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Merge pull request #5380 from Anewbe/hopefully_invincible_walls
Dungeon walls no longer take damage.
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@@ -12,6 +12,9 @@
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/turf/simulated/wall/dungeon/ex_act()
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return
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/turf/simulated/wall/dungeon/take_damage() //These things are suppose to be unbreakable
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return
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/turf/simulated/wall/solidrock //for more stylish anti-cheese.
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name = "solid rock"
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desc = "This rock seems dense, impossible to drill."
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@@ -37,4 +40,7 @@
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return
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/turf/simulated/wall/solidrock/ex_act()
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return
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/turf/simulated/wall/solidrock/take_damage() //These things are suppose to be unbreakable
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return
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