Merge pull request #8886 from Heroman3003/manageing

Site Management lookover for _vr stuff
This commit is contained in:
Novacat
2020-08-28 16:07:49 -04:00
committed by GitHub
15 changed files with 104 additions and 104 deletions
+4 -4
View File
@@ -403,17 +403,17 @@ var/global/datum/controller/subsystem/ticker/ticker
for(var/mob/new_player/player in player_list)
if(player && player.ready && player.mind?.assigned_role)
var/datum/job/J = SSjob.get_job(player.mind.assigned_role)
// Snowflakey AI treatment
if(J?.mob_type & JOB_SILICON_AI)
player.close_spawn_windows()
player.AIize(move = TRUE)
continue
// Ask their new_player mob to spawn them
if(!player.spawn_checks_vr(player.mind.assigned_role)) continue //VOREStation Add
var/mob/living/carbon/human/new_char = player.create_character()
// Created their playable character, delete their /mob/new_player
if(new_char)
qdel(player)
@@ -445,7 +445,7 @@ var/global/datum/controller/subsystem/ticker/ticker
if(captainless)
for(var/mob/M in player_list)
if(!istype(M,/mob/new_player))
to_chat(M, "<span class='notice'>Colony Directorship not forced on anyone.</span>")
to_chat(M, "<span class='notice'>Site Management is not forced on anyone.</span>")
/datum/controller/subsystem/ticker/proc/declare_completion()
+2 -2
View File
@@ -297,9 +297,9 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
if(5)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>THE COLONY DIRECTOR, HOP AND HOS ARE [who2]...LAWS UPDATED</span>")
to_chat(M, "<span class='danger'>THE SITE MANAGER, HOP AND HOS ARE [who2]...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("THE COLONY DIRECTOR, HOP AND HOS ARE [who2]")
M.add_ion_law("THE SITE MANAGER, HOP AND HOS ARE [who2]")
if(6)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>THE STATION IS BUILT FOR [who2]...LAWS UPDATED</span>")
@@ -35,8 +35,8 @@
var jobs_all = ""
jobs_all += "<table><tr><td></td><td><b>Command</b></td>"
jobs_all += "</tr><tr height='20'><td><b>Special</b></td>"//Colony Director in special because he is head of heads ~Intercross21
jobs_all += "<td weight='100'><a href='?src=\ref[src];;assign=Colony Director'>Colony Director</a></td>"
jobs_all += "</tr><tr height='20'><td><b>Special</b></td>"//Site Manager in special because he is head of heads ~Intercross21
jobs_all += "<td weight='100'><a href='?src=\ref[src];;assign=Site Manager'>Site Manager</a></td>"
jobs_all += "<td weight='100'><a href='?src=\ref[src];;assign=Custom'>Custom</a></td>"
counter = 0
+16 -16
View File
@@ -139,7 +139,7 @@
if("door")
toggle_open(usr)
. = TRUE
if("dispense")
if("dispense")
switch(params["item"])
if("helmet")
dispense_helmet(usr)
@@ -653,12 +653,12 @@
name = "Vintage Pilot suit cycler"
model_text = "Vintage Pilot"
departments = list("Vintage Pilot (Bubble Helm)","Vintage Pilot (Closed Helm)")
/obj/machinery/suit_cycler/vintage/medsci
name = "Vintage MedSci suit cycler"
model_text = "Vintage MedSci"
departments = list("Vintage Medical (Bubble Helm)","Vintage Medical (Closed Helm)","Vintage Research (Bubble Helm)","Vintage Research (Closed Helm)")
/obj/machinery/suit_cycler/vintage/rugged
name = "Vintage Ruggedized suit cycler"
model_text = "Vintage Ruggedized"
@@ -751,7 +751,7 @@
if(istype(I,/obj/item/clothing/head/helmet/space/void/autolok))
to_chat(user, "You cannot refit an autolok helmet. In fact you shouldn't even be able to remove it in the first place. Inform an admin!")
return
//Ditto the Mk7
if(istype(I,/obj/item/clothing/head/helmet/space/void/responseteam))
to_chat(user, "The cycler indicates that the Mark VII Emergency Response Helmet is not compatible with the refitting system. How did you manage to detach it anyway? Inform an admin!")
