teleport you, due to strong interference!</span>")
return FALSE
//No, you can't port to or from away missions. Stupidly complicated check.
var/turf/uT = get_turf(user)
@@ -26,7 +26,6 @@
edge = TRUE
sharp = TRUE
/obj/item/weapon/material/twohanded/saber/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if (src.wielded == 1)
if(unique_parry_check(user, attacker, damage_source) && prob(50))
@@ -34,3 +33,49 @@
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0
/obj/item/weapon/material/twohanded/staff
w_class = ITEMSIZE_LARGE
default_material = MAT_WOOD
name = "staff"
desc = "A sturdy length of metal or wood. A common traveler's aid mostly used for support or probing unstable ground, but also a fairly effective weapon in a pinch."
description_info = "When wielded with two hands, staves can be used to parry incoming melee attacks. Being on disarm intent also grants them an added chance to stun or knock down opponents, and increases your chances of parrying an attack."
icon = 'icons/obj/weapons_vr.dmi'
icon_state = "mat_staff"
base_icon = "mat_staff"
item_state = "mat_staff"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee_vr.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee_vr.dmi',
)
force_wielded = 18 //a bit stronger than a stun baton
force_divisor = 0.45
unwielded_force_divisor = 0.1
var/base_parry_chance = 20
var/disarm_defense = 1.5 //bonus multiplier to parry rate when in disarm stance
var/stun_chance = 25 //chance to weaken an opponent when used in disarm stance only, remembering that disarm also halves damage dealt
var/stun_duration = 2
attack_verb = list("struck","smashed","thumped","thrashed","beaten","slammed","battered")
edge = FALSE
sharp = FALSE
/obj/item/weapon/material/twohanded/staff/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
var/parry_chance
if(istype(damage_source, /obj/item/projectile)) //can't block ranged attacks, only melee!
return 0
if(src.wielded == 1)
if(user.a_intent == I_DISARM)
parry_chance = base_parry_chance * disarm_defense
else
parry_chance = base_parry_chance
if(unique_parry_check(user, attacker, damage_source) && prob(parry_chance))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0
/obj/item/weapon/material/twohanded/staff/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
. = ..()
if(src.wielded == 1 && user.a_intent == I_DISARM && prob(stun_chance))
target.Weaken(stun_duration)
user.visible_message("<span class='danger'>\The [user] trips [target] with \the [src]!</span>")