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also updates the tile/meter conversion
According to the cell volume maths, one tile would realistically be 1x1m with 2.5m height, but I'll just keep it as anyway since that makes more sense in the horizontal spaceman scale :v
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@@ -242,7 +242,7 @@
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var/dev = round((mult*strength)*0.15)
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var/heavy = round((mult*strength)*0.35)
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var/light = round((mult*strength)*0.80)
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simulation_results += "<hr>Final Result: Explosive tank rupture. [dev?"Extreme damage within [2.5*dev] meters. ":""][heavy?"Heavy damage within [2.5*heavy] meters. ":""][light?"Light damage within [2.5*light] meters. ":""]Hazardous shrapnel produced."
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simulation_results += "<hr>Final Result: Explosive tank rupture. [dev?"Extreme damage within [2*dev] meters. ":""][heavy?"Heavy damage within [2*heavy] meters. ":""][light?"Light damage within [2*light] meters. ":""]Hazardous shrapnel produced."
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return 1
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else
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faketank_integrity -= 7
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