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Automatic changelog for PR #17340 [ci skip]
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author: "Diana"
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delete-after: True
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changes:
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- rscdel: "missing every other shot you made against mobs"
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- rscadd: "hitting every shot you make against mobs"
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- bugfix: "Evasion now properly is calculated and doesn't have a 30% chance of being nullified."
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- bugfix: "Scoped weapons now have their accuracy stat properly applied."
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- balance: "Bad Shot/Eagle Eye work by increasing/decreasing the target's evasion. Only applies if the target HAS evasion in the first place."
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- balance: "Evasion now works in PvP melee. (Blue-Grabbing or making a high evasion target prone nullifies their evasion)"
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- balance: "Mobs now have chances to randomize/miss the zone they were shooting for on Player Characters"
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- balance: "Point blank shots will still always 100% hit Player Characters no matter your evasion. Just a reminder!"
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