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https://github.com/VOREStation/VOREStation.git
synced 2026-07-14 08:35:39 +01:00
up ports the TG overlays subsystem update (#18945)
* up ports the TG overlays subsystem update * . * . * . * . * for spell * . * cutting --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
@@ -1,276 +1,156 @@
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SUBSYSTEM_DEF(overlays)
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name = "Overlay"
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flags = SS_TICKER
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wait = 1 // SS_TICKER - Ticks
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priority = FIRE_PRIORITY_OVERLAYS
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dependencies = list(
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/datum/controller/subsystem/atoms
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)
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flags = SS_NO_FIRE|SS_NO_INIT
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var/list/stats
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/// The queue of atoms that need overlay updates.
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var/static/tmp/list/queue = list()
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/// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
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var/static/tmp/list/state_cache = list()
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/// A list([icon] = [appearance], ...) cache of appearances.
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var/static/tmp/list/icon_cache = list()
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/// The number of appearances currently cached.
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var/static/tmp/cache_size = 0
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/datum/controller/subsystem/overlays/PreInit()
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stats = list()
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/datum/controller/subsystem/overlays/Shutdown()
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WRITE_LOG("[GLOB.log_directory]-overlay.log", render_stats(stats))
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/datum/controller/subsystem/overlays/Recover()
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queue.Cut()
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state_cache.Cut()
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icon_cache.Cut()
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cache_size = 0
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for (var/atom/atom)
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atom.flags &= ~OVERLAY_QUEUED
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CHECK_TICK
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stats = SSoverlays.stats
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/// Converts an overlay list into text for debug printing
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/// Of note: overlays aren't actually mutable appearances, they're just appearances
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/// Don't have access to that type tho, so this is the best you're gonna get
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/proc/overlays2text(list/overlays)
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var/list/unique_overlays = list()
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// As anything because we're basically doing type coerrsion, rather then actually filtering for mutable apperances
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for(var/mutable_appearance/overlay as anything in overlays)
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var/key = "[overlay.icon]-[overlay.icon_state]-[overlay.dir]"
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unique_overlays[key] += 1
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var/list/output_text = list()
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for(var/key in unique_overlays)
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output_text += "([key]) = [unique_overlays[key]]"
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return output_text.Join("\n")
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/datum/controller/subsystem/overlays/Initialize()
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fire(FALSE, TRUE)
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return SS_INIT_SUCCESS
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/proc/iconstate2appearance(icon, iconstate)
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var/static/image/stringbro = new()
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stringbro.icon = icon
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stringbro.icon_state = iconstate
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return stringbro.appearance
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/datum/controller/subsystem/overlays/stat_entry(msg)
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msg = "Queued Atoms: [queue.len], Cache Size: [cache_size]"
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return ..()
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/proc/icon2appearance(icon)
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var/static/image/iconbro = new()
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iconbro.icon = icon
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return iconbro.appearance
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/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
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var/count = 1
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for (var/atom/atom as anything in queue)
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++count
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atom?.UpdateOverlays()
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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queue.Cut(1, count)
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return
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queue.Cut()
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/datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
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var/list/subcache = state_cache[icon]
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if (!subcache)
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subcache = list()
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state_cache[icon] = subcache
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if (!subcache[state])
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var/image/image = new (icon, null, state)
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subcache[state] = image.appearance
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++cache_size
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return subcache[state]
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/datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
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if (!icon_cache[icon])
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var/image/image = new (icon)
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icon_cache[icon] = image.appearance
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++cache_size
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return icon_cache[icon]
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/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
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if (!sources)
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return list()
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if (!islist(sources))
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sources = list(sources)
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var/list/result = list()
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var/icon/icon = subject.icon
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for (var/atom/entry as anything in sources)
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AppearanceListEntry(entry, result, icon)
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return result
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//Fixes runtime with overlays present in 515
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/datum/controller/subsystem/overlays/proc/AppearanceListEntry(var/atom/entry,var/list/result,var/icon/icon)
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if (!entry)
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return
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else if(islist(entry))
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var/list/entry_list = entry
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for(var/entry_item in entry_list)
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AppearanceListEntry(entry_item)
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else if (istext(entry))
