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If an antag could not be auto-spawned, the game rechecks in the minimum time.
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@@ -38,4 +38,4 @@
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return
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message_admins("[uppertext(name)]: Failed to proc a viable spawn template.")
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next_spawn = world.time + rand(min_autotraitor_delay, max_autotraitor_delay)
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next_spawn = world.time + min_autotraitor_delay //recheck again in the miniumum time
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