@@ -791,13 +791,13 @@
if(istype(I,/obj/item/clothing/suit/space/void/autolok))
to_chat(user, "You cannot refit an autolok suit.")
return
//Ditto the Mk7
if(istype(I,/obj/item/clothing/suit/space/void/responseteam))
to_chat(user, "The cycler indicates that the Mark VII Emergency Response Suit is not compatible with the refitting system.")
return
//VOREStation Edit ENDS
to_chat(user, "You fit \the [I] into the suit cycler.")
user.drop_item()
I.loc = src
@@ -886,7 +886,7 @@
return TRUE
switch(action)
if("dispense")
if("dispense")
switch(params["item"])
if("helmet")
helmet.forceMove(get_turf(src))
@@ -895,23 +895,23 @@
suit.forceMove(get_turf(src))
suit = null
. = TRUE
if("department")
var/choice = params["department"]
if(choice in departments)
target_department = choice
. = TRUE
if("species")
var/choice = params["species"]
if(choice in species)
target_species = choice
. = TRUE
if("radlevel")
radiation_level = clamp(params["radlevel"], 1, emagged ? 5 : 3)
. = TRUE
if("repair_suit")
if(!suit || !can_repair)
return
@@ -1055,7 +1055,7 @@
if(target_species)
if(helmet) helmet.refit_for_species(target_species)
if(suit)
if(suit)
suit.refit_for_species(target_species)
if(suit.helmet)
suit.helmet.refit_for_species(target_species)
@@ -1176,7 +1176,7 @@
parent_suit = /obj/item/clothing/suit/space/void/refurb/mercenary
//BEGIN: Space for additional downstream variants
//VOREStation Addition Start
if("Director")
if("Manager")
parent_helmet = /obj/item/clothing/head/helmet/space/void/captain
parent_suit = /obj/item/clothing/suit/space/void/captain
if("Prototype")
@@ -1217,7 +1217,7 @@
parent_suit = /obj/item/clothing/suit/space/void/refurb/mercenary/talon
//VOREStation Addition End
//END: downstream variant space
//look at this! isn't it beautiful? -KK (well ok not beautiful but it's a lot cleaner)
if(helmet && target_department != "No Change")
var/obj/item/clothing/H = new parent_helmet
@@ -1235,9 +1235,9 @@
suit.desc = initial(parent_suit.desc)
suit.icon_state = initial(parent_suit.icon_state)
suit.item_state = initial(parent_suit.item_state)
suit.item_state_slots = S.item_state_slots
suit.item_state_slots = S.item_state_slots
qdel(S)
//can't believe I forgot to fix this- now helmets will properly cycle if they're attached to a suit -KK
if(suit.helmet && target_department != "No Change")
var/obj/item/clothing/AH = new parent_helmet
+4 -4
View File
@@ -1,5 +1,5 @@
/obj/machinery/suit_cycler
departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Emergency Medical Response","Crowd Control","Exploration","Pilot Blue","Pilot","Director","Prototype")
departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Emergency Medical Response","Crowd Control","Exploration","Pilot Blue","Pilot","Manager","Prototype")
species = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_VULPKANIN)
// Old Exploration is too WIP to use right now
@@ -11,10 +11,10 @@
req_access = list(access_pilot)
/obj/machinery/suit_cycler/captain
name = "Director suit cycler"
model_text = "Director"
name = "Manager suit cycler"
model_text = "Manager"
req_access = list(access_captain)
departments = list("Director")
departments = list("Manager")
/obj/machinery/suit_cycler/captain/Initialize() //No Teshari Sprites
species -= SPECIES_TESHARI
@@ -10,7 +10,7 @@
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1, "Explorer" = 1)
/obj/item/device/encryptionkey/heads/captain
name = "colony director's encryption key"
name = "site manager's encryption key"
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "Explorer" = 1)
@@ -50,8 +50,8 @@
path = /obj/item/clothing/accessory/collar/holo/indigestible
/datum/gear/accessory/holster
display_name = "holster selection (Security, CD, HoP, Exploration)"
allowed_roles = list("Colony Director", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective","Explorer","Pathfinder")
display_name = "holster selection (Security, SM, HoP, Exploration)"
allowed_roles = list("Site Manager", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective","Explorer","Pathfinder")
/datum/gear/accessory/brown_vest
display_name = "webbing, brown (Eng, Sec, Med, Exploration, Miner)"
@@ -17,7 +17,7 @@
display_name = "AR-S glasses (Sec)"
path = /obj/item/clothing/glasses/omnihud/sec
allowed_roles = list("Security Officer","Head of Security","Warden","Detective")
/datum/gear/eyes/arglasses/sci
display_name = "AR-R glasses (Sci)"
path = /obj/item/clothing/glasses/omnihud/rnd
@@ -34,10 +34,10 @@
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist", "Field Medic")
/datum/gear/eyes/arglasses/all
display_name = "AR-B glasses (CD, HoP)"
display_name = "AR-B glasses (SM, HoP)"