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result += GetStateAppearance(icon, entry)
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else if (isicon(entry))
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result += GetIconAppearance(entry)
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else
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if (isloc(entry))
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if (entry.flags & OVERLAY_QUEUED)
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entry.ImmediateOverlayUpdate()
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if (!ispath(entry))
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if(entry.appearance)
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result += entry.appearance
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/atom/proc/build_appearance_list(list/build_overlays)
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if (!islist(build_overlays))
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build_overlays = list(build_overlays)
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if(priority_overlays)
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var/list/prio_overlay_temp
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if(!islist(priority_overlays))
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prio_overlay_temp = list(priority_overlays)
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else
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var/image/image = entry
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result += image.appearance
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prio_overlay_temp = priority_overlays.Copy()
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prio_overlay_temp |= build_overlays
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build_overlays = prio_overlay_temp
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for (var/overlay in build_overlays)
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if(!overlay)
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build_overlays -= overlay
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continue
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if (istext(overlay))
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// This is too expensive to run normally but running it during CI is a good test
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/*if (PERFORM_ALL_TESTS(focus_only/invalid_overlays))
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var/list/icon_states_available = icon_states(icon)
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if(!(overlay in icon_states_available))
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var/icon_file = "[icon]" || "Unknown Generated Icon"
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stack_trace("Invalid overlay: Icon object '[icon_file]' [REF(icon)] used in '[src]' [type] is missing icon state [overlay].")
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continue*/
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/// Enqueues the atom for an overlay update if not already queued
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/atom/proc/QueueOverlayUpdate()
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if (flags & OVERLAY_QUEUED)
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return
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SSoverlays.queue += src
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flags |= OVERLAY_QUEUED
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var/index = build_overlays.Find(overlay)
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build_overlays[index] = iconstate2appearance(icon, overlay)
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else if(isicon(overlay))
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var/index = build_overlays.Find(overlay)
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build_overlays[index] = icon2appearance(overlay)
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return build_overlays
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/// Builds the atom's overlay state from caches
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/atom/proc/UpdateOverlays()
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if (gc_destroyed)
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if (length(overlays))
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overlays.Cut()
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return
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flags &= ~OVERLAY_QUEUED
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if (length(priority_overlays))
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if (length(our_overlays))
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overlays = priority_overlays + our_overlays
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else
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overlays = priority_overlays
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else if (length(our_overlays))
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overlays = our_overlays
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else
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overlays.Cut()
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/// Immediately runs an overlay update and dequeues the atom
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/atom/proc/ImmediateOverlayUpdate()
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SSoverlays.queue -= src
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UpdateOverlays()
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/// Clears the atom's overlay cache(s) and queues an update if needed
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/atom/proc/cut_overlays(priority)
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if (priority)
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if (!length(priority_overlays))
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return
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priority_overlays.Cut()
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QueueOverlayUpdate()
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else if (length(our_overlays))
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our_overlays.Cut()
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QueueOverlayUpdate()
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STAT_START_STOPWATCH
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if(priority)
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priority_overlays = null
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overlays = null
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//POST_OVERLAY_CHANGE(src)
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STAT_STOP_STOPWATCH
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STAT_LOG_ENTRY(SSoverlays.stats, type)
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/atom/proc/cut_overlay(list/remove_overlays, priority)
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if(!overlays)
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return
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STAT_START_STOPWATCH
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if(priority)
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priority_overlays -= remove_overlays
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if(islist(remove_overlays))
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remove_overlays = remove_overlays.Copy() //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
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overlays -= build_appearance_list(remove_overlays)
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//POST_OVERLAY_CHANGE(src)
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STAT_STOP_STOPWATCH
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STAT_LOG_ENTRY(SSoverlays.stats, type)
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/**
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* Adds specific overlay(s) to the atom.
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* It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
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*
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* @param add The overlay(s) to add. These may be
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* - A string: In which case it is treated as an icon_state of the atom's icon.
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* - An icon: It is treated as an icon.
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* - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
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* - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
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* - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
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* - Or a list containing any of the above.
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* @param priority The overlays are added to the "priority" list istead of the normal one.
