also updates the tile/meter conversion

According to the cell volume maths, one tile would realistically be 1x1m with 2.5m height, but I'll just keep it as anyway since that makes more sense in the horizontal spaceman scale :v
This commit is contained in:
Verkister
2020-09-04 14:42:27 +03:00
committed by GitHub
parent 0c5f38544d
commit c08ad88df4
+1 -1
View File
@@ -242,7 +242,7 @@
var/dev = round((mult*strength)*0.15)
var/heavy = round((mult*strength)*0.35)
var/light = round((mult*strength)*0.80)
simulation_results += "<hr>Final Result: Explosive tank rupture. [dev?"Extreme damage within [2.5*dev] meters. ":""][heavy?"Heavy damage within [2.5*heavy] meters. ":""][light?"Light damage within [2.5*light] meters. ":""]Hazardous shrapnel produced."
simulation_results += "<hr>Final Result: Explosive tank rupture. [dev?"Extreme damage within [2*dev] meters. ":""][heavy?"Heavy damage within [2*heavy] meters. ":""][light?"Light damage within [2*light] meters. ":""]Hazardous shrapnel produced."
return 1
else
faketank_integrity -= 7