path = /obj/item/clothing/glasses/omnihud/all
cost = 2
allowed_roles = list("Colony Director","Head of Personnel")
allowed_roles = list("Site Manager","Head of Personnel")
/datum/gear/eyes/spiffygogs
display_name = "slick orange goggles"
@@ -411,7 +411,7 @@
display_name = "Ace's Holster"
ckeywhitelist = list("jertheace")
character_name = list("Jeremiah Acacius")
allowed_roles = list("Colony Director", "Warden", "Head of Security")
allowed_roles = list("Site Manager", "Warden", "Head of Security")
/datum/gear/fluff/jeremiah_boots
path = /obj/item/clothing/shoes/boots/combat
@@ -439,7 +439,7 @@
display_name = "Katarina's Backpack"
ckeywhitelist = list("joanrisu")
character_name = list("Katarina Eine")
allowed_roles = list("Colony Director", "Warden", "Head of Security")
allowed_roles = list("Site Manager", "Warden", "Head of Security")
/datum/gear/fluff/emoticon_box
path = /obj/item/weapon/storage/box/fluff/emoticon
@@ -759,7 +759,7 @@
slot = slot_wear_suit
ckeywhitelist = list("samanthafyre")
character_name = list("Kateryna Petrovitch")
allowed_roles = list("Security Officer", "Warden", "Head of Security", "Colony Director", "Head of Personnel")
allowed_roles = list("Security Officer", "Warden", "Head of Security", "Site Manager", "Head of Personnel")
/datum/gear/fluff/viktor_flask
path = /obj/item/weapon/reagent_containers/food/drinks/flask/vacuumflask/fluff/viktor
@@ -792,14 +792,14 @@
display_name = "NT-HASD 556's Modkit"
ckeywhitelist = list("silencedmp5a5")
character_name = list("NT-HASD #556")
allowed_roles = list("Colony Director", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
allowed_roles = list("Site Manager", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
/datum/gear/fluff/serdykov_modkit //Also converts a Security suit's sprite
path = /obj/item/device/modkit_conversion/fluff/serdykit
display_name = "Serdykov Antoz's Modkit"
ckeywhitelist = list("silencedmp5a5")
character_name = list("Serdykov Antoz")
allowed_roles = list("Colony Director", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
allowed_roles = list("Site Manager", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
/datum/gear/fluff/tasy_clownuniform
path = /obj/item/clothing/under/sexyclown
@@ -11,7 +11,7 @@
/datum/gear/uniform/job_khi/cmd
display_name = "khi uniform, cmd"
path = /obj/item/clothing/under/rank/khi/cmd
allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
/datum/gear/uniform/job_khi/sec
display_name = "khi uniform, sec"
@@ -54,7 +54,7 @@
/datum/gear/uniform/job_trek/cmd/tos
display_name = "TOS uniform, cmd"
path = /obj/item/clothing/under/rank/trek/command
allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
/datum/gear/uniform/job_trek/medsci/tos
display_name = "TOS uniform, med/sci"
@@ -70,7 +70,7 @@
/datum/gear/uniform/job_trek/cmd/tng
display_name = "TNG uniform, cmd"
path = /obj/item/clothing/under/rank/trek/command/next
allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
/datum/gear/uniform/job_trek/medsci/tng
display_name = "TNG uniform, med/sci"
@@ -86,7 +86,7 @@
/datum/gear/uniform/job_trek/cmd/voy
display_name = "VOY uniform, cmd"
path = /obj/item/clothing/under/rank/trek/command/voy
allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
/datum/gear/uniform/job_trek/medsci/voy
display_name = "VOY uniform, med/sci"
@@ -103,7 +103,7 @@
/datum/gear/suit/job_trek/ds9_coat
display_name = "DS9 Overcoat (use uniform)"
path = /obj/item/clothing/suit/storage/trek/ds9
allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director",
allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director",
"Chief Medical Officer","Medical Doctor","Chemist","Paramedic","Geneticist",
"Scientist","Roboticist","Xenobiologist","Atmospheric Technician",
"Station Engineer","Warden","Detective","Security Officer", "Pathfinder", "Explorer", "Field Medic")
@@ -112,7 +112,7 @@
/datum/gear/uniform/job_trek/cmd/ds9
display_name = "DS9 uniform, cmd"
path = /obj/item/clothing/under/rank/trek/command/ds9
allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
/datum/gear/uniform/job_trek/medsci/ds9
display_name = "DS9 uniform, med/sci"
@@ -129,7 +129,7 @@
/datum/gear/uniform/job_trek/cmd/ent
display_name = "ENT uniform, cmd"
path = /obj/item/clothing/under/rank/trek/command/ent
allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
/datum/gear/uniform/job_trek/medsci/ent
display_name = "ENT uniform, med/sci"
@@ -1,12 +1,12 @@
/obj/item/clothing/head/helmet/space/void/captain
name = "\improper director helmet"
name = "\improper manager helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. This model sacrifices mobility for even more armor."
