Update floor_attackby.dm

This commit is contained in:
Aronai Sieyes
2018-07-23 12:21:50 -04:00
committed by GitHub
parent 5491378104
commit b3301e57a0
+1 -4
View File
@@ -9,8 +9,6 @@
attack_tile(C, L) // Be on help intent if you want to decon something.
return
<<<<<<< HEAD
=======
if(istype(C, /obj/item/stack/tile/roofing))
var/expended_tile = FALSE // To track the case. If a ceiling is built in a multiz zlevel, it also necessarily roofs it against weather
var/turf/T = GetAbove(src)
@@ -55,7 +53,6 @@
break
return
>>>>>>> fb052bc... Merge pull request #5420 from Neerti/weather_visual_fix
if(flooring)
if(istype(C, /obj/item/weapon))
try_deconstruct_tile(C, user)
@@ -159,4 +156,4 @@
return
if(flooring)
return
attackby(T, user)
attackby(T, user)