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Update floor_attackby.dm
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@@ -9,8 +9,6 @@
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attack_tile(C, L) // Be on help intent if you want to decon something.
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return
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<<<<<<< HEAD
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=======
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if(istype(C, /obj/item/stack/tile/roofing))
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var/expended_tile = FALSE // To track the case. If a ceiling is built in a multiz zlevel, it also necessarily roofs it against weather
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var/turf/T = GetAbove(src)
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@@ -55,7 +53,6 @@
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break
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return
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>>>>>>> fb052bc... Merge pull request #5420 from Neerti/weather_visual_fix
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if(flooring)
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if(istype(C, /obj/item/weapon))
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try_deconstruct_tile(C, user)
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@@ -159,4 +156,4 @@
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return
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if(flooring)
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return
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attackby(T, user)
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attackby(T, user)
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