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Fixes issue
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@@ -145,7 +145,6 @@ obj/machinery/gateway/centerstation/process()
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if(dest)
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M.forceMove(dest.loc)
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M.set_dir(SOUTH)
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sleep(100)
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//VOREStation Addition Start: Abduction!
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if(istype(M, /mob/living) && dest.abductor)
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var/mob/living/L = M
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@@ -181,7 +180,7 @@ obj/machinery/gateway/centerstation/process()
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MI.forceMove(finaldest.loc)
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MI << 'sound/effects/bamf.ogg'
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to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
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L.drop_from_inventory(I, loc)
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L.drop_from_inventory(I, dest.loc)
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var/obj/effect/landmark/finaldest = pick(awayabductors)
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L.forceMove(finaldest.loc)
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L << 'sound/effects/bamf.ogg'
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