icon_state = "capvoid"
item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/suit/space/void/captain
name = "\improper director armor"
name = "\improper manager armor"
desc = "A special suit that protects against hazardous, low pressure environments. This model sacrifices mobility for even more armor."
icon_state = "capsuit_void"
item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
+2 -2
View File
@@ -133,9 +133,9 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
if(5)
to_chat(M, "<br>")
to_chat(M, "<font color='red'>THE COLONY DIRECTOR, HOP AND HOS ARE [who2]...LAWS UPDATED</font>")
to_chat(M, "<font color='red'>THE SITE MANAGER, HOP AND HOS ARE [who2]...LAWS UPDATED</font>")
to_chat(M, "<br>")
M.add_ion_law("THE COLONY DIRECTOR, HOP AND HOS ARE [who2]")
M.add_ion_law("THE SITE MANAGER, HOP AND HOS ARE [who2]")
if(6)
to_chat(M, "<br>")
to_chat(M, "<font color='red'>THE STATION IS BUILT FOR [who2]...LAWS UPDATED</font>")
@@ -190,9 +190,9 @@
//Captain fox
/mob/living/simple_mob/animal/passive/fox/renault
name = "Renault"
desc = "Renault, the Colony Director's trustworthy fox. I wonder what it says?"
desc = "Renault, the Site Manager's trustworthy fox. I wonder what it says?"
tt_desc = "Vulpes nobilis"
//befriend_job = "Colony Director" Sebbe edit: couldn't make this work, commenting out for now.
//befriend_job = "Site Manager" Sebbe edit: couldn't make this work, commenting out for now.
var/mob/living/friend = null // Our best pal, who we'll follow. awoo.
ai_holder_type = /datum/ai_holder/simple_mob/passive
+1 -1
View File
@@ -63,7 +63,7 @@ var/global/list/SKILL_PRE = list("Engineer" = SKILL_ENGINEER, "Roboticist" = SKI
/datum/skill/knowledge/law
ID = "law"
name = "Corporate Law"
desc = "Your knowledge of corporate law and procedures. This includes Corporate Regulations, as well as general station rulings and procedures. A low level in this skill is typical for security officers, a high level in this skill is typical for Colony Directors."
desc = "Your knowledge of corporate law and procedures. This includes Corporate Regulations, as well as general station rulings and procedures. A low level in this skill is typical for security officers, a high level in this skill is typical for Site Managers."
