cuts down inherited code

This should cut down code that was inherited from effects/spider
This commit is contained in:
Ketrai
2017-09-05 21:16:45 +02:00
committed by GitHub
parent 31959bef22
commit ad3cabfca8
+1 -85
View File
@@ -1,4 +1,4 @@
/obj/effect/spider/grub //travis is a butt!!!
/obj/effect/spider/grub
name = "grub larva"
desc = "It never stays still for long."
// icon = 'grub_vr.dmi'
@@ -21,87 +21,6 @@
get_light_and_color(parent)
..()
/obj/effect/spider/grub/Destroy()
processing_objects -= src
walk(src, 0) // Because we might have called walk_to, we must stop the walk loop or BYOND keeps an internal reference to us forever.
return ..()
/obj/effect/grubs/grub/Bump(atom/user)
if(istype(user, /obj/structure/table))
src.loc = user.loc
else
..()
/obj/effect/spider/grub/proc/die()
visible_message("<span class='alert'>[src] dies!</span>")
new /obj/effect/decal/cleanable/spiderling_remains(src.loc) //Leaving this. It works.
qdel(src)
/obj/effect/spider/grub/healthcheck()
if(health <= 0)
die()
/obj/effect/spider/grub/process()
if(travelling_in_vent)
if(istype(src.loc, /turf))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
if(entry_vent.network && entry_vent.network.normal_members.len)
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
/*if(prob(50))
src.visible_message("<B>[src] scrambles into the ventillation ducts!</B>")*/
spawn(rand(20,60))
loc = exit_vent
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
if(prob(50))
src.visible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>",2)
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
loc = exit_vent.loc
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
else
entry_vent = null
//=================
if(isturf(loc))
if(prob(25))
var/list/nearby = trange(5, src) - loc
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom, 5)
if(prob(25))
src.visible_message("<span class='notice'>\The [src] slides[pick(" away"," around","")].</span>")
else if(prob(5))
//vent crawl!
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 5)
break
if(amount_grown >= 100)
var/spawn_type = /mob/living/simple_animal/retaliate/solargrub
new spawn_type(src.loc, src)
@@ -122,6 +41,3 @@
O.owner << "<span class='notice'>Your [O.name] itches...</span>"
else if(prob(1))
src.visible_message("<span class='notice'>\The [src] squelches.</span>")
if(amount_grown)
amount_grown += rand(0,2)