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*/
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/atom/proc/add_overlay(list/add, priority)
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if (!add)
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/atom/proc/add_overlay(list/add_overlays, priority)
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if(!overlays)
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return
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add = SSoverlays.GetAppearanceList(src, add)
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if (!length(add))
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STAT_START_STOPWATCH
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if(islist(add_overlays))
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if(priority)
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if (priority_overlays)
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priority_overlays += add_overlays
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else
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priority_overlays = add_overlays
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add_overlays = add_overlays.Copy() //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
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overlays += build_appearance_list(add_overlays) //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
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VALIDATE_OVERLAY_LIMIT(src)
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//POST_OVERLAY_CHANGE(src)
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STAT_STOP_STOPWATCH
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STAT_LOG_ENTRY(SSoverlays.stats, type)
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/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
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if(!other)
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if(cut_old)
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cut_overlays()
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return
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if (priority)
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if (priority_overlays)
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priority_overlays += add
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STAT_START_STOPWATCH
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var/list/cached_other = other.overlays.Copy()
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if(cut_old)
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if(cached_other)
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overlays = cached_other
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else
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priority_overlays = add
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else if (our_overlays)
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our_overlays += add
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else
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our_overlays = add
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QueueOverlayUpdate()
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/**
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* Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
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*
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* @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
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* @param priority If true, also will remove them from the "priority" overlays.
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*/
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/atom/proc/cut_overlay(list/cut, priority)
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if (!cut)
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return
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cut = SSoverlays.GetAppearanceList(src, cut)
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if (!length(cut))
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return
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var/update
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if (priority && length(priority_overlays))
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priority_overlays -= cut
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update = TRUE
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if (length(our_overlays))
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our_overlays -= cut
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update = TRUE
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if (update)
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QueueOverlayUpdate()
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/**
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* Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
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* Note: This copies only the normal overlays, not the "priority" overlays.
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*
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* @param other The atom to copy overlays from.
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* @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
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*/
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/atom/proc/copy_overlays(atom/other, cut)
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if (!other)
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if (cut)
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cut_overlays()
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return
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if (!length(other.our_overlays))
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if (cut)
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cut_overlays()
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return
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if (cut || !length(our_overlays))
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our_overlays = other.our_overlays.Copy()
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else
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our_overlays |= other.our_overlays
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QueueOverlayUpdate()
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/**
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* Returns a list of overlays that the target atom has
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*
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* @param priority If true, returns priority overlays as well
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* @param special If true, returns special overlays like emissives and em_blockers
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*/
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/proc/get_overlays(atom/other, priority, special)
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var/list/including = list()
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if (!other)
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return including
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for (var/image/I as anything in other.our_overlays)
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if (!special && I.plane > 0)
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continue
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including += I
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if (!priority)
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return including
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for (var/image/I as anything in other.priority_overlays)
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if (!special && I.plane > 0)
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continue
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including += I
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return including
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overlays = null
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VALIDATE_OVERLAY_LIMIT(src)
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//POST_OVERLAY_CHANGE(src)
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STAT_STOP_STOPWATCH
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STAT_LOG_ENTRY(SSoverlays.stats, type)
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else if(cached_other)
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overlays += cached_other
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VALIDATE_OVERLAY_LIMIT(src)
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//POST_OVERLAY_CHANGE(src)
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STAT_STOP_STOPWATCH
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STAT_LOG_ENTRY(SSoverlays.stats, type)
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//TODO: Better solution for these?
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/image/proc/add_overlay(x)
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overlays += x
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overlays |= x
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/image/proc/cut_overlay(x)
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overlays -= x
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/image/proc/cut_overlays(x)
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overlays.Cut()
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/image/proc/copy_overlays(atom/other, cut_old)
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if(!other)
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if(cut_old)
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cut_overlays()
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return
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var/list/cached_other = other.our_overlays
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var/list/cached_other = other.overlays.Copy()
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if(cached_other)
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if(cut_old || !overlays.len)
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overlays = cached_other.Copy()
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overlays = cached_other
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else
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overlays |= cached_other
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else if(cut_old)
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@@ -372,3 +252,10 @@ SUBSYSTEM_DEF(overlays)
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message_admins(text)
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log_world(text)
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return diff_found
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//Legacy, does basically nothing
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/atom/proc/ImmediateOverlayUpdate()
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if (gc_destroyed)
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if (length(overlays))
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overlays.Cut()
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return
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