field = "Security"
secondary = 1
+51 -51
View File
@@ -15622,21 +15622,14 @@
/area/assembly/robotics)
"aBo" = (
/obj/machinery/door/airlock/command{
id_tag = "captaindoor";
name = "Colony Director's Office";
name = "Site Manager's Quarters";
req_access = list(20)
},
/obj/machinery/door/firedoor/glass,
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/structure/cable/green{
d1 = 1;
d2 = 2;
icon_state = "1-2"
},
/turf/simulated/floor/tiled/dark,
/area/bridge)
/turf/simulated/floor/wood,
/area/crew_quarters/captain)
"aBp" = (
/obj/effect/floor_decal/borderfloor,
/obj/effect/floor_decal/corner/lime/border,
@@ -22489,6 +22482,20 @@
},
/turf/simulated/open/virgo3b,
/area/tether/surfacebase/outside/outside3)
"aNC" = (
/obj/structure/table/woodentable,
/obj/machinery/recharger{
pixel_y = 4
},
/obj/machinery/atmospherics/unary/vent_pump/on{
dir = 8
},
/obj/item/device/perfect_tele{
desc = "Seems absurd, doesn't it? Yet, here we are. Generally considered dangerous contraband unless the user has permission from Central Command. This one is the Site Manager's, and they are authorized to use it.";
name = "manager's translocator"
},
/turf/simulated/floor/wood,
/area/crew_quarters/captain)
"aND" = (
/obj/structure/railing{
dir = 4
@@ -29277,6 +29284,23 @@
},
/turf/simulated/floor/tiled,
/area/tether/surfacebase/surface_three_hall)
"aZT" = (
/obj/machinery/door/airlock/command{
id_tag = "captaindoor";
name = "Site Manager's Office";
req_access = list(20)
},
/obj/machinery/door/firedoor/glass,
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/structure/cable/green{
d1 = 1;
d2 = 2;
icon_state = "1-2"
},
/turf/simulated/floor/tiled/dark,
/area/bridge)
"aZU" = (
/obj/structure/table/woodentable,
/obj/machinery/computer/skills{
@@ -29300,15 +29324,10 @@
/turf/simulated/floor/wood,
/area/crew_quarters/captain)
"aZW" = (
/obj/machinery/door/airlock/command{
name = "Colony Director's Quarters";
req_access = list(20)
},
/obj/machinery/door/firedoor/glass,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/turf/simulated/floor/wood,
/area/crew_quarters/captain)
/obj/structure/shuttle/engine/propulsion,
/turf/simulated/floor/reinforced,
/turf/simulated/shuttle/plating/carry,
/area/shuttle/tether)
"aZX" = (
/obj/effect/floor_decal/corner/grey/diagonal,
/obj/structure/foodcart,
@@ -29847,19 +29866,12 @@
/turf/simulated/floor/tiled,
/area/tether/surfacebase/surface_three_hall)
"baM" = (
/obj/structure/table/woodentable,
/obj/machinery/recharger{
pixel_y = 4
/obj/machinery/atmospherics/unary/engine{
dir = 1
},
/obj/machinery/atmospherics/unary/vent_pump/on{
dir = 8
},
/obj/item/device/perfect_tele{
desc = "Seems absurd, doesn't it? Yet, here we are. Generally considered dangerous contraband unless the user has permission from Central Command. This one is the Colony Director's, and they are authorized to use it.";
name = "director's translocator"
},
/turf/simulated/floor/wood,
/area/crew_quarters/captain)
/turf/simulated/floor/reinforced,
/turf/simulated/shuttle/plating/carry,
/area/shuttle/tourbus/engines)
"baN" = (
/obj/machinery/papershredder,
/obj/machinery/alarm{
@@ -33510,18 +33522,6 @@
},
/turf/simulated/floor/tiled/techmaint,
/area/rnd/outpost/xenobiology/outpost_storage)
"bhg" = (
/obj/structure/shuttle/engine/propulsion,
/turf/simulated/floor/reinforced,
/turf/simulated/shuttle/plating/carry,
/area/shuttle/tether)
"bhh" = (
/obj/machinery/atmospherics/unary/engine{
dir = 1
},
/turf/simulated/floor/reinforced,
/turf/simulated/shuttle/plating/carry,
/area/shuttle/tourbus/engines)
"bhu" = (
/obj/effect/floor_decal/borderfloor,
/obj/effect/floor_decal/corner/lightgrey/border,
@@ -47696,7 +47696,7 @@ jML
jHw
jpB
qWU
bhh
baM
aKU
aOI
aPb
@@ -48359,7 +48359,7 @@ axf
aZl
aZx
aZL
aZW
aBo
bag
bas
aZU
@@ -48548,7 +48548,7 @@ caw
jHw
gHh
qWU
bhh
baM
aKU
aOI
aPb
@@ -48788,10 +48788,10 @@ aYT
alj
baj
bau
baM
aNC
bbb
aZr
aBo
aZT
aEg
aYb
aYb
@@ -50533,7 +50533,7 @@ aNk
uSA
aNJ
aNP
bhg
aZW
aKU
abg
aOk
@@ -50675,7 +50675,7 @@ aNl
aNl
aNK
aNP
bhg
aZW
aKU
abg
aOk
@@ -50817,7 +50817,7 @@ aNm
aNl
aNK
aNP
bhg
aZW
aKU
abg
aOk