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Rebalances the debuff again, no defensive penalties, much larger offensive penalties
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@@ -85,7 +85,7 @@
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H.add_modifier(modifier_type)
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//Apply damage
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H.adjustCloneLoss((H.getMaxHealth() - config.health_threshold_dead)*-0.75)
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H.adjustCloneLoss((H.getMaxHealth()*1.5)
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H.Paralyse(4)
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H.updatehealth()
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@@ -3,14 +3,12 @@
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desc = "You feel rather weak, having been sleeved not so long ago."
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stacks = MODIFIER_STACK_EXTEND
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on_created_text = "<span class='warning'><font size='3'>You feel frail and unfocused.</font></span>"
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on_expired_text = "<span class='notice'><font size='3'>You feel your resilience and focus return to you.</font></span>"
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on_created_text = "<span class='warning'><font size='3'>You feel weak and unfocused.</font></span>"
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on_expired_text = "<span class='notice'><font size='3'>You feel your strength and focus return to you.</font></span>"
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incoming_brute_damage_percent = 1.1 // 30% more incoming brute damage.
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incoming_fire_damage_percent = 1.1 // 30% more incoming burn damage.
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incoming_hal_damage_percent = 1.5 // 50% more incoming agony.
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outgoing_melee_damage_percent = 0.75 // 25% less melee damage.
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disable_duration_percent = 1.5 // 50% longer stuns.
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evasion = -20 // 20% easier to hit.
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accuracy = -30 // 30% less accurate.
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accuracy_dispersion = 15 // 15% less precise.
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incoming_hal_damage_percent = 2 // 100% more incoming agony.
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outgoing_melee_damage_percent = 0.6 // 60% less melee damage.
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disable_duration_percent = 2 // 100% longer stuns.
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evasion = -50 // 50% easier to hit.
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accuracy = -66 // 66% less accurate.
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accuracy_dispersion = 30 // 30% less precise.
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